
Design your own arsenal in Clockwork Ambrosia, a steampunk metroidvania in the vein of a run-and-gun platformer. Join Iris, an airship pilot who must combat an army of deadly robots and monsters, and experiment with over 100 rule-based weapon mods and armors to prevail through this wild adventure!
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About
Engage enemies from afar in this 2D action platformer set in a steampunk/retro futuristic world. Clockwork Ambrosia takes inspiration from the metroidvania genre but adds a new twist: players can customize their weapon behavior with a plethora of modifications.

Iris can equip four different weapons: the versatile Pulse Breaker, the armor-shattering Missile Launcher, the rapid-fire Revolver, and the trick-shot Grenade Launcher. Unique characteristics and different firing modes add basic utility to your kit.

Players don’t hunt for ammo count upgrades in Clockwork Ambrosia. Instead, unearthing secrets reveals weapon mods - powerful items that reprogram your weapon’s behavior. Each mod is different, updating how your weapon behaves in more complex ways than “damage +1”.

Should you add a mod that powers up your bullets? Great, but it disables a round! Wait a minute, let’s add a mod that fires extra bullets whenever you disable a round… Oh! And now you’re firing multiple bullets too, so you can use the mod that fires an extra bullet whenever you fire multiple! Oh, and that means…!
ahem
So this is just one small example (of the thousands) of unique builds players can craft through discovery and ingenuity.

Upgrade weapons to unlock even more mod slots, further unleashing your weapon’s potential.
Players also unlock a variety of movement abilities, from the classic wall jump to special gloves that let you stride along ceilings - and much more. Then customize your equipment even further, adding armor, healing powers, and other game-changing effects!

