
CompactO is an addicting idle game where you create colorful squares on a plane. Dominate the 3D Realm and infuse your planes into complex shapes to buy tons of upgrades!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had to refund this game. SO. What's up with this idle game? Well, this game's concept is not that bad, except for the fact that it is REPETITIVE AS HELL. There are """planes""" which are LITERAL COPY+PASTE OF THE PREVIOUS PLANES. They are not fun, they are not entertaining, and there is no point to grind in this repetitive idle game. It does not have depth content, and it is just a bad idle game in lots of ways. Also, the early-game is very boring and repetitive, so just go play Antimatter Dimensions or any other idle game. About 2/10, not really worth grinding.
После перехода в Mega Lands игра становится запутанной и бессмысленной. То есть теряется смысл играть дальше.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Idle game is meh It has a few neat ideas but doesn't really have too much for it. 3 dollars is cheap but when there are so many other idle games around this price (or just free) with more meaningful choices about what you are doing I just wouldn't recommend this. I give this a solid 3.3/5 decent idle game but I don't really feel like I am making any meaningful choices about my progression and its kinda sparse on the content but otherwise its built well and while the ui looks jarring it actually feels alright to use.
Im nering the end of this game. I got of content and satesfaction out of this game. It was definetly worth the money.
TLDR: Simple design. Interesting concept. Some lacking depth. Good way to burn a few days time, but not much more than that. Play for a week or so and drop. This game has some simple and easy to understand concepts. Very easy to progress, albeit it can feel very tedious especially in the beginning with resets being very slow, and no automation yet unlocked. Visually can be fun to watch the rainbow(so to speak). Once you reach the surprise portion of the game, you feel a soft reset that will take you by the horn and slam yo into the ground running. But you will quickly recover, and begin again. This time with totally different, but new challenges to navigate. Unfortunately, this is the portion that left me the most salty. There is no clear endpoint, and it becomes a never-ending time waster, with little to no real progress. Upgrades at this point still exist(although few, basically infinite ones with massively increasing cost), however take days to reach each one. Without any real gain noticed. I think this needs a simple QOL update to add more speed at this stage, giving meaning to continuing on further. As it either takes far to long to make doing something fun, or engaging for someone to play. I would suggest giving it a go for a week or so, but once it takes you hours of idle time to even get progress toward an upgrade, it should be dropped until refined further for a clear endpoint or progression milestone.
节奏太慢,机制过于单调,真的不如反物质
very nice. thought it would be short, but the endgame has a lot to it
This game is truly fantastic
I wasted too much time playing this
idk
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Related
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| $152 | 2 | 50% | $4.20 | |
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| — | 0 | — | — | |
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