
Click and Conquer is a short, relaxing incremental game. Drop bombs through the fog of war, uncover hidden enemies, collect rewards, and spend currency to boost passive income, increase bombing power, and unlock new maps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 29 → 37.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Click and Conquer is a short, relaxing incremental experience. Drop bombs on a grid of hidden enemies and use the rewards you earn to increase your power.
Drop bombs onto concealed enemies to earn currency.
Spend your currency to boost passive income, increase bombing power, and unlock new maps.
Explore over 12 maps of increasing size and reward as you expand your bombing campaign.
Prestige and reset your progress in exchange for powerful, permanent upgrades—including a devastating nuclear bomb.
Satisfying incremental progression.
A short relaxing experience. (~2-4 hour to complete)
2 skill trees to progress through and upgrade your abilities and economy.
12 maps to unlock and level up.
Genres
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great easy game to spend some ours playing. Runs perfectly on the Steam Deck.
核弹炸日式枯山水庭院好评,但最后“这一切值得吗?”扣一百分。核弹炸的好,炸的响,炸的鬼子嗷嗷叫!制作组/作者就应该发配硫磺岛当鬼子的两脚羊!
I feel a bit conflicted. The game is a very nice, comfy. The end message is...sombre followed-up with a very nice message from the dev. I really hope you're doing well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, Bulgarian, Czech +17 more
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
in other incremental/idle game i often find myself needing to wait extremely long moments just to be able to afford a small upgrade upon progressing only a little bit into the game, however with this game i hardly found myself in that moment/phase (i know that its advertised as short but i still like it). I also really enjoyed the gameplay aspect where you could drop bombs on different maps, i found it made things a lot more interesting than other games, and honestly if this game were to be made a little longer I honestly would have no problem with it. In terms of bugs and such, I dont believe i ever came across a single bug (which isnt much of a surprise for me personally because i dont come across too many bugs in game except for the known buggy games) If i were to nitpick on anything, it would be that i often did not find my eyes attracted/looking toward the list of enemies at the top, and I honestly didnt notice it like the first like 10 minutes of playing so I would probably say something like making it slightly larger? Also, there were times in which i often struggled to tell whether something was broken or fully destroyed. For example, if i were to have a destroyed tank and a half broken barrel thingy u unlock halfway through the game, I often couldnt tell the difference between the two so id more often than not be going through and looking really hard at it. Tho that could just be a me thing. Either way I really enjoyed this game even if it was just a short play, i might get some of the other games this studio has played once i start earning more money #jobless lmao
Small fun game. People that like this type games will be satisfied with the content and price, I got this game for the achievement and it took me only 2.3 hrs to 100% and I don't have any regrets. Great game.
Это было довольно увлекательно, для такой мелкой игры.
Симулятор арт-обстрела с откатами. Реализм 11/10
Very shallow gameplay loop; nothing to look forward to as the game progresses, it's ONLY waiting and grinding.
not bad
10/10 thanks for the game and wisdom.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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