
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoying this game. Looks simple but gets quite complex. With added dopamine rush once you get your combos right!
This is an extremely fun and well designed game. Very satisfying, with a lot of depth and breadth of choices. For the price, it's incredibly easy to recommend.
fun, but a bit slow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $489K | 2.3K | 83% | $12.99 | |
| $488.9K | 944 | 69% | $19.99 | |
| $488.9K | 714 | 61% | $19.99 | |
| $489.2K | 657 | 97% | $11.99 | |
| $488.8K | 867 | 76% | $14.99 | |
| $488.6K | 1K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.5M | 198.8K | 98% | $14.99 | |
| $24.8K | 92 | 91% | $9.99 | |
| $3.5K | 24 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very simple but addicting game.
Great game! Reminds me a bit of a Luck Be a Landlord + Balatro. Really interesting mechanics with tons of unlocks. Love the combinatorics of different faction combos.
some would say its the perfect combo of genres
Buildings go down, numbers go up. Seems to have a good progression system
10/10 game. As someone who's played a lot of roguelikes it feels a lot faster paced. You have a lot more control over RNG AND can get a run done within 30m. Despite me saying it is faster paced it's more "your own pace" than any other roguelike out there. You don't need to take a long time, or do. They leave it completely up to you. The synergies feel satisfying and the need to plan ahead for the future feels like it's in the right place of punishing but not too much. More of a "I wish i thought of this awhile ago" rather than "oh great i put this here now I'm screwed." Overall what makes me say 10/10 compared to 9/10 or anything like that is not only that the game is good but mostly the fact they added features that seem INCREDIBLY well thought out from a player perspective NOT a dev perspective. Constantly being able to look at the map, The clarity on adjacency bonuses and placement ranges, The overlays to see where you're scoring the most and how. Even lives in the game are setup in a way to use them "whenever" or even completely ignore you have them. Really quite happy with the game and couldn't recommend it more. I don't write reviews. But i felt i could for this one. Wasn't sure where to put this when i was typing but this also feels like a player consideration to me is being able to choose to end the week early for $$$ or not for placing extra buildings or even managing cooldowns if you wanted. You don't have to worry about "oh i didn't have the time because i was doing too good" instead you're not punished by doing even better than you should be OR you can cash out your reward for being ahead. Either way you get a benefit of your choosing. TLDR $10 game with $20 of content. Good replay ability and player consideration. Well done.
Incredibly satisfying to play! Scratches the neurological itch to optimize and compound
I can't even put it into words but I can't stop playing. I just wish you had the chance to select different map sizes. Going endless mode on a huge map to expand out as far as you can with higher and higher requirements for each stage would rock. Having a much larger map with a 'creative' mode of a mode that allows you to place whatever buildings you want to try out different builds or make really nice looking cities and stuff would be amazing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.