
Click and Conquer is a short, relaxing incremental game. Drop bombs through the fog of war, uncover hidden enemies, collect rewards, and spend currency to boost passive income, increase bombing power, and unlock new maps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 29 → 37.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Click and Conquer is a short, relaxing incremental experience. Drop bombs on a grid of hidden enemies and use the rewards you earn to increase your power.
Drop bombs onto concealed enemies to earn currency.
Spend your currency to boost passive income, increase bombing power, and unlock new maps.
Explore over 12 maps of increasing size and reward as you expand your bombing campaign.
Prestige and reset your progress in exchange for powerful, permanent upgrades—including a devastating nuclear bomb.
Satisfying incremental progression.
A short relaxing experience. (~2-4 hour to complete)
2 skill trees to progress through and upgrade your abilities and economy.
12 maps to unlock and level up.
Genres
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
простинькая игра которая не спеша проходится менее чем за 2 часа (я не буду возвращать) впринципе нормально но хотелось бы чего-то большего
在游戏的最后对反战的思考因为首都不是一次性的而大大降低其意义,但游戏的中后期是很爽的,这游戏竟然能有打击感也是我实在没想到的
ta bueno
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $413.4K | 1.2K | 60% | $19.99 | |
| $413.5K | 1K | 96% | $14.99 | |
| $413.5K | 693 | 95% | $12.49 | |
| $413.7K | 2K | 43% | $9.99 | |
| $413.9K | 1K | 87% | $7.49 | |
| $412.8K | 522 | 75% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $321K | 1.7K | 93% | $4.99 | |
| $297.4K | 1.8K | 91% | $4.99 | |
| $61.9K | 437 | 79% | $3.99 | |
| $56.8K | 531 | 94% | $2.99 | |
| $43.2K | 145 | 87% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, Bulgarian, Czech +17 more
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gusto
Mid game dragged so hard it made me question if I even liked incremental games anymore
6.5/10 мало что сказать рисовка норм саунд клауд норм все норм проходняк но советую кому такие нравятся.
Assez court, mais au final c'est une bonne idée pour ce genre de gameplay. Sympa, je ne regrette pas.
Fun.
9.5/10 really good, but a bit too easy. overall short and sweet :)
Короткий и чильный инкрементальный кликер, который явно вдохновлялся Digseum. Только в отличии от него без сюжетной линии, на тематику войны, но с антивоенным посылом. Кидаем бомбочки, лутаем валюту и разведданные, балдеем. Если Digseum не хватило, то Click and Conquer самое-то для продолжения.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.