
From the folk who brought you classic Kaiju titles like "Godzilla: Save the Earth" comes the next generation of monster-on-monster fighting action! In this first release, play as any of four Kaijuland characters. 1-4 players, online or off! Future releases will feature original characters designed by our fans.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I picked this up hoping for a nostalgic monster brawler in the spirit of the old Godzilla games, but what you're getting is an abandoned alpha that hasn't been updated since September 2015. The core combat has some charm — dodging and counterattacking feels decent, and the music hits a nice rock-orchestra blend — but with only 4 characters, one arena, no working online, and a controller requirement, there's almost nothing here. The developers clearly had a compelling vision, and it's genuinely sad that the project fell apart (reportedly due to a developer passing away), but the reality is that $5 for an unfinished, dead game isn't worth it when the completed version was supposed to be free anyway. Stay away.
As a game developer I can tell you that gigashark is broken. He has an insane jump, and his lightning breath shocks the opponents. This game is so easy as a gigashark main, every other character underperforms. Please nerf gigashark or else I'm done with Kaiju fighters.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I own this. I 100% this. Why did I do this.
jogaço mesmo que nao receba update a mais de 10 anos
é dahora pena que é velho
Tags: Tournament Combat Additional Tags: Delete Local Content & Remove from Library TLDR: Eternal Early Access. Only 4 fighters. No steam integration for online longin. Requires third party account. Multi dead. Steam workshop helps for fighters but all you get is training mode and the AI is trivial to defeat. There are strictly no sound effects. Animations dont feel fully done and sometimes your character kind of warps around jarringly. 3D is not well textured enough with blotches of uniform color. The combat itself is just a hit and get hit button mash affair with no strategy. Hitting foes just have your blows go through them which makes it feel distant and unrewarding.
This Kaiju Game is dead... ...Also! Stop Blaming "Duncan the Giant Green Kangaroo" on why this game died!
best game ever. never want to play any other game again everyone else that says otherwise is a loser.
Godzilla: Save the Earth na PC Nie wiem czy to co mi się kiedyś przydarzyło można nazwać szczęściem czy cholernym nieszczęściem, gdyż znalazłem prawdopodobnie najgorszą bijatyką jaka stąpała po Steamie. Jeśli obejrzeliście ten zwiastun edytowany za pomocą Movie Makera, to w głowie (prawdopodobnie) zapali wam się lampka, że ta gra to clikbait, gdyż za wymienione w trailerze gry odpowiedzialne jest Pipeworks, a nie Sunstone. Jednak tak naprawdę chodzi tu o to że twórca tej gry pracował w Pipeworks, tylko w trailerze źle to wyjaśnili. Ale przejdźmy do samej gry. Jeśli spróbujecie odpalić grę bez żadnego specjalnego wyposażenia, to nie odpali się on wcale, a na ryj wyskoczy wam komunikat mówiący że gra nie będzie działać bez gamepadów. Więc po podłączeniu wita nas menu rodem z gier od CALARIS. Czarne tło, statyczne kolory i ogólna bieda. Mamy parę opcji do wyboru, w tym multiplayer. Jednak, ponieważ nikomu nie chce się w to grać to skazani jesteśmy na singleplayer, w który można grać samemu lub z kumplami, ale ponieważ raczej nie znajdziecie osoby która będzie chciała w to grać, to pozostaje tylko walka z botem. Tak czy owak, po wybraniu opcji dostajemy ekran wyboru potwora, który wygląda o niebo lepiej, niż menu główne. Dlaczego? A to dlatego że jest tło. Wow. Tak czy siak do wyboru mamy cztery potwory: Komododona, Robokomododona, Gigasharka i Magnaroka. Pierwsi dwaj są inspirowani Godzillą i Mechagodzillą, przedostatni to przetłumaczenie "Sczęk" na język filmów o potworach, a ostatni lekko nawiązuje do Daimajina. Po wyborze postaci zostaniemy skonfrontowani z faktem, że w grze jest tylko jedna mapa (co nie będzie zaskoczeniem dla tych co obejrzeli trailer do końca). Teraz czas na to co tygryski lubią najbardziej, czyli gameplay. Został on zerżnięty prosto z gier Godzilla od Pipeworks, włączając w to też ruchy postaci. O ile jeszcze postacie z tychże gier różniły się od siebie wyglądem i atakami specjalnymi, to te potwory różnią się od siebie tylko modelem, gdyż każdy potwór ma ten sam zestaw ruchów, które różnią się od siebie tylko animacją (no może poza wyglądem ataku dystansowego, ale czy można uznać to za wyraźną różnicę?). Jednak jak zauważyliście moja recenzja jest pozytywna, a w tej chwili wyrażam się o tej grze dosyć negatywnie, więc czy ta gra ka jakieś zalety? Owszem ma. Jest to w tej chwili najlepsza bijatyka z potworami na PC jaka istnieje, co spodoba się fanom takowych filmów. Ponadto do gry można dorobić własne tekstury, co jest bardzo miłym dodatkiem, gdyż ludzie w warsztacie STEAM potrafią zrobić naprawdę fajne skiny, w tym takie nawiązujące do prawdziwych filmów o potworach. Podsumowując: Jeśli jesteście fanami Kaiju i szukacie jakiejś fajnej gry o nich na PC, to możecie kupować śmiało. Natomiast jeżeli oczekujecie jakiejś dobrej bijatyki o potworach na PC, to nie tykać tej gry nawet kijem o długości roku świetlnego. :) Moja ocena: 8,5/10
