
Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game for those who like streamlined economies & strategic maneuvering! There's enough depth to ask relevant questions of the player, but all of those questions still have relevance. It runs smooth as silk too; I think I've only had one tech issue in my entire playtime with this game! Can't recommend enough for fans of grand strategy and perhaps even turn based tactics fans!
It's one of the greatest sandbox strategy games
There are a lot o classes that mix things up a lot and that can be fun. If you are winning you snowball into a deathball but the late game is still slow because you have to run around with your guys to retake territory you lose. Get on a sale and it will be somewhat enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is surprisingly addictive. Forget the graphics and just aim for the victory.
Fantastic Fantasy strategy game,found it by accident. Probably going on to the most current game in the series soon,but i feel this part is a great start. The Variety of Classes and Races as well as the nuances this game already has is great,just can get better.
Lots of detail and easy to run
fun game
I actually like this one better than Conquest of Elysium 4 and 5 and Dominions 5 because there's [b]no friendly fire[/b] in the much simpler rows-based, movement-less combat. This means you can summon a dragon without fear that it'll fry half your troops by using its breath attack to try and chase a lone fleeing enemy. You can let your Necromancer cast Decay AoE spells without fear that the main victim will be your newly recruiting frontline commander or hero. And cavalry-type commanders won't be charging the enemy frontline alone and get surrounded and obliterated. Granted, combat is quite a bit more primitive than in the previous installment. It is heavily defender-biased, since every single unit of the defender gets to act first before the attacker has a chance to play. I wish the initiative system introduced in the following games was in this one, then we could have the best of both worlds. Magic gameplay is also more straightforward, since for instance your Necromancers get all their rituals right off the bat, instead of having to pay large amount of resources to randomly unlock new ones until you get your desired ritual. Basically this is a good counter-example to the myth of infinite progress and a blow to the Cult of the New. Sure, CoE4 added a large amount of features, some of which are really fun, but it modified the combat and other gameplay elements in ways that actually feel worse in some respects. Otherwise, this game's qualities and flaws are well-known. GOOD: Great faction, unit, summons and spells variety, epic-level spells and monsters. Coop play. BAD: High randomness that can kill you in ways that feel unfair, and exhausting whack-a-mole "gameplay" with dedicated armies just to keep the pesky neutrals under control. Maps very slow to traverse with no roads, and a very slow start on low resources with dozens of turn needed to recruit a single squad. And while the factions are varied, within a given faction you have a lot less variety in the actions you'll perform every turn compared to series like Heroes of Might and Magic or Age of Wonders. UI is buggy as well as both over-complicated for the simple tasks required, and providing very little info on game mechanics. Trade system is over-simplified and often unhelpful. Only source of gold is the monthly income, with no way of getting more during a turn even if you're one gold short of recruiting a wizard. Recruitment offers only last one turn which feels needlessly restricive. TIPS: Spacebar takes a commander out of the rotation for this turn. A prolonged right-click on a recruitment point (crown icon) opens the recruitment screen with this stronghold already selected. Bandit camps spawn bandits, graveyards spawn undead, ancient forests spawn animals. Control or burn those if your faction and current units allow you to, to stop the neutrals spam. You can move an insane commander if it's already part of the army of another commander.
Nope Nope Nope! Too old, too clunky, too basic, too much garbage.... Not worth the 500 MG or so worth of memory. Not worth even a free download. There is no game here...
fun game me like is complicated tho so keep that in mind also warning the animals will try and murder you atleast once
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $392.7K | 567 | 89% | $24.99 | |
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