
"Consumption Line" is a short, fully free, experimental indie game about the food industry, deceptive advertising and the downsides of modern life. A sarcastic 30‑minute experience designed to make you reflect, not grind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Consumption Line is a short, 100% free, experimental indie game about food systems, industrial production, deceptive advertising, and the erosion of meaning in a world obsessed with efficiency. You play as a factory worker operating two machines: one for broth, one for noodles. Your job is simple: meet your daily quota, follow the recipe, don't ask questions.
At first, it feels almost cozy. But as days pass, ingredients change. Machines get faster. Expectations rise. And something about the soup... feels slightly off.
Short and focused. Playable in one sitting (approx. 30 minutes).
Assembly-line gameplay that evolves each day.
No game over states, no collectibles, no grind. Just play and think.
Unlimited soup!
This is not a traditional game. There are no skill trees, boss fights, or deep systems. It's a tightly scoped, 30-minute experience meant to invite reflection. Over the course of five in-game days, your routine remains the same: leave your flat, take the subway, arrive at the production line, hit your quota, go home... Yet there are some changes, some funny and some bleak, that reveal issues in the world around you.
Consumption Line is 100% free and also ad-free. It was created as a personal, 'artsy' project to explore our relationship with ultra-processed foods, misleading marketing, and the ruthlessness of capitalism.
Genres
Stats
Languages: English, German, Danish, Spanish - Latin America, Portuguese - Portugal
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you were hired as like a factory worker for a new chicken soup company, and you had to put the ingredients into the machines to make your soups and meet your quota, and as the days went on, the price per can went down, and you used faker and faker and more processed ingredients even to just flavoring to replace the greens. The society is getting worse, with a newspaper by your doorstep every morning saying how obesity and diet problems are getting worse, alongside a letter from the factory every day telling you you’re doing such a great job and stuff. The state of the community is reflected by your apartment too, with water stain getting worse on your wall and your hallway plant dying. I found out you can click it to water it, and there’s an achievement which is hidden which is nurse it back to life, and I’m disappointed I discovered it one day too early I guess because I could’ve got that achievement without looking at it. It was meant to be a reflective game instead of one you grind, and it did its job very well. Made me think about the enshitification of so many things around me. This was a part of my journal entry for the day, and I thought this would be good for a review lol
Стратегический симулятор экономики с элементами антиутопии: игрок управляет ресурсами в замкнутой системе, балансирует спрос и предложение, оптимизирует цепочки производства и пытается удержать стабильность общества на грани коллапса. Плюсы: глубокая экономическая модель — детально проработанные цепочки поставок, влияние решений на рынок и общество создают ощущение реального управления системой; нелинейное развитие — разные стратегии (жёсткий контроль, либеральная политика, инновации) ведут к уникальным сценариям и финалам; наглядная визуализация данных — графики, карты и индикаторы помогают отслеживать состояние системы и вовремя реагировать на кризисы. Минусы: крутой порог вхождения — обилие параметров и взаимосвязей может запутать новичков, без изучения механик легко допустить фатальные ошибки; монотонность поздней стадии — после выстраивания стабильных процессов геймплей сводится к мониторингу и мелким корректировкам, теряется динамика; слабая визуальная обратная связь — ключевые события и кризисы иногда подаются сухо, через текстовые уведомления, что снижает вовлечённость. Итог: заинтересует любителей сложных стратегий и экономических симуляторов — впечатляет глубиной проработки системы, вариативностью решений и наглядностью аналитики. Может разочаровать из‑за сложного старта, рутины на поздних этапах и сдержанного представления важных событий в игре.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Consumption Line is a really strange little game, but that is also what made it stand out to me. The whole experience is built around a simple idea of moving through a world where everything seems connected to consumption and destruction. I was not completely sure what to expect when I started, but I liked the unusual atmosphere and the way the game slowly reveals what it is trying to say instead of explaining everything immediately. The gameplay is fairly simple, with the main focus being on moving through the environment and interacting with what is around me. There is not a huge amount of complicated systems to learn, which works well because the game seems more interested in creating a particular feeling than throwing lots of mechanics at me. I enjoyed looking around and figuring out what I was supposed to do without having every objective clearly spelled out. What I liked most was the atmosphere. Consumption Line has a somewhat unsettling feeling that makes ordinary things seem more unusual than they should be. The environments and presentation give the game a strange identity, and I found myself paying attention to small details because I wanted to understand what was happening. It is the kind of experience where the mood is almost as important as the actual gameplay. I also think the game benefits from keeping its presentation fairly focused. There are moments where the strange visuals and sound design do more to communicate the idea behind the game than a long explanation would have. I liked being able to simply take in the environment and make my own sense of it. It gives the experience a slightly mysterious quality that kept me interested. The biggest weakness for me is that the gameplay can feel limited. Once I understood the basic idea, I was sometimes wishing there was more to interact with or more variety in what I could do. The game feels like it has a strong central concept, but it does not always expand that concept as much as I would have liked. There are also moments where I was not completely sure what the game expected me to do next. Even with that, I think Consumption Line works best when treated as a short and unusual experience rather than a huge game. It has its own style and does not feel like it is trying to copy a more traditional genre. I appreciated that because there are plenty of games that are mechanically bigger but much less memorable. This one at least gave me something different to think about after I finished playing. Overall, I found Consumption Line to be an interesting little experience with a weird atmosphere and a concept that stayed in my mind. The gameplay could definitely use more variety, but I liked the mysterious presentation and the way it encourages me to explore and interpret what I am seeing. It is not perfect, but it has enough personality to make it worth checking out if I want something short and unusual. Rating: 7.3/10
Игра Consumption Line – это настоящий вызов для тех, кто любит доводить дела до конца, несмотря ни на что. С первых минут погружаешься в атмосферу неумолимого конвейера, где каждая секунда на счету. Управление поначалу кажется простым, но по мере того, как задачи усложняются, а время сжимается, приходится применять всю свою ловкость и стратегическое мышление. Визуальная составляющая игры, хоть и не претендует на фотореализм, выполнена стильно и лаконично. Четкие линии, понятные индикаторы и ненавязчивое звуковое сопровождение позволяют полностью сосредоточиться на процессе. Каждая успешная «производственная цепочка» приносит искреннее удовлетворение, а провалы мотивируют попробовать снова, выискивая новые, более эффективные подходы. Это та игра, которая легко затягивает на часы, заставляя снова и снова пытаться оптимизировать свой «рабочий процесс» до идеала.
Es entretenido y corto. Si no saben qué jugar, se los recomiendo ^^
Short and fun. Played twice to get all the achievements!
What a wonderful little game with an important message. Thank you for that!
Thought provoking and definitely an experience. Short and sweet story that shows and tells a deeper story without bogging itself down with too much exposition. Worth downloading just for the message alone. [spoiler] I tried trying to beat the later levels using the legacy ingredients but eventually I was forced to compromise. [/spoiler]
Great game, pointing on a huge problem regarding to the food industry.
<30 mins of enjoyable game with societal narrative. Well presented.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 240 | 95% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $15.2K | 44 | 93% | $9.99 | |
| $1.1K | 8 | 100% | $4.99 | |
| $108 | 1 | 100% | $2.99 |