
Click and Conquer is a short, relaxing incremental game. Drop bombs through the fog of war, uncover hidden enemies, collect rewards, and spend currency to boost passive income, increase bombing power, and unlock new maps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 29 → 37.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Click and Conquer is a short, relaxing incremental experience. Drop bombs on a grid of hidden enemies and use the rewards you earn to increase your power.
Drop bombs onto concealed enemies to earn currency.
Spend your currency to boost passive income, increase bombing power, and unlock new maps.
Explore over 12 maps of increasing size and reward as you expand your bombing campaign.
Prestige and reset your progress in exchange for powerful, permanent upgrades—including a devastating nuclear bomb.
Satisfying incremental progression.
A short relaxing experience. (~2-4 hour to complete)
2 skill trees to progress through and upgrade your abilities and economy.
12 maps to unlock and level up.
Genres
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 saat dolmadan bitti oyun, YouTube'daki iade etme süresi dolmadan bitirme challange gibi oldu, ama etmemek için kendimi tutuyorum.
9.5/10 really good, but a bit too easy. overall short and sweet :)
Игра хороша
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, