
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good!
생각보다 재밌음
Combolands is honestly just perfection, i dont even know what else to say.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $485.2K | 454 | 76% | $29.99 | |
| $485.3K | 1.2K | 86% | $24.99 | |
| $484.9K | 686 | 84% | $19.99 | |
| $485.5K | 1.9K | 95% | $9.99 | |
| $484.8K | 2K | 85% | $9.99 | |
| $484.8K | 684 | 69% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.5M | 198.9K | 98% | $14.99 | |
| $25.1K | 93 | 91% | $9.99 | |
| $3.5K | 24 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game :)
Really fun roguelike. Has lots of charm and feels super polished. This game also has some really innovative elements, if you're worried about it just being another Balatro-esque. Worked very well out of the box for me with Proton on a low spec laptop.
Seriously surprised by the quality and depth of this game. It's not a deckbuilder, but it has a Balatro-like feel in that you have a point total to reach every round, and you're looking for synergies that are going to scale up, drastically if possible. At the start of a run, you choose two "guilds" which essentially determine the pool of buildings that are going to appear this run (there are various ways to get buildings from other guilds to appear as well). Different buildings earn points or resources depending on different trigger conditions, and buildings or map features around them. You're looking for ways for buildings to make lots of points, trigger often, etc, but additional resources and mechanics can add quite a bit of variety to this. It has most features you expect from this type of game (shop between rounds, various consumables, held items that change rules and can be sold for money), all varied and well-implemented. I will say the game does not seem to have a gigantic amount of content - completing a run is relatively easy even on some of the harder difficulty levels (I'm up to 7/10 and it's actually getting difficult), is not very long and every run is usually going to level up at least one of your guilds and unlock something or other. It's quite satisfying, but after about 8 hours I've unlocked probably 60-70% of the content, so less than 8 hours to go until I've unlocked everything. That said, there are some guild combinations I've still never tried (and some of them probably need some messing around to master) and probably plenty of fun runs to be had even after unlocking all the content, so that's not to say the game is empty. Unlocking everything just doesn't seem to have quite the challenge of a Slay the Spire or Balatro. But as someone who usually gives up on games that require an absurd amount of optimisation or luck, I actually like the level of difficulty here.
giving this the highest honor i can bestow: when i can't sleep, i start imagining synergies and builds i want to try next time i play i feel like i've barely scratched the surface so far! i love the mixing/matching system of the guilds mechanic in particular, that's a really smart way to enhance replayability and keep each run fresh. every time i think "oh my god there's no way that interacts with this in the way i think it does" well...it does! and its rad!! instant classic
Shockingly good. I was worried it was not going to have much depth, but almost 2 hours in and I can see I've got another 80% of the game to go. The mixing and matching of factions completely changes the feel from game to game.
Indie Gem ! Can higly recommend it.
very creative little city builder very fun and a nice variety, it keeps you on edge with your planning
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