
CompactO is an addicting idle game where you create colorful squares on a plane. Dominate the 3D Realm and infuse your planes into complex shapes to buy tons of upgrades!
Modeled estimate, not a reported figure. How we estimate →
About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
una cosa que puedes hacer para ganar mas xp es hacer muchos reseteos eso hara que compres mas cosas y que ganes mas xp, no ahorrar para que compres el maximo eso te quitara bastante xp, es un buen juego por lo que eh probado, update the achievements for 10k squares
Basic and Common Game concept, with a quite different implementation. Reminds me of Revolution Idle 2, or Idle Snowflake, except with it's quirks. Recommended if you like "color idles" as a main topic
Really enjoyable incremental game. Unlike what a lot of the reviews are saying, there are a lot of upgrades and the game is definitely not entirely automated. The fact you can set the speed of the game at the start is also a really nice QOL for people who prefer more active or idle gameplay.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
Meh. Just a bunch of afking for a couple days for all achievements, pretty mind numbing.
Not my type of game but if you're looking for a idle game you close for a week and then come back for result be my guest, active gameplay is not good enough and thats my main prob with this game
extremely unbalanced idle game. Game is slow but playable for the first 60 minutes then you hit a brick wall. Then you automate everything and realise you can just keep spamming prestige. It gets to the point where you can buy everything in the game but instead of experiencing the ending, you are forced into the MegaLand DLC which seems like a worse version of the original game with even worse progression and worse engagement. But the worst part is that even if you buy every upgrade in the game, you are still not able to complete the game. It's really really clear the game was not play tested. Would not recommend. To the developer, you can't just take other people's money and deliver an unfinished game. You need to make good on your promise. Even a bad ending or just having a button to buy all the shrinkanators or even just removing the shrinkanators is better than what you have now. I would remove the MegaLand DLC entirely as it doesn't bring anything to the game.
Not very long until it gets pretty boring. After a while you have all automations and just let the game run in the background for nothing.
I wouldn't recommend this for 4$. There is somewhat little content (completed all achievements on an unmodded save in like 21 hours), with barely any choice and lots of waiting for things to complete. It's also pretty repetetive (you unlock a feature, that puts you in a more restricted form of the game, to get bonuses for the main game. Then, you unlock another feature that does essentially the same). If you don't mind the waiting or the little and repetetive content, I'd still recommend you get it in a big sale for like 1$ or so.
Numbers go up. More color faster. things turned mega.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $152 | 2 | 50% | $4.20 | |
| $455.5K | 3.5K | 88% | $6.99 | |
| $14.1K | 129 | 81% | $3.99 | |
| $506 | 4 | 25% | $5.99 | |
| — | 0 | — | — | |
| $320.9K | 1.7K | 93% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 410 | 98% | $1.79 | |
| $8.7K | 107 | 99% | $4.99 | |
| $8.7K | 273 | 96% | $1.99 | |
| $8.7K | 273 | 90% | $1.99 | |
| $8.7K | 148 | 90% | $4.99 | |
| $8.7K | 61 | 85% | $5.99 |