
Containment Initiative is a local co-op VR shooter which can be played by two people on the same PC. Kill zombies alone in VR or have a friend cover you by using the mouse and keyboard. Features include realistic weapon reloading as well as a variety of unlockable guns, upgrades, and loot to find.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
cfdx fhcjyfvj \\\
YES. This hits all my zombie killing VR checkmarks. Motion sickness however is a thing, I GOT VIOLENTLY MOTION SICK. but that is to be expected with vr to an extent. I managed ~50 minutes first session. Factory gave me no issues but the city for movement i had to immediately quit. Will try it again after a nap and i aquire some motionsickness tablets. If i cannot do it on the next session I'd have to refund. NOT BECAUSE I DISLIKED IT but bc idk if id be able to handle getting sick like that every time
unplayable, difficulty is impossible, coop make pc player have max 3 mags then can just die cause cant shoot or do anything to get more ammo other than killing zombies with 1% chance of dropping 1 mag of 8 bullets, and there is way too little money that you cant get anything to upgrade yourself after the first mission wich is the only playable one, and vr controls are absolute garbage, even a 2011 beta of a vr game got 50 time better controls, good thing i can get reimbursed
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Si lo compras de oferta no esta nada mal. Es el típico juego de disparos donde ir desbloqueando armas y extras. Su principal aliciente es ir probando distinto armamento para destrozar zombies. Con el tiempo se te va a hacer repetitivo pero para echar partidas random sin complicaciones esta muy bien.
Containment Initiative, developed and published by Gwyn Games LLC, is a gritty and surprisingly ambitious VR zombie shooter that has carved out a loyal following thanks to its immersive gunplay, clever asymmetric co-op design, and tense survival-focused missions. Rather than relying on flashy visuals or elaborate storytelling, the game grounds its appeal in the tactile satisfaction of handling weapons under pressure and the adrenaline rush of holding back waves of undead in claustrophobic environments. It is a title that understands exactly what makes VR combat compelling—physical interaction, spatial awareness, and the constant presence of danger—and it uses those elements to build an experience that is both challenging and deeply engaging. A major part of the game’s identity comes from its unusual co-op structure. One player steps into a fully immersive VR role, engaging directly with zombies and completing mission objectives with a headset and motion controllers. Meanwhile, a second player can join via keyboard and mouse—either locally from the same PC or remotely through Steam Remote Play Together. This asymmetry is not a gimmick; it introduces a fascinating interplay of strengths and weaknesses between the two roles. The VR player handles precise weapon interactions and close-quarters combat, while the non-VR partner provides support, cover, or additional firepower. This setup creates a unique cooperative rhythm that few VR titles attempt, turning even simple missions into dynamic team-based encounters shaped by communication and trust. The gunplay is where Containment Initiative truly shines. Every weapon must be handled and reloaded manually, with each firearm behaving according to its real-world mechanisms. Under siege from relentless zombies, reloading becomes a tense micro-challenge that tests your muscle memory as much as your aim. Landing a clean headshot triggers a stylish slow-motion effect that punctuates combat with moments of cinematic flair. Gore effects and dismemberment contribute to the density of the action without feeling gratuitous, adding just enough intensity to make each encounter feel urgent. As players progress, they unlock new weapons, attachments, and upgrades that meaningfully expand their arsenal and open different combat strategies. Beyond simple wave survival, the game offers a spread of mission types that help keep its structure varied and replayable. Some tasks involve defending a location or repairing equipment while zombies converge from multiple angles. Others require collecting supplies or providing sniper support from afar. While none of these missions are overly complex, each one shifts the dynamics of combat and encourages experimentation with different weapons or team tactics. This variety prevents the game from falling into repetitive patterns and offers opportunities for players to refine their coordination and efficiency across repeated runs. Visually, Containment Initiative keeps things straightforward. The environments are clean and readable, focusing on function rather than atmosphere. While players looking for high-end fidelity may find the visuals modest, the simplicity serves an important purpose: the action remains clear and frantic moments never become visually confusing. Performance is smooth across a range of VR systems, making the game accessible even to players without top-tier hardware. The emphasis is on responsiveness and clarity, qualities that matter far more to the game’s tension and enjoyment than photorealistic graphics would. As a solo experience, Containment Initiative still holds its own due to the strength of its VR mechanics and weapon handling. However, its cooperative mode elevates the game significantly, turning it into an experience defined by shared panic, heroic last-stands, and improvised teamwork. The game’s longevity within the VR community reflects how effectively it capitalizes on these moments. Even after years on the market, players continue to recommend it as one of VR’s more underrated cooperative shooters, with a level of depth and replay value that belies its simple presentation. The game’s continued relevance is further reinforced by the release of its sequel, Containment Initiative 2, which expands on the formula. Yet the original retains a distinct charm: its compact scope, smart co-op mechanics, and tightly tuned gunplay make it stand out as a uniquely satisfying VR title. In its totality, Containment Initiative is a compelling example of how smaller-scale VR games can deliver intense, memorable experiences without relying on heavy visual budgets or sprawling content. It succeeds because it focuses on the fundamentals—immersive weapons, edge-of-your-seat tension, and cooperative synergy—and executes them with precision. For players who enjoy VR shooters, survival challenges, or cooperative games built around communication and coordination, Containment Initiative remains a strong and highly replayable recommendation. Rating: 8/10
Good Game
we need chinese. not need vr set can play. 我们需要中文,云存档。不用vr设备也能游玩。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。 爱人如己,目前就这,看以后追评。
This game has an awesome concept of letting you play on your pc while someone is on VR locally, but, it just needs a little more work. The game felt slow paced and the controls were questionable. Not really worth the full price tbh
So glad i picked this up years ago for like $1, it really turned into into such a nice little shooter. Can remember playing it when it only had survival mode, and i was using a cheap headset. I Wasnt that impressed. Just tried it again today with a better one, and actually had a blast! the guns especially the Colt sound Great! such a nice pop to them. Getting headshots is Sooo satisfying. the scavenge mode is simple but man... So much fun. Game has a nice little upgrade system for gear and weapon mods. The Dev clearly put in love & Care into making this a nice little zombie shooter over the years. not much in the way of options, No graphics options at all. but atleast can change loco direction from controller to headset! FOR SURE recommend it even at full price! haven't played sequel.
Das Spiel macht unglaublich viel Spass. Habe es mit meiner Freundin gespielt. Eine Person spielt am HMD, die andere am PC-Bildschirm. Kann ich ohne weiteres empfehlen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253.5M | 346.6K | 79% | $24.99 | |
| $619.1K | 736 | 82% | $11.99 | |
| $69.9M | 64K | 80% | $33.32 | |
| $6.4M | 15.2K | 79% | $15.99 | |
| $565.6K | 871 | 50% | $19.99 | |
| $383.3K | 635 | 45% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 111 | 100% | $4.99 | |
| $9.3K | 75 | 63% | $4.99 | |
| $9.3K | 75 | 83% | $4.99 | |
| $9.3K | 54 | 43% | $4.99 | |
| $9.3K | 121 | 55% | $4.99 | |
| $9.3K | 161 | 39% | $3.99 |