Scour the island for secrets. Make new friends. Defeat gorgeously animated foes. All while crafting a loadout for Iris that is built to your taste!
Other features include:
15-20 hour (average) playtime
Find over 100 unique mods for endless possibilities
Save and swap between your favorite weapon & mod loadouts
Pin icons to the map, marking areas for later exploration
Purchase new mods and items with scrap from the hub village of Borersville
Upgrade weapons to add mod slots; upgrade equipment to enhance their stats
Buy enemy drops from the Borersville shop if you miss them during the heat of battle
Fast travel across the island with unlockable warp points
Death returns you to your last save point, but (limited) extra lives let you resurrect where you left off
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed the variety of areas, enemies, optional content, weapon modifications. All in all, great game, would recommend. Only downsides, its near impossible to actually fill out the map because some high areas and getting the upgrade components is too much of a grind, even with gear that boosts drop rate.
Just finished the game today! My playtime probably a bit longer then the average but I never said I was good at games! Its a lot of fun trying different gun combos and the puzzles around building your guns were a really cool setup. Pretty sure there's a decent number of alternate solutions then the ones I used for those. As far as gameplay goes its really solid, I know some folks have issues with the teleportation unlocking when it does but I never had much issue making longer runs through areas to get back to somewhere. Afterall it IS a metroidvania you will have to go back and find where to go sometimes when you get a new tool. Ah, should mention helped them squash a bug too, they have been real responsive to issues and its great to see! I hope we see more stuff like this out there!
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Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
质量非常非常高的一款类银,侧重探索,战斗方面只要搭配好就是纯粹的爽游。全程惊喜频频,可玩性非常高。 本作的核心就是拼装枪械,有数十种组件,可搭配组合非常多,打起怪来非常爽快,完全的视觉享受。虽然牺牲了一部分战斗深度,但是在一个主探索的游戏里把战斗方面做成爽游也不失为明智之选。因为战斗太难必定会打击到探索积极性。 而其地图设计非常精彩,地图密度高,隐藏遍布,但视觉引导都很到位。而且奖励大部分都是枪械组件,立马就可以换到枪上体验不同的效果,新鲜和收获感很足。连通性很好。地图的再利用(拿到新能力回到老地方重新探索)做的非常好。这方面绝对是T0的水平。 缺点是地图庞大但是传送点不多,而且按地名展开很不直观。个人中途遇到一些BUG一直闪退,全程无法回血,有时主副武器键位自动反转。但我仍然不断坚持下来了。因为确实不想错过这场 发条仙馔 。 主线约15H,全收集约20H,全成就目前无中文攻略,个人花了30H。整体9/10分,扣在闪退以及剧情太过普通。单论游戏性我会给10分。
手感相当舒适的射击类银,地图庞大且设计有相当多的隐藏,枪械改装提供了类似noita的战斗风格,在后期插满mod的武器可以打出覆盖全图的恐怖火力,同时也让每一处地图收集品都有价值。全篇几乎没有任何跳跳乐要素,收集品主要通过获得新能力发现新道路获得。悠远山、蘑菇洞窟等区域的bgm也很悦耳。美中不足之处一是重复跑图太多,即使获得了传送功能但是可传送点位又太少,前期没有什么跳跃能力的时候想要舔图就得来回倒腾。其次是boss数量太少了,很多单独的区域比如树顶、树精群居地等等明明是极好的放支线boss的位置但是却只有几个血厚点的精英怪加上宝箱就没了,整个游戏打完boss也就那么几个,完全没打爽。最后是根本没有剧情,把见到的会动的东西全杀了就通关了,但是毕竟不是游戏的核心卖点所以无伤大雅。整体是一款相当优秀的游戏,环指学徒给出的评分是A
A surprisingly meaty (20 hours!) Metroidvania that I enjoyed a lot! I saw the lack of direction and fast travel listed as the primary reasons for negative reviews, but I personally did not have that problem at all: I LOVED the open-endedness and non-linearity of the map, I actually enjoy it loads when a Metroidvania lets you get lost in every single area you can manage to access. However, if you take a moment to talk to NPCs, they do give pretty clear textual hints as to where you can progress. Fast travel is actually available. The "main" method takes a bit to unlock, but there are several other forms of fast travel available. Additionally, you unlock shortcuts (gates, switches, keys, et cetera) as you progress through areas that make backtracking much, much faster. Beyond that, there's a measure of detail and care put in to the pixel art and presentation that I absolutely adored, and you can concoct some truly outrageous combinations effects on your gear, and your weapons, especially as the primary reward for exploration is additional modifiers and modifier slots for your weapons, gear (which is visually represented when you equip it!) with meaningful, gameplay-impacting effects (stuff like extending the length of your dash, changing how health/armor works, hoovering up enemy drops from a large distance) and movement abilities. Additionally, combat gets rewarded with currency for shop purchases and crafting upgraded versions of equippable gear. All in all this game has easily cemented itself as one of my favourite Metroidvanias that I played in recent times, and one of my all-time favourite indie Metroidvanias period.
There is a lot to like here. But after losing an entire hour of progress due to being glitched into a wall thanks to a current and a bunch of fish, I'm done. The combat is fun. Boss fights can be intense. Lots of enemy variety to deal with, and it even looks good. The game's world looks cool, even if the story seems to be a sidenote more than anything. But navigating this large world falls a bit on the tedious side of things. I unlocked some fast travel via the mushroom folk, but that's mostly useless as that doesn't really take me anywhere I need to be anymore. The amount of dead ends you run into that just have a weapon mod that you might not even use is astronomical. I know the weapon mods can be useful. It makes sense to have them. They make combat have some pretty cool variety. But you don't need to use the full assortment of weapons most of the time. So the mods don't always make that exploration worth it. Especially considering you'll need to backtrack through so much to get back to where you're going. I liked that you unlock equipment that opens up more exploration options. It's just so tiresome to constantly run through the same areas all the time. Being able to fast travel to previous save locations would have been amazing. Great pixel art and music. But maaaan. I just don't have it in me to slog my way through the tunnels to get back to where I was. I suppose navigating through the map has been slowly eating away at me the entire time.. But losing progress knowing I've got a long trek to get back to where I was... And knowing that might just be leading me into a dead end.. Yeah, I just don't have that kind of patience.
I was first introduced to Clockwork Ambrosia at a convention in Seattle where I played a demo and chatted with the dev. I was immediately impressed, and apparently I was the first one to beat the demo at that con. Since then, I kept a loose eye on it, and now I finally got around to playing it. I could not be happier with what I found, as this is a true gem. There's a few rough edges for the moment, but the fundamental design is rock solid. It's a game that shows the team has a lot of love of metroidvanias and games in general, as there's a deep understanding of encounter, enemy, level, and puzzle design on full display. I play on Linux with a less=than-stellar keyboard, and I ran into some bugs around movement. I can't say if it was entirely the game or my computer being a bit funny. However, there were also a couple visual glitches, and some intermittent audio issues. Nothing game breaking, nothing that caused more than, at most, redoing a room, or restarting the game. If you love metroidvanias, they are not bugs that are going to stop you. My only other major issue is that i feel the story is a bit weak. It's perfectly serviceable, and gets the job done, but I'm more in it for the gameplay. Beyond those two points, I would struggle to find more to really take issue with. Polish up a few of those rough edges, and there's something here that any fan of the genre would enjoy. I'd say it's well worth your time.
A great addition to the MV genre, and Id even go so far as to say its just under SoTN and SM as one of the best. It does alot really well, and a few things not so well, but what it does well it does so good that the flaws are easily over looked. Note that this is a pretty open ended MV, and there is NO guidance or direction for where to go, so if you get frusterated getting lost and exploringm this may set you off. This is so much better then those overrated bug games. Guys give it a try, make it popular so the MV genre isnt just riddled with diehard bug fanboys that will lash at anyone who doesnt like the things they do!
This game got its hooks in me immediately. Exploration is extremely fun, with a great mix of easy and tough environmental puzzles. There's a small amount of design choices I at first thought were a little out of place, such as not being able to aim your gun in any direction other than forward, but it didn't take long for me to see the charm in it and appreciate it from a design perspective - all game, that limitation provided just the right amount of challenge. Boss fights were tough but fair, exploration was rewarded, and I only was stuck a few times and for short amounts. Right before I bought the game, the developers improved the map system and added more pin types to it. The map and pins aided me greatly, so the times I was stuck, it was pretty easy to process what areas to try going next. The map is HUGE which is rad, but not overwhelming to navigate until close to the end, but by then you have fast travel so it's okay. Fast travel is unlocked later than is typical for a Metroidvania of this size, but there are many shortcuts and interconnections between areas you unlock as you go - just explore an area until you find a shortcut to backtracking and you'll be just fine. The weapon customization is the big hook of the game and it's rad as heck! I love how different the four core weapons are, before you even get to the many mods you can use to adjust a given weapon to different playstyles. I enjoyed the mod variety for all four weapons, although I particularly vibed with two of the four and used them basically all game. They cater to different playstyles, rather than feeling overe/underpowered from each other. Very cool stuff! All in all, I loved this game, and will definitely come back to it to 100% it and/or replay it!
Great Metroidvania. Huge worlds, crazy customizable weapons, fun lore, balanced fighting, responsive controls, and lots of collectibles. Big recommend.
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