
Click the Button is an incremental game about clicking a button to receive chests that deliver incredible rewards. Improve your skills to become the strongest.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #64, worst UA #95 · 9 markets collected
About
Click the button. Receive chests. Collect items. Earn money.
Manage resources. Unlock incredible skills.
Earn cute items.
Become the strongest.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
seems like a cool idea its only an hour long though and progression consists of spamming the reset button which just always feels bad to do in these games. and the late game is super boring (and by late I mean like the last 20 minutes because this game is so insanely short lmao)
She clicking on my button till I increment.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, German*, Turkish*, Spanish - Spain* +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Düğmeye tıklamayı bırakma
Netter kleiner Genre-Vertreter. Das Spiel ist nicht besonders lang, selbst wenn man alle Erfolge freischaltet. Für den Preis ist die Dauer allerdings vollkommen in Ordnung.
короткая
click izquierdo
le hice speedrun y me lo termine al 100% antes de las 2 horas, fue no suficientemente bueno para que no lo reembolse. es lo que dice la lata, en menos de 30 min. ya las cosas se están poniendo locas en la pantalla, la mecánica de renacer esta rota pero no en el mal sentido al final se toma como una mecánica principal. 8/10 entre los incrementales que hay por ahí, vale a absoluta pena si lo agarras en rebaja.
It was just alright. I suppose its worth the money since its only a couple bucks, but the upgrades just don't feel as big or flashy as you'll get in other incremental games
Honestly, I was surprised that the game took me only about 2.5 hours to finish. Idle games usually try to keep you playing until the very end, so I didn't expect it to be this short. But honestly, I'm not disappointed. The game is really well-made. Everything works as it should, and the whole experience is surprisingly relaxing. I never thought simply clicking a button could be this chill. The only thing I think the game needs is more content. But please — don't just turn it into another repetitive idle game. I'd rather have a few more hours of genuinely interesting content like these 2.5 hours than 20 hours of boring grinding. The game has its own charm, and I think it's definitely worth playing if you just want to have a nice, relaxing evening. Good luck to LoopCap with this game and your future projects! I hope you keep developing it and don't lose what makes it special.
Too short; you can get all the achievements in 1 hour. Recommendation: No; very little content. AI usage: No. Replayability: No. Content: A single level; very little content. Mechanics: Shallow; nothing stands out. Graphics: Pleasant. Music: 7/10; some good tracks. Addictiveness: 9/10. Originality: Meh. I don't know why most recent incremental games are afraid of being longer. They’re cheap, so you don't feel like you've wasted your money, but they last just under 2 hours. The game is good, but you can complete everything in an hour; there is no replayability.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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