
Common’hood is a community building and economy management game with highly customizable base building tools. Scavenge for materials, grow your own food, research new technology, craft new tools, build a home, make friends. Form your community and take it from surviving to thriving!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Thai
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 341reviews | 51% | — | $336.5K |
| $24.99 | 2.5Kratings | 36% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разработчик прекратил обновление игры так и не доведя её "до ума". В игре так и остались не исправленные баги и недоработки , например ошибка приводящая к невозможности продвижения по сюжету так и не исправлена, а все из-за того что игра отслеживает на выполнение только последний взятый квест и как только появляется сообщение о возможности перехода в новую локацию игрок не сможет продолжить выполнение взятых квестов и использовать магазин и из-за этого ключевые квесты порой блокируются что лишает вас получить ключевой предмет для продвижения по сюжету. Сильно НЕ рекомендую к покупке. Хоть игра и довольно приятная и спокойная.
Super concept et jeu agréable malgré quelques bugs et imperfections.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 1.8K | 73% | $14.99 | |
| — | 0 | — | — | |
| $1.4M | 1.4K | 78% | $22.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $336.3K | 1.6K | 92% | $11.99 | |
| $336.9K | 3K | 73% | $4.99 | |
| $336.9K | 1.9K | 84% | $7.99 | |
| $336.9K | 2.2K | 94% | $2.49 | |
| $336.9K | 2.8K | 89% | $4.99 | |
| $336.1K | 1.6K | 87% | $19.99 |