
A psychological horror you never see — you read it. Blind and deaf, you sense an arctic station through a neural implant: text, smell, touch. Quarantine rules say only one person may leave their cabin at a time. You are out. Five bodies are found by morning.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Well. I'm speechless. I don't even know where to start. I've just finished the game. And... I'm empty? I think this is the feeling after the first run. It seems like you really miss everything that happened at the arctic base. I don't even know where to start. Let me breathe a little. So. Hmm. What can I say without giving away a plot twist? I can only say that right at the first launch, the "program" already gave you an answer. But I forgot it. And only now, after the ending, do I understand it. This is the second game from this author, and my second review. His writing still amazes me. It's like you're reading an interactive book, rather than the usual dialogue about "go there, bring this." He stepped forward — if the first game was text with music and images, now it's a fully playable game. But I never thought a game without any models, landscapes, or music could shock me this much. Honestly. If you let the game move you through it — you'll experience a unique catharsis. I want to do a second run a little later, to put all the pieces together. P.S. Man, I hope you win a UI award in 2026, because what the helllllllllll. Whether people get it or not, you're literally the first person to build an interface for blind people and show how it can be something you actually interact with. IDK. It's absolutely an experiment, and a game not for everyone. But I'm begging you — play this hidden gem. I'm glad I'm in the first echelon of people who played it. It will be popular. It's just a matter of time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Korean, Thai, Vietnamese, Indonesian, Japanese
THIS IS SO EPIC. YOU CANT SEE, NO MUSIC, SPY STORY, GURO, NEATNIK WHO DISINTEGRATES E-V-E-R-Y-T-H-I-N-G LITERALLY YOU CAN DESTROY EVERYTHING IN THIS GAME ALL HEAR ME? ALL WHY DO YOU NEED A STORY WHEN YOU CAN BECAME A FURNITURE HUNTER?????? 10/10
The game is incredibly hard. My head is spinning — this is so tough. It's the first horror game I've seen with a setup like this, where there's no music and no visuals. I still couldn't figure out whether it was all happening in a 3D space or not. There's definitely a story, and it's well written, but I can't finish the game in one sitting. After about twenty or thirty minutes of trying to build a mental map, my head starts to boil. So I'm leaving a positive review up front, and if I make it to the end, I'll post an update.
I went into Commutator expecting an interesting experimental horror game, but I didn’t expect the interface itself to become the most unsettling part of it. There are no conventional environments to walk through, no soundtrack telling you when to feel nervous, and almost nothing that a normal game would use to create atmosphere. Instead, you have to understand the Arctic station through a terminal, slowly building a map of the place in your head and figuring out what exactly happened there. At first it feels confusing, but once the logic starts to click, pressing a button or opening a door can feel more tense than walking through a dark corridor in a regular horror game. The writing is genuinely good and reveals just enough to keep you curious without explaining everything immediately. I also liked that the game lets you experiment with the station instead of simply moving from one dialogue box to another. It is definitely not a game for everyone. You need patience, and getting lost is clearly part of the experience. But if you enjoy unusual narrative games, mysteries and horror that relies on your imagination rather than jumpscares, Commutator is absolutely worth playing. A very strange and memorable little game.
Хиден гем
Не думал, что текстовая игра так сможет нагнетать. Сидишь, вроде бы, за терминалом, читаешь сообщения, что-то делаешь, а потом вдруг чувствуешь – что-то здесь совсем не так. В Commutator хорошо получился минимализм. Нет лишних звуков, дурацких скримеров или прямых попыток напугать. Напряжение возникает само собой: из обрывков информации, странных мелочей и ощущения, что ты один на этой станции. Игра короткая, но после нее еще какое-то время ходишь под впечатлением. Если любите атмосферные ужасы, где главное – настроение и история, а не экшен, то попробовать стоит.
Сложно очень. необычно конечно но вообще нефига не понятно. то одно, то другое. из плюсов - никакого бектрекинга. Не заставляют бегать туда-обратно. Каждая новая задача - новая комната. И я так понял, в каждой комнате только одну "миссию" можно сделать. По ощущениям геймплей очень сконцетрирован. Все упирается в то, насколько быстро вы хотите проходить. Я предметы вообще не утилизировал. Шел просто по сюжету. И все равно интересно. Круто. Дефать конечно такую игру сложно, но пусть будет как поддержка необычных игр
Не ожидал, что текстовая игра сможет так хорошо держать в напряжении. Никаких скримеров — только странные сообщения, тишина и ощущение, что на станции что-то не так. Игра короткая, но атмосферная и запоминающаяся. Любителям неспешных хорроров точно стоит попробовать.
Очень необычная игра. Сначала вообще не понимала, что происходит и куда нажимать, но потом постепенно втянулась и начала реально представлять станцию у себя в голове. Больше всего понравилась атмосфера: вроде бы почти ничего не происходит на экране, а напряжение всё равно есть. Игра короткая, странная и местами запутанная, но точно запоминается. Любителям необычных сюжетных игр советую.
I don’t like it. Game is good, but feeling dumb is a really psychological horror. I’m glad that author thinks that players really that smart to operate in full blindness, make MEDICAL MINI GAMES about f….. MEDICAL DIAGNOSIS. I like it. Try. I can refund but i hope this genre will evolve into something special. P.s. made a video essay about it pls
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 128 | 92% | $9.99 | |
| $12K | 127 | 72% | $5.99 | |
| $2.1K | 27 | 93% | $2.99 | |
| $220 | 3 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 108 | 44% | $1.99 | |
| $3.3K | 50 | 34% | $4.99 | |
| $3.3K | 62 | 77% | $3.99 | |
| $3.3K | 51 | 43% | $2.99 | |
| $3.3K | 78 | 95% | $2.99 | |
| $3.3K | 74 | 99% | $2.99 |