
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best UK #67, worst DE #88 · 3 markets collected
About
FREE DEMO IS AVAILABLE: Download and play the game now.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really cool programming game. I love the connection to the different systems and the progression. The documentation for the different systems is well done and the UI is well done. Much thought went into the unlocks and the contracts are cool too. Over all a really cool game. I like it very much. The music that come with it also fits my taste and I really love the song A world that doesn’t know my name 👍❤️
holy peak..
Media

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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the most fun I have had playing a game in years. I have already put in 70 hours since release and enjoyed the progression and challenges feel rewarding. The game is well designed and feels good. The camera feed/map/etc updating based on your current progress is amazing. I do not have a single complaint about the game.
I am hooked... only 2 days of playing after work and I have 13.5 hrs already, I am writing this at 2am, and it was 3am yesterday before I managed to pull myself away. I have always enjoyed problem solving and love (although I am not very good) messing around with code, right back to the day of Uplink, figuring out suddenly how something clicks into place and works is very satisfying. Music is chill, UI is nice and easy, not finding any issues at all with the game, other than my complete lack of sleep. Like a lot of games, its not going to be everyone's cuppa tea, but if you love problem solving and head scratching and debugging lines of code and deleting the whole script and starting again and learning and that eureka moment and..... its a great game, I hope people enjoy it and get as little sleep as I have..
As a visual programmer wanting to work in Python, I am addicted to this. Finaly an actual game that teaches you code. Learning curve can be steep if you have no programming skill at all but if you like RTFM processes you in heaven. Well done!
Whether you are new to programming or a retired pro, this game is a fun way to learn/refresh your understanding of Python. It builds the challenge over time and runs through a lot of useful concepts without feeling onerous. The development environment inside the game is top-notch. I hope the developer continues to build QoL features in this gem!
very nice concept
The AI aspects don't really bother me since they haven't felt egregious at least where I am at in the game. I enjoyed the demo and still enjoying release. I would say with my experience between both the demo and release I think it would help to have some foundational knowledge with programming but if you don't I still think the game holds your hand just enough that you can infer from there. If you're willing to read the docs I don't see why a beginner would find it impossible, but rather more challenging. If you just want a chill game to solve puzzles this is really solid.
Good game, its fun to write code and then watch your machines work.
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