
Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet.
The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?"
- General Johnson, CURE HQ.

Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through.
Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style.
Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything.
Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation.
Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire.
Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves.
Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style.
Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions.
Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
Genres
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Languages: English*, French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian +5 more
Engagement
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. The dogs though real pain in the butt (pun intended) But sure if funny seeing them torpedo attack lol
i love the gameplay loop, the zombies are great !!! i know it does suffer from lack of content but who can blame them, its only like 2 people that made this game. if they keep up the great work i believe this game is gonna be even better.
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Hours played at review time, across 716 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"We got Left 4 Dead at home" simply put. It's free and under 12 GB. In this day and age, you're likely to finish downloading it and trying it out yourself before you finish reading this review. Gameplay loop is simple - spawn into a procedurally generated level, shoot things, maybe collect some scrap, plant a bomb, get out. The escape can get a bit hectic and chaotic, and that's good. This game has an Offline mode! And the bots are actually competent, using their own gadgets and shooting zeds without restraint; too! Shooting feels okay, horde events are there to make you shoot zombies in a zombie shooter game. Ragdolls and gore keep it entertaining enough. Seeing a horde burn up into skeletons for the first time was surprising. "Specials" variety is low, with only armored zombies, dogs and the Disciple (Witch) offering you more challenge than just the hordes of smelly zeds. Basic class customisation with appearances and 2 additional guns per class, alongside basic gun modification. It's more than L4D has, and even though my mind keeps yapping "perks pl0x", I'll let it slide. Don't expect any long-term progression aside from unlocking weapons and modifications. 5 "classes" which all have their own primary weapons and perks. Pointman has auto-shotguns and throws a lure-bomb. Support has SMGs and a supply crate also working as a barricade. Assault has rifles and grenades. Technician pump-shotguns and a sentry. Sniper's...a sniper. The graphics are alright and workable with, only complaints are the lightning being a bit too much; and some hair on the zombies just sticking out like a sore thumb even in the dark. The music is alright. Yeah it has music, it fits. No seriously, it's free and like 12 GB. If you're not convinced yourself, go try it out. The mandatory training is short.
A proper sequel to an amazing zombie L4D like game!
Juego bien hecho, aun hay mecánicas por mejorar, pero siendo un juego nuevo, va por buen camino. 10/10
0 фпс
muito bom, ainda melhor com o modo survival
就免费游戏来说,已经非常不错了,算好玩那一档,联机显示房主的地区,裸连也没有硬伤。
Boring.
It's dumb fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 44 | 66% | $4.99 | |
| $0 | 16.5K | 85% | Free | |
| $5K | 13 | 85% | $14.99 | |
| $1.6K | 69 | 74% | $0.99 | |
| $1.4K | 6 | 50% | $9.99 | |
| $280 | 1 | 100% | $10.99 |