
In Code World you control the robot that can walk around the world and send messages to devices. Every device reacts on those messages according to its code. You will have to read this code, understand what messages to send and write your own code.
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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I would not be comfortable recommending this game for people who want to learn programming, for the following reasons. 1. One of the most basic things you can do in the game is editing variables that are stored in objects. However, you can't see current values of these variables. This means that you can't do any debugging, which is the most common activity in programming. You have to guess what the values of the variables are, which makes it much less accessible for beginners. 2. The first several puzzles were designed without beginners in mind. Instead of introducing concepts gradually, the puzzles dump a lot of new information on a player, which will easily overwhelm any beginner. The first thing that a player will see, is 10 lines of code (which is a lot for a beginner), half of which are completely unnecessary for the first puzzle. 3. The help section is incomplete. It only provides a brief description of each function, but there is no description of basic programming concepts and no explanation of how the code executes. It is impossible to play this game without previous programming knowledge. 4. It is unclear when the code executes, and there is no explanation of that.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's very interesting. The code is simple, but the guide is advanced. I think it should explain more. I spent a lot of time trying to figure out each puzzle while getting confused by the code. It doesn't give any warning, which didn't bother me because I'm old enough to know better. It would be nice to have a little more help such as a small tutorial to prepare for the confusion or to just have more information from the start. I like Code World aesthetically. The cute robot mug/helmut on wheels reminds me of Bero. The setting for the world is interesting. I love the consoles - straight forward, and easy. I like how it seems as if the robot is throwing a code block. It makes me think of Bero sending a command sent via my own console through Bero's speakers unto a physical object. It's alright as a single player, offline-game. After about 20 minutes though, I want to do anything else. I will recommend it to anyone programming. It's worth it.
This game does not touch upon object-oriented programming, nor does it implement try/except blocks. And that's perfectly acceptable, since I can only imagine the hassle of trying to add those. But once I found out that things like: [list] [*] string slicing [*] concatenation via multiplication (str * int) [*] the 'break' keyword [*] elif [/list] are not supported, my eyebrow finally raised. Then there are the things that are partially implemented (ie. maimed) - tuples and dynamic typing. The Python in here is extremely barebones and so is the interpreter. It provides [i]zero[/i] feedback on what went wrong, only that it did. And if you're not careful and don't use the Ctrl+C clipboard to store the latest version of your script, a syntax error will wipe all of your progress (by automatically restarting the level). All of that combined leads me to the biggest issue. The Steam description blurb for this title implies that it is a good choice for beginners to learn from scratch. That is absolutely not true! Primarily because it is too difficult. No instruction in Python [i]per se[/i] is provided, just how to operate the game. And considering that difficulty does ramp up quickly, an actual newbie is guaranteed to grind to a frustrating halt. Secondarily, because the aforementioned spotty implementation of Python could lead to some bad habits or misunderstandings becoming ingrained. A large chunk of the puzzles consists of trying to perform normally simpler tasks with almost no builtin functions - using only loops, conditional statements, variables, comparisons and math. While this is an entertaining excercise, this kind of re-inventing of the wheel doesn't much resemble real-life useful programming, especially in a high-level language like Python. On the other hand what else is there to present as a puzzle? I started learning Python in my spare time a few months ago. The knowledge I accumulated in that time turned out to be sufficient to be assertive towards the game and proceed at a good pace while still being challenged. I wanted it to reinforce what I've learned so far and for that it worked great - I've had tons of fun. The "just one more level" factor was very strongly felt. I wish there were more games like this. So it's getting a thumbs up from me with one more reminder that it is [i]not[/i] for total beginners. ...But if you are a total beginner and want to have a go anyway, check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1376975281]my guide[/url] which has solutions to all of the levels.
As someone with no knowledge to speak of when it comes to computers and coding, this was a fun, chill way to learn some basics. So maybe I can't hack into a bank, I can move the robot guy from one block to another. That's success, man.