The game has a few barriers and bugs preventing it from being seen as normally solid as we're used to with the previous Godzilla games. The game is not fully released so putting that aside, the game's plenty of fun depending on your perception and how much you personally would weigh down the alpha game based on its issues. Monster targeting seems to be inactive when an attack is performed, so in many instances when I'm exchanging with the AI, I'll end up attacking past him and we'll be swinging at the air. What I personally believe needs the most work is many of the hitstun and knockdown collisions decisions. For example certain moves don't visually affect the opponent or cause hitstun which can look unnatural. Gameplay-wise, cases of this as well as some instances of awkward hit detection (missing an enemy with an attack you thought should have hit them) are probably the biggest downfalls from my assumption. Oh, as well as the ducking and grappling, but those are simply yet to be fully implemented. Well, you're able to duck, but from my experience it didn't protect me from damage caused by any attack type aside from the high attacks it avoided. However, this game redeems in many ways. The animations and attacks look awesome. The gameplay around this as mentioned previously may cause some situations to look odd, but the animations and concepts for the attacks aren't to blame at all, and deserve some praise. This game even improves on certain mistakes from previous Godzilla fighters. For example, in Godzilla: Save the Earth, Anguirus had an attack where he threw himself in the air, hit the opponent with his spikes, then landed on the ground to roll around and be able to use a recovery attack. In CKC, Komododon has a move which causes him to throw himself in the air and land on the ground, but this does NOT chain into a recovery attack. Resulting in a much less awkward chain. On the topic of improvments, this game has, in my opinion, the best speed featured from any of the Godzilla fighters (this is not a "Godzilla fighter" but for the sake of comparison with the team's past experience). The matches are faster than ever, but not to the point where I simply dominated my casual gamer friend. The faster pace makes the game MUCH more considerable when the topic of competitive depth is brought up. At it's current state? No, as some key features have yet to be fully implemented, and the gameplay mechanics have pretty significant flaws, but with polish combined with the vision of balance patches being released, CKC could host great, interesting competition within its playerbase! The music is also something that CKC hits just right. In some cases, Godzilla: Unleashed felt too heavy on the metal instrument vibe. But CKC hits the perfect mix of rock and orchestra. The menu theme is something I feel like I'll probably get stuck in my head soon enough. I say that in the best way possible, it's nothing irritating or too stand-out, but it's the best vibe they could have gone with for the game and it sounds great! Sound effects are hit or miss so far, as in the sounds themselves are great, but the context some sounds are used in seem wrong. Smashing a grounded enemy with a big slam sounds as crunchy and satisfying as a good 2D beat-em up. Some attacks visually look big, but the sound to match is anti-climatic. I shouldn't complain, though. This is something I'm almost certain is being looked into and can be fixed easily. But for the most part, the sound effects are pretty solid. The visual effects need work. Obviously the team's aware of the big visual effect issues, mainly the laser beam hitting an opponent, yet the beam still travels past them. And also the fact that the beam sometimes doesn't seem like it's pointing right at the opponent. But on the topic of beams, CKC introduces new beam attacks. When pushing the top face button with a direction up/down, the kaiju shoots a laser in a fixed pattern without costing any of your energy. I think this addition is great! And it's a nice compliment to the fact that fights in CKC are less beam-footsies than in Godzilla: Save the Earth. There's one arena in this build, but it looks nice and serves its purpose. I especially like the "Monster Attack Team" logo in the background. Only real complaint is the foreground obstructions when fighting in the corners. Overall, for me personally, it was certainly worth my 5 dollars for this. I think gameplay should be priority and it needs some fixes, but I'm definitely still spending plenty of time playing the game and enjoying it. I'm very passionate about the game and its future, so it's up to you to decide whether or not you'd feel the same way about this build. Thanks for reading!
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