
Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.
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About
Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
Build and modify a unique robot from parts found, or enemies defeated
Dynamic character development without XP/grinding
Dozens of robot classes, each with unique behavior within the ecosystem
Procedurally generated world combined with hand-crafted content
Ten different animated endings to uncover
ASCII evolved: Most advanced terminal interface ever
Thousands of particle effects and SFX
Fully destructible environment
Although currently in Early Access, Cogmind is a complete game. There are over two-dozen map types, over a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and ten different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D
(Cogmind has been in full-time development for over ten years.)
Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind...), but at the same time innovates on the genre in terms of both design and accessibility features.
Within you have full mouse control--and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory management, and the keyboard is even faster with its multiple command schemes and built-in automation features.
Stealth play is just as viable as straightforward combat, using hacking and information warfare to outsmart the Complex. The lack of an XP system means you only have to use whatever means you can to reach new areas and find new gear to advance.
The world is alive with many types of robots, most of which are actually not hostile to you and have their own duties to carry out.
Map objects are labeled as they come into view, making for less tedious play and allowing you to instead focus on tactics and survival. A large number of other options and useful features are available to customize the UI.
While the most skilled players can reliably win the default mode, easier difficulty settings are available for those with less experience, or less time on their hands :) (advanced players can also attempt to take on the extended end-game!)
Accumulate knowledge across multiple plays, collecting info about previously used items in the ASCII art gallery (over 900 pieces of art!), and collecting lore about the world as you discover its inhabitants and guess at their potential motives, and true capabilities. While there's a rich story to uncover over many runs, know that it doesn't get in the way if you prefer to just strategize and min-max through your roguelikes.
Take on built-in Challenge Modes for a different kind of experience, or to prove just how good you really are.
Not every game is for everyone, so there are a few things to point out that may affect your interest in Cogmind.
No Hand-holding: Although very accessible and there's both context help and a quick tutorial to teach all the fundamentals, Cogmind invites you to explore a completely unfamiliar world. Observant players will come to internalize many of that world's rules naturally, and as you reach new areas you'll also discover in-theme explanations for everything, seamlessly integrated with the lore. As part of that process you'll often be faced with the post-death challenge of figuring out where things went wrong and why, until you eventually reach a point where you can see danger before it even materializes.
Rampant Item Destruction: Every item in Cogmind can be destroyed, and many of your items will be destroyed. At first this may be discouraging, but once you figure out the basics you'll generally be replacing old and broken parts with much better loot even before you lose it anyway. Building and, more importantly, rebuilding, is a vital part of the experience and what keeps the game dynamic and interesting throughout. Adaptability is key, and amazing comebacks are commonplace.
No Classes, Skills, Etc.: Unlike many other roguelikes and CRPGs in which you may form a sort of attachment to your character class and the levels, stats, skills, and equipment they've acquired over time, Cogmind is defined almost purely by items. And as mentioned those items will be destroyed, so there's not much chance to form that kind of attachment. However, this also leaves room for great flexibility during a single playthrough, flexibility you might want or need to rely on to maximize your chances for survival depending on what locations you visit.
A Different Kind of Game: As a whole Cogmind is quite different from pretty much everything out there, a fact that turns some people off, but others rather enjoy it for that same reason. It can also take a little while to get into, but once past learning the basics and how to reliably overcome early-game areas, the world and its opportunities really open up.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You too shall become a hopelessly addicted masochist.
Am I too stupid for this game?
Masterpiece
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Te quiero mucho cogmind
fun rogue like. weird developing story.
This game is so well made that i want to return back in time to rediscover it. I want to feel it again, explore it again, struggle in the materials again. This game is incredibly immersive. After experiencing the silent and oppressive atmosphere of the factory and the caves where soulless hivemind machines relentlessly hunt you down you might be met with unexpected hospitality in some spoilery areas. NPCs there actually feel more alive than NPCs could ever be in any videogames I played due to how strongly they contrast with the most part of the gameplay. The only music you will be hearing here is level-specific ambience and the sounds of machines working, but it is more than enough. It makes you feel that the area you are in is breathing, watching at you with eyes full of desire to kill you. This game is very hard (on rogue mode), and it is intended to be very hard at first. The deep complexity of this game requires you to learn it and gradually master it in order to get further. Yet there is still some insanely tough RNG-based occasions (such as strong hostiles (heavies) blocking all pathways, or infinite patrols clumped at your location) that require some braining to overcome. The general unpredictability of this game is its hardest part that also makes it exciting to play (you can never know what will you get hit with). Since all your parts will be destroyed permanently and have percent-based probability to get hit and then receive damage, you can never be sure you are safe from getting your adv. hacking suite stack blown off by a shot from your ally that actually aimed at the enemy and missed into you. This game has 4k HD graphics compared to other roguelikes. Everything is drawn in a fixed art style - 12x12 pixel art: walls, floor, doors, enemies, part icons etc.. In my opinion, this is a much better solution than art in other traditional roguelikes: High resolution pixel art in other games is usually very unconsistent with tiles and characters, so it looks quite blunt. Even though the Cogmind's pixel art might look a bit abstract it is still better than anything else. There are no downsides to me except the lack of keybind configuration options in the options menu (you have to manually edit the config file) As a conclusion, this is a masterpiece game in my eyes and i would definitely recommend to buy it to anyone
Highly recommended. It is actually quite difficult to categorize the concept. You basicly wake up as a robot somewhere, and find snippets of the massive lore about where you actually are by hacking computers and stuff. You also scavenge all kinds of parts to build the robot in your own way. This is a game with no sensible "backlog annoyance". Just make a run, find more about the concept and the robot world it is about and drop it if you like to come back later. Fights and robot building include strategy. To support the dev more buy from devs website and you also get the steam key! Woo hah!
Fantastic story, incredible gameplay. But it is an investment. I just beat it after 125 hours. Here's to 875 more.
It's good and fun and hard and I still have no idea how to win.
+1
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