I wanted to like this game, but it's horrible. Needlessly complicated, zero instructions. You are left to figure it out on your own. I'm against holding people's hands through games, but this is a "chopping them off and tossing them into a burning pit" kind of difficulty. Also, the game's user input isn't encoded correctly.. Meaning you'll have to relearn the location of all special characters, such as: (), [], {}, ", etc.
The game is nice. Keep in mind this games is [b]NOT[/b] to "learn programming" (Dont know why all newbie think that), read the description of the [u]game[/u]: [b]"Do you want to test your programming skills? This puzzle game is here for you!" [/b] So any newbie in programming, go somewhere else and study... don't write bad review if you don't know how to resolve a puzzle with programming elements.
Had potential but blew it.... You send messages to devices that at least in the begining levels make them move in various ways alowing your character to move to the target star. You can be standing on the device and it will move from underneath you causing you to fall to your death. There is alot of repetative stuff and I would have liked to be able to edit the devices code. I did not go past level 4 as its not worth my time. Graphics are great, they are vector graphics so you know its gona be good. Controls are OK, would rather have had wsad as a movement option Not much else I can say about it as Ive not played very much. People wanting to learn programming by playing games do not all come from zero knowledge, I would enable the ability to edit a devices code from the start. Having to send the same command over and over again, whilst moving your character is very agrevating. I would sugest giving an option to send parameters from the start, such that you could control how far the device moves. I also sugest that if the character is standing on the object and it starts to move, to have your character move with it. The game has potential but I feel this game is not consumer ready.
Leider nach kurzer Spielzeit enttäuscht einen refund beantragt. Das Spiel selbst is ein niedliches Logikspiel mehr oder minder wirklich Anspruchsvoll aber das ist für jeden ja anders. Maßgeblich für mich ist, dass A) Das Spiel ausschliesslich inputs als US keyboard nutzt - daher für wen es zu umständlich ist oder dann nicht weiss wo Klammern sind usw schonmal daran gewöhnen, da es hierzu auch keine Settings gibt. B) Ich habe eine HyperX Alloy Elite RGB Tastatur und in der wohl eigenen Keyboard implementierung kann ich diverse Tasten zwar drücken... aber bekomme gar keinen Output. Ab einem Level in dem man eckige Klammern nutzen muss [ ] komme ich nicht weiter. Ich habe alle normal üblichen US layout tasten gedrückt, danach ALLE Tasten der Tastatur mit allen Kombis SHIFT, STRG, ALT whatever.... Nix. Auch bei wirklich viel good will: Eine Zwischenablage funktioniert nicht... Von daher ist da auch mein persönliches Toleranzlevel erreicht :(
[h1]Zum Einschlafen[/h1] Ich habe gleich mehrere Kritikpunkte an diesem Spiel: [list] [*]Das Spiel unterstützt nur eine maximale Auflösung von 1920x1440. [*]Wenn die Desktopauflösung höher ist als die Spielauflösung, dann funktioniert der Vollbildmodus nicht. [*]Das Spiel läuft wie in Zeitlupe, weil jede Animation bis zum Erbrechen vor sich hin schleicht und nicht übersprungen werden kann. [*]Obwohl das Konzept interessant ist, kann man das von der Umsetzung leider nicht sagen. Alles wirkt extrem ungelenk und wird von einer komischen Steuerung unnötig verkompliziert. [/list] Fazit: Wieder einmal ein gutes Beispiel dafür, wie man eine gute Idee so richtig in den Sand setzen kann. Echt schade darum, denn das Konzept hat mir wirklich gefallen.
The game is all right i guess, only took me 9 hours to complete if you know your way around programming and python. The puzzle either a beginner level programming questions or read the code(s) in the blocks and enter certain inputs to clear the level. The only problem i have encountered is that you only given a big red flashing box of error instead of the actual error, making it hard to find the problem in your code, especially if you're new to programming.
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