
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most of the praise for this game is a classic case of "This is the first puzzle game I've ever played" syndrome, in addition to people being hypnotized by high production values. [spoiler] The big "waow mind-bending puzzle vidya, the dev must have been on MUSHROOMS to invent this lmao" moment is just... recursion? You can put orbs inside other orbs, and the puzzles go how you expect. [/spoiler] It's "high-concept" (not really, it's only "high-concept" if you've never heard of or seen anything in your entire life), but the way that you interact with that high-concept is by walking around and performing contextual actions. You use the arrow keys and the space bar, and that's it. An excessive amount of time is wasted on animations, transitions between levels, and walking. You'll have figured out what you need to do in your head already, but you still have to pay this tedium tax for no good reason at all. There's some good moments here but overall it's dull more often than not.
一花一世界,一叶一菩提,太惊艳了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.7K | 84% | $19.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 10.8K | 92% | $19.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 5.4K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 24 | 88% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game
Absolute excellency in puzzle design, atmosphere and presentation. Incredibly clever from begining to end. Not a single bad segment in is whole duration.
好评,但是不那么好评。 本作的底子和可挖掘的空间是很有深度的,但是作者基本放弃了往球套球挖掘,只在最后几个有限的谜题中有所设计。其他时刻的关卡则依托球的特殊能力进行设计,但球的能力几乎都没能与本作球套球的思路进行有意思的交互,使得玩起来的体验更像是没什么特色的一般解谜游戏,虽然也算有乐趣,却不免为本应可以有的深度感到惋惜。 boss战的体验有些割裂,不至于说无聊,但也显得有点格格不入。后期的部分关卡存在一定程度的来回跑图和机械搬运,也算是一点点瑕疵。而且可能是出于一些美术导向的设计理念,本作有很多无意义的分岔路口,对于全收集探索玩家,经常会有“这里怎么又没东西”的想法。 总结,如果你是看到这个概念就为可能存在的嵌套谜题而感到兴奋的玩家,那我其实不太推荐你购入,作者的思路更像是一个轻度解谜的美术主导作品;但如果你就是冲着这款游戏的美术而来,请放心购买吧!
9/10
3年了,新作呢
a 6 hour puzzle game with great atmosphere that doesn't go over the top on difficulty
A short bizarre game that will only make sense once you play it
二十多的tga最佳独立游戏,简直物超所值,如果你也喜欢解密游戏,那这款游戏简直就是神作,解密难度刚刚好,有点烧脑但是又不会太难 但是客观的说,作者所设计的其中一个小球对比别的几个略逊一筹,在游戏中的体验和存在感相比别的小球来说可能会令人失望,作者没有设计好这个小球和别的几个小球的关联谜题,玩到这里的时候会感到一种明显的落差,但是总的来说这其实是一款神作我还是十分推荐的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.