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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ураа теперь можно делать свои соник.exe души комшара в очередном аду
Uma boa e pratica engine não é dificil - Criador de Five Nights at Spring Bonnie's
How to play the game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and Easy Game Engine!
Great program but wait for a sale.
mutio fácil e simples, dá pra fazer jogos de muita qualidade!
I enjoy the program. I have a easy time creating my own video games.
不推荐。 为什么要花几百上千去买这个,而不是使用其他引擎?除非你想体验: “优秀”的对象指针(父子对象的概念几乎没有,纯靠create隐式创建和fixednumber,foreachloop,对象筛选全是黑箱,筛选同类的能力几乎为0) “高效”的数据结构(缺少完善的向量和数组的概念,甚至内置XY坐标是个整型而不是浮点型) "方便"的代码复用(先不说几乎没什么类和对象的概念,要想修改代码只能用内置全局对象) "完善"的版本管理(就没有版本管理,连个完善的备份功能都没有,恰好这软件经常Crash) "热闹"的社区氛围(基本上就没什么社区,什么轮子都只能自己造,一个bass.dll都无法使用的世界) "精美"的图像处理(尽管2.5+更新了DX11,但编辑器Effects仍然只支持片元着色器,对顶点着色器的支持为0) "稳定"的软件使用(天天Crash,引用其他对象都Crash,一个32位的软件动不动内存溢出导致整个工程不可逆崩溃) "亲民"的教程引导(一百个功能九十九个黑箱,使用很久才会知道什么功能什么拓展是历史遗留...) 除了运行时内存优化确实很强大,无论你怎么折腾顶多都问题不大,但除此之外呢?相比RM,GM,Godot或者Unity,这东西有什么竞争力呢? 我不好说。
Nice Nice Nice, =) very easy to use and is good at 2.5 D
la verdad para gente que no sabe programar sirve, estuve 500 Hs en este programa y ya cree 16 juegos,la recomiendo porque es sencilla y fácil de usar y hay montones de tutoriales de como se usa.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $220K | 834 | 56% | $14.99 | |
| $4.3K | 11 | 0% | $24.99 | |
| — | 2.3K | 81% | — | |
| — | 655 | 83% | — | |
| $1.2M | 2K | 93% | $24.99 | |
| $830.6K | 2.1K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.6K | 88% | $24.99 | |
| $4.6M | 16.7K | 92% | $14.99 | |
| $4.6M | 4.7K | 74% | $39.99 | |
| $4.6M | 8.2K | 89% | $24.99 | |
| $4.6M | 5.5K | 94% | $25.99 | |
| $4.6M | 20.8K | 97% | $14.99 |