
„First person platforming gameplay at its very best!“ Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape. Explore the system and discover the 8 empowering 'ability orbs'.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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几元入库可以稍微推荐下。Ach need cn too. 成就也需要中文。cloud save need. 云存档必要。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Dutch, Russian
Hours played at review time, across 40 reviews with recorded playtime.
Great game. We absolutely need a sequel.
окейси
Construct: Escape the System (2016, разработчик — Oliver Boyce, издатель — Immanitas Entertainment) — научно‑фантастический 3D‑платформер от первого лица. Суть: сбежать из виртуальной системы‑ловушки: собрать 16 золотых ядер в четырёх зонах комплекса, используя особые способности и предметы. Ключевые особенности: прокачка способностей (прыжок, пространственный рывок); вспомогательные предметы‑орбы (ускорение, смена гравитации, подсветка объектов); 4 зоны‑хаба с порталами и ядрами; финальное испытание — пройти 5 подуровней за 7 минут; минималистичная абстрактная графика в стиле киберпанка; поддержка русского языка; достижения и коллекционные карточки Steam; платформа: PC; одиночный режим. Минусы: почти нет сюжета (цель и предыстория неясны); легко заблудиться без карты и компаса; однообразная цветовая палитра; повторяющаяся музыка; ограниченная интерактивность окружения. Итог: подойдёт любителям абстрактных платформеров и головоломок с элементами паркура. Интересна из‑за механик с гравитацией, но из‑за слабой навигации и сюжета лучше брать по скидке.
Вы — программа. Вас выбросили в кибер-помойку. Что делать? Конечно же — бежать, прыгать по лазерным кубам, скользить по неоновой геометрии и задаваться вопросом: что вообще происходит? Геймплей: Прыжки, паркур, платформинг в духе "а если я не попаду — я упаду и всё сначала". Камеры крутятся, уровни ломают мозг, а вы всё пытаетесь сбежать из какой-то очень злой Матрицы. Графика: Неон, кубы, светящиеся туннели. Если Tron и Portal завели ребёнка в Unity — это была бы эта игра. Красиво? Да. Удобно? Иногда. Голова кружится? Часто. Звук: Техно-биты, электронный вайб, и ощущение, что где-то рядом диджей-искусственный интеллект. Идеальный саундтрек для кибер-погони за свободой. Сюжет: Вы — сознание в системе. Или баг. Или мессия? Никто не знает. Но голос в голове говорит "беги", а вы — слушаетесь. Итог: Это как если бы Mirror’s Edge заперли в серверной. Игра не для слабонервных, но для любителей паркура, киберэстетики и философских голосов в голове — самое то. Оценка: 8/10 неоновых прыжков в никуда. 💠💠💠💠💠💠💠💠
4/10. 3D platformer with "puzzles". You acquire new abilities constantly, unlocking areas, much like a Metroidvania, but gameplay is incredibly slow-paced, much like a walking simulator, with great distances that have to be covered before you can use any of your newly discovered abilities. While the static screenshots do suggest an element of beauty and starkness, walking through the actual game is incredibly dull because you move at such a slow pace relative to the huge distances that have to be crossed, and there’s nothing to fill that time. Even so, it might be a decent experience if you had a good sense of whether or not a path you were going down would be accessible. Often, you find that you’ve gone a great distance only to reach an impassable challenge because you haven’t found the right upgrade yet. In the end, this almost checks so many boxes for me: I like puzzle games, platformers, and walking sims. And yet, this combination of those genres is just mediocre at best. I think this is a great example of something that could have been saved if it had been properly playtested. This is 100 percent the sort of game that deserves a "meh" option. Not bad enough for thumbs down, nor is it good enough for thumbs up. But in the end, with so many good games that could be recommended, I just don’t really feel like I would ever actually suggest that somebody should play this instead.
It's slow to start, but the puzzles are actually really fun the more you unlock. It's a good quiet little puzzle platformer. It's more than worth a dollar for sure.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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