
You play as an astronaut in a colony on Mars and you need to upgrade your colony, build new constructions and collect resources
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has poor graphics, very limited gameplay and only five basic levels in campaign mode. Additionally, I encountered a bug where I couldn't get a building's upgrade menu up more than once. (If that's because there's something happening at the time, then there needs to be some sort of feedback so the user knows this.) The game has only a few buildings, you're constantly bringing in resources at a decent rate with nothing to deplete them, so it's not really a resource management game, and my cursor was often some distance away from where the structure I was building would be located, rendering large parts of the screen impossible to build upon.
Бред.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very pixsel grafik oynanması imaknsız kılnmış bir yapım
ummmm wow
Avoid this developer/publisher. None of their "games" are well made or have any thought put into them. Half of them are asset flips and the other half are no effort shovel ware.
Colony On Mars, developed by Nikita "Ghost_RUS" and published by Ghost_RUS Games, is a strategy and simulation game that challenges players to build and manage a human settlement on the harsh Martian surface. The game places a strong emphasis on resource management, construction, and survival, tasking players with overseeing every aspect of a fledgling colony. From assigning tasks to colonists to constructing essential facilities, the game attempts to capture the tension and planning required to sustain life in an alien environment. While the narrative is minimal, it provides enough context to frame the player’s mission and keep the focus on gameplay. Players start with a small group of cosmonauts and limited resources, gradually expanding their settlement as they gather materials and construct buildings. The game offers three modes: Campaign, Free Play, and God Mode. Campaign mode introduces structured challenges and objectives across multiple levels, gradually increasing the difficulty and complexity. Free Play removes these constraints, allowing players to build and experiment at their own pace, while God Mode grants abundant resources from the start, giving players freedom to explore construction and design without concern for survival. These options provide some flexibility, catering to both players who enjoy structured goals and those who prefer open-ended creativity. Visually, Colony On Mars adopts a pixel art aesthetic that is functional but minimalistic. Buildings, terrain, and units are clearly represented, ensuring that gameplay remains readable even as colonies grow larger, though the style lacks the polish and detail of more contemporary simulation titles. The user interface is straightforward, making it easy to place structures and manage resources, but some aspects feel dated and could benefit from refinement. Sound design and music are subtle, serving to support the gameplay rather than stand out, which aligns with the game’s focus on strategy over spectacle. Gameplay revolves around balancing resources, managing colonists, and responding to environmental challenges. Players must carefully plan building placement, maintain sufficient supplies of oxygen, food, and energy, and keep their colonists productive and alive. As colonies grow, the complexity increases, requiring careful coordination and forward-thinking strategies. However, some players may find the mechanics become repetitive over time, as the tasks of resource gathering and building construction can lack variation, especially in extended Free Play sessions. The reception of Colony On Mars has been mixed. Many players appreciate the core concept and the challenge of managing a Martian settlement, but criticisms often focus on the limited depth and variety of gameplay, along with occasional technical issues. The game’s simplicity may appeal to newcomers to the genre, but veteran strategy or simulation players may find it lacking in sophistication and long-term engagement. Despite these shortcomings, it still provides a basic simulation experience that can be satisfying in short bursts. In summary, Colony On Mars offers an accessible, if somewhat limited, take on the concept of Martian colonization. It provides a playable and functional strategy simulation with a focus on resource management and colony survival, but it does not push the boundaries of the genre or offer extensive depth. Players interested in experimenting with base-building and managing a small settlement on Mars will find enjoyment in its core mechanics, though those seeking a more polished, complex, or immersive simulation experience may find it falls short. The game is best suited as an introductory experience in the niche of space colonization simulations. Rating: 3/10
[h1]一款模拟策略游戏[/h1] 玩家需要在火星上建立自己的基地,然后建设各种设备来收集能源。游戏是像素风格,质量极差,并不知道这款游戏有何意义,不推荐玩家游玩 [h1]欢迎各位玩家关注我的Steam鉴赏组https://store.steampowered.com/curator/37041281/ 谢谢您的支持![/h1]
this isnt even a game. its just a chill song with an interactive element.
It's games like this that make me sad to be alive. There isn't much for depth in this game if any.. they advertise being an astronaut on the store page but none of that is delivered in game the whole game reeks of a money flip.
[h1] ┏📌 100%🏆Achievements [/h1] [i] by 2022.11.09 [/i] [h1] ┛ [/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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