
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Most likely between $22.8M and $64.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 86% | approximately $38.1M |
| GOG | $5.99 | 84% | #7 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has been a good experience... even though it's a mixed bag at the end of the day. The art direction is really good. There are some areas in this game that just look amazing. I'm not a graphics kind of guy, but I have to appreciate what this game achieved for a 2019 release built on a self-developed engine. The story has some cool parts but also some where you just have to endure the millennial-level writing. The SCP-adjacent ideas are cool but sometimes poorly executed. The Altered Objects and Objects of Power aren't scary overall, just quirky and weird, which in my opinion is a huge miss. The main story is rather interesting, even though it's somewhat confusing without diving into the wiki. There aren't that many side missions, with the ones that are there being rather interesting and unique. Fetch-type quests are scarce, but the ones that are there are done in passing. The Foundation DLC is good while the Alan Wake AWE DLC is boring. Some of the characters you meet in the game are just pure millennial cringe, trying to be funny or quirky every other line, and this is where the main problem comes in... The main character is one of them. Jesse is obnoxious at times with these bland, sanitized, emo internal monologues that do little to support the narrative. The combat has some strong points, like the abilities having real weight to them, from the masterful sound design to the great animations. But they are also my main point of contention. Half of them are just useless. Launch and Levitate are great and will be your bread and butter. Shield is situational and there is no real scenario where dodging and using Launch doesn't outright outclass it. Melee and Seize are both horrible, with Melee feeling weird to use and Seize having this awkward lock-in animation where you can't do anything but stand there looking at the enemy for a good 5 seconds, just for them to die 10 seconds after seizing. So what you will end up doing is Levitating while spamming Launch. The Service Weapon has maybe 2-3 modes that are good, with the others being totally useless. Charge, Surge and Shatter are solid while the others feel like you are shooting paper bullets that run dry after 0.2 seconds. The overall progression is okay. The randomized mods feel counterintuitive for a game like this and are annoying to sort through every 30 minutes when your inventory fills up again. The weapon upgrades are underwhelming and just add another mod slot. The skill tree is dull, consisting of 90% stat boosts, with some essential upgrades like Multilaunch frustratingly locked near the end. There isn't much freedom in progression overall and it just isn't exciting. But even though I was listing a lot of negative points, the game is still a net positive experience. I was having fun more often than not, even when the design was working against me. Hell... I even platinumed it, which was mostly done in passing but still took some extra time that I didn't really find tedious. Now that i finished Control i will have a look at the other Remedy games and probably give Alan Wake a shot... Alan Wake 1 base version that is, because Remastered and 2 are Epicgames exlusives that nobody will ever want to buy there. With the trailers for Control: Resonant looking really impressive already, I think you should give this game a shot in preparation for what could be a really great release later this year.
Control è uno di quei giochi che non sai bene cosa aspettarti, ma che riescono a conquistarti proprio per questo. Remedy costruisce un mondo assurdo, inquietante e pieno di misteri, dove ogni stanza del Bureau sembra nascondere qualcosa. La storia parte volutamente in modo criptico e lascia parecchie domande, ma è proprio la curiosità di scoprire cosa stia succedendo a spingerti avanti. Il gameplay è il vero punto forte, Jesse diventa sempre più potente e divertente da controllare, tra telecinesi, armi e abilità che rendono gli scontri sempre più spettacolari. L'esplorazione, inoltre, strizza parecchio l'occhio al metroidvania e rende piacevole tornare nelle zone già visitate per scoprire nuovi segreti. Tecnicamente è ancora spettacolare, soprattutto per atmosfera, direzione artistica ed effetti. Qualche imperfezione qua e là si nota, ma il Bureau resta uno degli ambienti più affascinanti che abbia visto in un videogioco. E poi c'è quel labirinto. Senza dire altro, volume al massimo e godetevelo. Un'esperienza stranissima, originale e decisamente memorabile.
[h1]Control Review[/h1] Control is such a unique experience that it's hard for me to compare it to anything else. It's one of those games you have to play to truly appreciate just how well it's crafted. It starts off a little slow, but after a few missions you'll find it difficult to put down. I actually completed the game back in 2021 when it was given away for free on the Epic Games Store. At the time, I was playing on my old GTX 1650 laptop at around 30-40 FPS. Replaying it years later on my new PC with ray tracing and much smoother performance made me appreciate the game even more. It was just as enjoyable the second time around. If you enjoy SCP style stories, you're in for a treat. The world building, environments, foreshadowing, and depth of the lore are exceptionally well done some of the best I've experienced in a video game. I loved reading about an Object of Power or an Altered Item, only to later discover it locked away in the Panopticon or featured in a side mission. The game was a joy from start to finish, and the difficulty felt perfectly balanced. You're never too powerful or too weak, making every new ability and upgrade feel meaningful. The gameplay is polished, with highly destructible environments and satisfying abilities like telekinesis and levitation that become even more fun as you upgrade them. The Service Weapon has enough forms and mods to encourage different playstyles. The environments are so beautifully designed that my screenshot gallery is full of them. The last game