
As a new Manager, build a happy community and trade with other races... for profit. Yes, that's right, we need their happiness so we can power up our portals. The Lings, your workers, will obey you and help you with your village. But beware, they can cause a lot of problems too.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 147reviews | 35% | — | $12.5K |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandon-ware
Game is dead and broken. Do not buy.
The game is not finished. Very obviously. The sensitivity is just wrong, there's no tutorial and it takes long before you're actually able to do something. Bought it during a sale and I don't think this was worth my money. Don't recommend buying it at all.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, French, German*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay, for starters, I love this game. Its charming in its own little way and kept my attention for longer than I thought it would. Unfortunately, I cannot recommend this game until one little thing gets fixed. This one little thing can ruin a whole community. There is absolutely no warning that your Lings are about to kill themselves until they ALL DO IT AT THE SAME TIME. For example, just a second ago I had 11 Lings sleeping right after I built a house and made a ton of beds for them and the SECOND they came awake, they set themselves on fire and killed themselves. Every single one of them. In less than 5 seconds all that progress meant nothing. Again, I absolutely adore this game but you have no idea how disheartening it is to be surprised by literally all of your Lings killing themselves within a few seconds. Before you ask, no, this wasn't the only time it happened. It happened twice before this until I eventually just gave up. I don't think I'm gonna play this game for a while at least until something is done about this, which really sucks cause I really did enjoy it when everyone was alive.
If you want to watch your "villagers" go AROUND built roads, buy this game ... (game performance is also kinda bad, lag spikes on lowest with fps way over the top ...)
This game should not have left early access. There are so many bugs. One of the worst examples I found is that guards and knights unepuip their weapons when they eat, then they just walk around with a clay bowl instead of a weapon. Then of course they get killed. My Lings are constantly sick despite all having 100% resistance clothing. I can never have a stock of cure potions, they use them all instantly. The gameplay is pretty shallow. Outside of getting attacked by the same two types of enemies on a regularly timed basis and getting similarly timed requests from other races, it's just boring. When you do get attacked everyone runs to the middle of town and stops work, no matter how close they are to the actual fight. You can't stop this behavior. If any guard anywhere on the map is fighting the alarm goes off and all the Lings stop working. If you turn it off, it'll turn right back on if there is still a fight going on. It's really annoying the lack of control you have over things like this. The trade in the game is boring, there are no nuances in the relationships between the different races. The only differences between them, other than graphics, are the items they ask for and the one other race they don't like. Just because apparently. There isn't any explanation. No personality at all. Management is cumbersome, you have to manually track and create all of your items, for example there is no threshold to automatically queue up food if it falls below a certain amount. Better remember to make good food or all your Lings are getting to get sad and kill themselves, because they're also always sick. Stocking the trading house is also completely manual and if other races come by and you can't sell them stuff at your trading house, it hurts your relationship with them. The interfaces are not well designed either. You can tell how many of an item you have before you make it, but no indication of the ingredient amounts until you're out, or you go into the store room window to check. It's a lot of little things that made this game frustrating and it just isn't engaging enough to deal with the buggy behavior to play it.
the only time you can see anything in a day is lasted 5 mins and I had to wait for 15 mins to see again, the control is pretty weirdly slide around and I never see other faction ever just a diplomacy that doesn't do a single thing but complain about what you did.
This game is not new player friendly. I got villagers that do nothing and i can't make them build stuff even though i got the materials and everyone is happy and the game won't tell me why they are not building it so i got stuck i got frustrated and quit the game.
The idea of this game is promising and I actually had a good time playing it, it could do with some fixes and a bit of tweaking. Unfortunately it doesn't seem to have had recent updates so maybe its been forgotten about
I still dont understand that why this game got some good rewiews ... this is one of the wosts buggiest glichiest ♥♥♥♥♥♥♥♥♥ game i ever seen. It maybe gonna be a good game but developers abandoned really big time years of bad commends they saw but nothing good happened got worse and worse (sorry for bad english)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $35.4M | 31.5K | 95% | $29.99 |
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| $12.5K | 53 | 94% | $5.99 | |
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| $12.5K | 114 | 65% | $3.49 | |
| $12.5K | 554 | 85% | $0.69 |