
Click and Conquer is a short, relaxing incremental game. Drop bombs through the fog of war, uncover hidden enemies, collect rewards, and spend currency to boost passive income, increase bombing power, and unlock new maps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 29 → 37.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Click and Conquer is a short, relaxing incremental experience. Drop bombs on a grid of hidden enemies and use the rewards you earn to increase your power.
Drop bombs onto concealed enemies to earn currency.
Spend your currency to boost passive income, increase bombing power, and unlock new maps.
Explore over 12 maps of increasing size and reward as you expand your bombing campaign.
Prestige and reset your progress in exchange for powerful, permanent upgrades—including a devastating nuclear bomb.
Satisfying incremental progression.
A short relaxing experience. (~2-4 hour to complete)
2 skill trees to progress through and upgrade your abilities and economy.
12 maps to unlock and level up.
Genres
Engagement
Reviews
Themes across 367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这期有教育意义
Definitely felt like the spiritual successor for Digseum, So if you liked that game you will love this one. The war theme is really interesting and the animation of dropping bombs never gets old. The game didn't outstay its welcome, and prestige and upgrade tree upgrades were unlocked at a good pace, Had a fun time getting all achievements. The only thing I would change for a sequel is that there are a few upgrades in the prestige tree that feel completely useless during late game, you end up just spending your research on the same infinite upgrade that works best to finish the game and/or achievements, ignoring the 5 or 6 others. that definitely did not deter from the fun and simpleness of the game, had a very enjoyable time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, Bulgarian, Czech +17 more
Hours played at review time, across 367 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short, relaxing, and actually beatable! Needed something casual to pass the time between checking on my newborn, and this was absolute perfection. Pros: -Super Satisfying: Dropping bombs to clear the fog of war and reveal hidden enemies feels great. -Zero Bloat: You can actually finish the game in ~2 hours instead of grinding endlessly. -Great Progression: Solid upgrade loops for passive income, bombing power, and new maps. -Parent-Friendly: Easy to drop and pick back up at a second's notice. Huge respect to the solo/indie dev for a great concept and a tight, polished experience. Easy 10/10 recommendation!
4-5 saatte biten keyifli çerezlik bir oyun şans verilir.
——记录:《Click and Conquer|点击征服》,-40%折扣10.80元,26/09/03入。 ——一款短流程增量小游戏。 网格地图被战争迷雾盖住,投放炸弹点开格子,随机炸出敌人获得金币。金币用来升级轰炸威力、被动挂机收益、解锁更大尺寸新地图。 游戏后期开启转生(声望)重置本局进度,换取永久加成,大约3-4次转生后通过加点可以基本无损转生。 ——综合评分:6.4 / 10 ——普通研究技能树点满不需要犹豫,也不用纠结【声望】研究技能树中无限的增加每秒金钱还是增加收入百分比还是增加地图等级怎么对收入的影响更高了,游戏内容很短,随便点就是了。 ——【声望】技能树中的增加地图等级的升级,无论是有限加点的还是无限加点的,增加的都是当前已经开启的地图的等级,加点后新开的地图依旧是从头开始,感觉稍微有点奇怪怪。 ——✅优点 1.翻格子轰炸反馈解压,成长爽感到位 炸开迷雾、爆出金币的点击反馈舒服;随着炸弹威力提升,一次可以炸开一大片格子,后期核弹清全屏视觉爽感很强。声望转生带来永久加成,增量游戏那种越刷越快的正向循环做得合格。 2.体量短小,一轮就能通关 没有无休止无限膨胀的后期肝度,13张地图打完基本迎来终点,成就难度温和,没有阴间隐藏成就。 ——❌短板 & 槽点 1.玩法几乎纯运气,策略空间极低 格子里面有没有敌人完全随机。不存在推理预判,本质就是盲点开盲盒,没有扫雷的逻辑解谜要素。玩久了很容易变成机械重复点击。 2.数值设计存在缺陷,大地图收益倒挂 后期解锁的大号地图,单位时间资源产出反而不如最小的初始地图。理性玩家会一直窝在第一张图刷钱,后面新地图几乎沦为解锁摆设,设计比较敷衍。 3.内容高度重复,新鲜感消耗很快 所有地图玩法完全一模一样,仅仅网格大小改变。没有新机制、特殊地块、事件小游戏。中后期轰炸循环流水线感很重。 4.结尾主题升华十分突兀 全程没有任何剧情铺垫,一路无脑轰炸,通关最后突然跳出一句关于战争反思的文字。前后割裂感很强,主题和游玩过程完全脱节,显得非常生硬。 ——一款合格但缺乏惊喜的短流程增量甜品。缺点是玩法偏随机重复、后期地图收益倒挂,结局主题升华生硬。适合折扣低价入库,随手玩玩。 ——✅推荐想要一款低注意力、解压点击甜品游戏的玩家。 ——❌想要丰富升级分支、多流派养成,以及期待挂机元素占比较高的玩家慎入。26/09/05
В целом норм, особенно за свою цену, но к концу весь баланс прокачки ломает, из за чего геймплей сводится к фарму чертежей на первой карте.
Finished it, was pretty short, pretty simple, but also pretty fun. I mean, my god, it costs a few bucks and I got a few hours of fun out of it while sitting through a mindnumbing work-meeting. Good stuff. Usually don't write review, but since the Dev assured me/us at the final credits-screen that he's reading all feedback, here we go :-) Wanted to congratulate you on a good game. I myself have about 20 unfinished Godot projects, 5 unity projects, and even 3 UE projects. All far-stage, but none made it the finish. Always thinking it has to be more fun, more complex, more successful etc. Your game is a perfect example of what essentially is lesson 1 in gamedev: better to finish something small, than to keep trying to develop and finish the next Diablo 2 (or Vamp Survivors since that's more Indie :p). Anyway, cheers to you. Hope you actually read it. Respect! :-) Keep up the good work, might purchase one of your future games too. But would appreciate if I can get a bit more hours out of it (even at a higher price)
It gets really boring towards the end
Короткая но интересная инкременталка. Со смыслом.
Felt like a happy mesh of Minesweeper and Scorched Earth. This was a short but fun game with a good reminder at the end to make you think a little bit. I enjoyed the progression, it didn't feel like a grind and the power gain over time made progress enjoyable. The personal note at the very end convinced me to make a public review. Thanks for making a fun game and thanks for adding Mac and Steam Deck support!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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