that made me do this was Clair Obscur: Expedition 33. The DLCs are absolutely worth playing. I wasn't a fan of the Jukebox Expeditions, but both [b]The Foundation[/b] and [b]AWE[/b] were fantastic. They answered so many questions while also laying the groundwork for what's coming next in the series. Many of Remedy's games are interconnected. [b]Control[/b], [b]Alan Wake[/b], and [b]Quantum Break[/b] all share connections, making the Remedy universe even more fascinating. Overall, [b]Control[/b] is a game I'd recommend everyone play at least once, especially if you're into supernatural mysteries, SCP-style lore, or games that reward exploration. [hr][/hr] [h2]Performance Overview :[/h2] Initially, the game stuttered heavily for me. I even switched to DirectX 11, which was smoother but introduced its own bugs. I tried nearly every fix I could find online, but the one that actually solved the problem was surprisingly simple. > Set Windows Power Mode to Best Performance. The game also seems sensitive to overclocking/undervolting. Disabling my OC/UV improved my 0.1% lows. [h3]NVIDIA App settings I used[/h3] [list] [*][b]DLSS Override – Model Presets:[/b] Recommended Control ships with an older DLSS model, and this noticeably improved image quality. [*][b]Low Latency Mode:[/b] Ultra Since the game doesn't support NVIDIA Reflex, this helped make gameplay feel smoother. [*][b]G-SYNC:[/b] On [*][b]V-Sync:[/b] On Enable it through the NVIDIA App instead of using the in-game V-Sync. I have a 280 Hz display, so V-Sync latency never became an issue while staying below my refresh rate. The G-SYNC + V-Sync combination felt incredibly smooth. [/list] [h3]Graphics Settings[/h3] [b]Display[/b] [list] [*]Resolution: 2560×1440 [*]DLSS: Balanced [*]V-Sync: Off (In-game) [*]Frame Cap: 60 FPS (RTSS + Front Edge Sync Async) [/list] [b]Graphics[/b] [list] [*]Far Object Detail (LOD): Ultra [*]Texture Resolution: Medium High looked great at first, but once VRAM filled up the game started streaming blurry textures. Medium avoided this issue while still looking crisp. [*]Texture Filtering: Ultra [*]Shadow Resolution: High [*]Shadow Filtering: Medium [*]Volumetric Lighting: Medium [*]Foliage Quality: Medium [*]SSAO: On [*]Global Reflections: High [*]Post Processing: High [/list] [b]Ray Tracing[/b] [list] [*]Ray-Traced Reflections: On [*]Ray-Traced Transparent Reflections: On [*]Ray-Traced Indirect Diffuse Lighting: Optional (Recommended if you have performance headroom. It fixes light leaking through doors and walls.) [*]Ray Tracing Sample Count: 1 (Increase if you have GPU headroom for a cleaner RT image.) [/list] After these tweaks, the game was a fantastic experience. Highly recommended, Much Love <3
Бруталістичний шедевр. Нарешті дотягнулись руки до цієї душевної подєлочки. Здебільшого залишився задоволеним, та це одна з тих ігор, яка ніколи в житті більше не перепройдеться через абсолютно душний геймдизайн та нудний геймплей. Свіжості грі вистачає годин на 5, а до фіналу другого длц я вже врубав полегшений режим, щоб це скоріше закінчилось. Неймовірний стиль та дурка в сюжеті тримали до останнього, персонажі приємні, іронія забавна, відсилки та першоджерела якими надихались Ремеді, приємним бонусом збивали оскомину, проект все ж унікальний. Хотілося б, щоб гра була повноцінною метроідванією, оце єдине, через що реально мені дуже сумно, бо потенціал для жанру закладений в фундаменті гри. А так вгачу 7-8/10 і з закритим гештальтом переходжу в режим очікування продовження. Маю впевненість, що соулслайк підійде грі значно краще за те, що було в оригіналі.
1000/10
Control e lgual Alan Wake voce joga e gameplay muito bom história sem entender nada para quem joga ou eu tambem voce joga joga ate final história voce tende pouco ou tambem quase nao entende história mais isso e jogo absolute cinema esse jogo absolute cinema :D
I honestly don't know where to start. I haven't really looked at other people's opinions because I wanted to finish the game first and form my own. These are simply my personal thoughts. When I first played Control back when it launched, I genuinely had no idea what was happening. The story felt confusing, and I ended up dropping it. Now, almost seven years later, I finally came back, finished it, and I'm really glad I did. Story The story is definitely one of those that expects you to pay attention. It doesn't hand you all the answers, and that's exactly what I ended up appreciating. Reading documents, watching the live-action videos, and slowly learning about the Federal Bureau of Control made the world feel incredibly unique. By the end, I found myself wanting to know even more about this universe rather than feeling frustrated by its mysteries. As someone who absolutely loves Alan Wake, I actually wish I had finished Control before playing Alan Wake 2. It made me appreciate how connected Remedy's universe really is. P.N:I don't want anyone to misunderstand me—these are simply my personal thoughts and opinions. I would never question or criticize someone for not enjoying the game, because everyone has different tastes. I just wanted to share how I felt after finally experiencing it. 𝓣𝓱𝓪𝓷𝓴 𝔂𝓸𝓾 to everyone who took the time to read my review. I truly appreciate it. ❤️
если в происходящих в видеоигре событиях есть смысл то это ♥♥♥♥♥ видеоигра
越来越不好玩的游戏。开头确实惊艳,然后我就看不懂了。
The best Mystery Box Dark Sci-Fi story in video games, reminds me of Dark (Netflix) web series a bit. The lore is deep and the notes are so fun to read. The gameplay is really awesome specifically the abilities you get are all fun to use. The graphics are amazing and the game is oozing with atmosphere. The story is awesome and the world this game creates is much more interesting, loved every minute of it. The use of live action cut-scenes elevate the story well, especially the one's with Dr Darling in them. The Expansions for this game are awesome, fun and amazing and compliments the base game very well. They are totally worth playing, specially the AWE DLC before going into Alan Wake 2. For 100%, this is an very easy one, only challenging one being finding hidden areas. Overall this is a must play game and very close to the ultimate Remedy Experience. One of my all time favorite games.