
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7.5/10 前期7分,后期8分,但是奈何收集完三个四个球以后已经流程过半甚至说过了3/4了。 应该说是一款比较面向大众的小品解密游戏。流程不算长,谜题不算难,刚好在思索一下就能想到解决方案的程度,游戏内没有文字提示,画面引导算是做的很好了。但是也可能是我没玩之前看到的称赞太多,心理预期和实际体验下来还是有一些落差。 首先是剧情,在结局之前我都没有看懂主控小虫子到底在干什么。开始我以为要拯救这些被污染的星球,但是为什么主动把这些球交给一个机械螃蟹然后又打起来,最后螃蟹还把球一个一个还回来,新神和旧神的考验试炼吗。 然后是解密的玩法,应该说难度曲线非常友好,在最终章嵌套之前都很简单,偶尔也会有点让人灵光一闪的小惊喜。我本来以为这个嵌套到最后会有很复杂的展开,但是实际只有一个门两个世界被串联在一起。我本来以为四个世界可能会有更多层次上的复合,但是也是在有一点难度的时候就戛然而止了。 美术风格很诡异,我的想法经常在好漂亮和好恶心之间反复横跳。我很难形容这到底塑造了一个什么世界观,虫子,机械,太空,自然,内脏。红球绿球里是山谷和湿地,紫球里也许大主题是生命?内脏,生物膜,还有螺旋dna。白球则更像一个空间站。经历过第一个和第二球的小清新,第三个球从最开始里面很多场景就让我感觉像内脏组织,眼睛肠子脑膜一样的褶皱,配上粉色紫色的整体配色。尤其在boss战里面脚下突然出现的粉色脑膜,让我感觉受到了精神污染。 总的来说其实还不错,难度控制在不会解不出来需要大幅度求助外部攻略而感到无聊,和太简单却操作繁琐感到无聊之间。让我能耐的下心来玩下来,偶尔也有一些灵光一闪,让玩家感觉自己很聪明的点。这种隐性引导我很喜欢,美术也比较好看,虽然很多场景比较封闭,让我感觉有一点压抑,但是切换的节奏还算舒适。作为一款短解谜,再加上小黑盒打折到35块的价格,可以算合格偏优秀了。一口气玩下来节奏很顺畅,一个空闲的下午沉浸式体验还是很不错的。
2024年11月的时候购买的,一开始有点被画风劝退了,因为那时候刚玩完黑神话悟空,转到这游戏就一下子有比较大的落空——所以一开始就只玩了一两个章节就没继续玩下去了。 今年6月份的时候接触了二游,开始对游戏画风有了比较大的接纳度。无聊的时候就打开cocoon来玩一下,当做是休闲益智类游戏解闷。今天没想到玩着玩着竟然直接通关了。 一开始其实是被视频推荐的,说这游戏比较类似小小梦靥类的,解谜比较多。今天玩到了最后一两章的时候,开始被这游戏的箱庭结构吸引,真的挺有意思的,一些机关也会重复用上,新鲜感直接拉满了。 后续再有时间重温的话,会开二周目,尝试解锁所有成就。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 84% | $19.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 10.8K | 92% | $19.99 | |
| $3.2M | 4.4K | 72% | $19.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 5.4K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 9 | 78% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
解密还行,有点难度但是不至于卡关,有时挺有成就感的,成就和流程也比较短,但是如果原价买不是很推荐,个人觉得价格在30左右会比较合适。
非非非非非常好的解密游戏,循序渐进的解密难度,恰到好处的解密引导,还有独特且优秀的美术风格。最令人眼前一亮的是关卡编排,能看得出来制作者真的非常用心。极好的游戏体验。
超级无敌巨好玩呀,画风很美,而且音效也特别有代入感,关卡设置的也很巧妙,喜欢!
This game really tickled my pickle. I'm glad I played with COCOON's balls.
Great puzzle game with mini boss battles. Never felt like busy work. Only found it frustrating in one part where the puzzle was ambiguous about sequence order Enjoyable chill game, worked well on Lenovo Go S
越玩越喜欢的画风,谜题设计对脑电波,玩到得到紫球的时候开始亢奋。 缺点是随着游戏进行,难度提高有限,还没尽兴就结束了。
pretty fun puzzles, nice visual effect. Recommend completing the game in a single session(~5hrs for me) to avoid being clueless when returning to the game.
Beautifully constructed game with amazing attention to detail, elegantly constructed puzzles, and seamless execution. The concept is both simple and straightforward yet never boring or overly repetitive. The puzzles are just challenging enough to be enjoyable, yet never overly complex or too difficult. Definitely would recommend this game to anyone who enjoys puzzles/platformers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.