
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
Genres
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
Engagement
Reviews
Themes across 720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surrounded and beaten to death by BBC
i wouldnt play this game if it cured cancer there is 2 zed types and a boss the same ♥♥♥♥ every level the gun variety sucks for most classes there is 2 grenades, a frag that lures them in with magic that 2 classes can use and a fire grenade that only 1 class has the other 2 classes have no grenade the outfit choice is terrible if you look at Codename cure I it looks almost identical with CC 1 actually looking better 3/10 game I would rather watch Morbius for the rest of my life
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Hours played at review time, across 722 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fun game! obviously inspired by the likes of L4D, it is a classic zombie horde shooter.
The most love hate game of the year.
不要开启全屏 负优化。其他的看自己电脑情况设置。1侦察武器推荐初始或者DLC武器这两是连喷没有也没关系伤害差不多感觉没什么区别。也就初始可以装消音器。目前手枪统一推荐sp17没别的就是弹夹容量,2支援武器推荐v90也就是p90或者初始,cmg45的话看个人弹容25,小技巧通用所以弹夹武器,没打完弹夹换弹,比打空弹夹换弹快一个拉枪动作,不过打上头了谁还在意这个(*^_^*),3突击武器推荐初始和mg249 初始56弹容 246 100弹容都能爽射 47就30发弹容拉完了希望以后加大弹容我就奇怪了初始怎么就给56的弹容看着也不像扩容弹夹样子不像也没47那么长怎么会56发笑死。4工程武器推荐初始和Bull12和dlc。武器要喷一枪拉一下,手感来说初始好dlc武器也还行,对我来说。5狙击推荐初始连狙20的弹夹一发一个小僵尸2-3发一个精英,大部分时候都不需要开镜基本在一个点上远了的话推荐4倍镜。fambr三连发纯搞笑的25弹容没有单发点射设置弹道落点大概是打胸口1头2用起来别扭不喜欢,最后拉栓狙6发弹容能穿小怪,连狙也可以。打一枪拉栓一下,伤害是高一点但是弹容6发不是换弹就在换弹,个人不推荐,但是娱乐体验体验玩玩也不是不行,这些只是个人喜好,游戏还行就是现在太单一了看以后
THIS GAME IS SO GOOD. APPARENTLY I COMPLETED INSANE DIFFILCULTY 3 FREAKING TIMES AND I STILL DONT GET THE ACHIEVEMENT. YOU PIECE OF SHEET. GIVE ME MY FREAKING ACHIEVEMENT. PLEASE! YOU THINK INSANE DIFFICULTY IS "EASY", HUH? TRY IT YOUR SELF. DO YOU HAVE TO MAKE YOUR PLAYER SUFFER LIKE THIS? THIS GAME IS TRASH. Only get it if you are a casual player. Edit: I got the insane achievement. IT BROKE ME. I have to rebeat the Map on Insane Difficulty all over again. This is a good game, but not getting the achievement after you grind for hours is not cool. It's too hard to grind achievement when solo, and the bots are way FREAKING slow. But still possible to beat it with sum luck. I prefer playing this game with ur frens.
This game has solid fundamentals, future plans, and devs that know what they're doing. Give it a try.
tem muito oque melhorar..
Has alot of promise. Especially love that it's easy to get the bro's on board to play with it being free. Sucks though that sprinting will never be a thing, really slows down the gameplay. Also zombies being able to stun lock you even when not surrounded. Other than that I'm happy to see how far this game goes.
It's free so that's a positive for me Other than that it's quite bland and boring Not a bad game, just not really exciting either. 5/10 positive review regardless because it doesn't deserve a negative one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 44 | 66% | $4.99 | |
| $0 | 16.5K | 85% | Free | |
| $5K | 13 | 85% | $14.99 | |
| $1.6K | 70 | 73% | $0.99 | |
| $1.4K | 6 | 50% | $9.99 | |
| $832 | 3 | 100% | $10.99 |