
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $390.6K — a different platform, not this one.
Colt Canyon on Discord Take your revolver and rescue your partner in this atmospheric and punchy roguelike game . Colt Canyon is a 2D pixel art shooter where you control a cowboy, or one of the many other unlockable characters , whose mission is to save his kidnapped partner from the ruthless bandits. Take your gun and TNT and shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum . Maybe you can save more people than just your partner. But watch out. Once you got your partner your job is not done. You'll also have to get back home... FEATURES Skill-Based, not Grind-Based Roguelike Range of characters and weapons to play and unlock Dynamic and immersive environments and enemies Fantastic Keyboard + Mouse Support Excellent Controller Support AI-Controlled companions Local Coop Upgrades for you and your companions Randomized, persistent and open levels Strategic stealth and fast-paced action Boss Fights Intuitive Gameplay Roguelike elements Permadeath No forced grind Deep Game Mechanics High replayability High difficulty Endless Runs possible Beautiful minimalistic pixel art Easy to learn, hard to master Impactful particle effects Support for various screen resolutions A lot of polish and much more...
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 107ratings | 86% | — | not modelled |
| $14.99 | 1.5Kreviews | 90% | — | $390.6K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| 811ratings |
| 70% |
| — |
| not modelled |
| $14.99 | 149ratings | 89% | — | not modelled |
| $2.99−80% | — | — | — | not modelled |
| $2.99−80% | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 130 | 90% | $4.99 | |
| — | 65 | 86% | $14.99 | |
| — | 146 | 74% | $9.99 | |
| — | 436 | 84% | $3.29 | |
| — | 153 | 82% | $15.99 | |
| — | 10 | 72% | $2.85 |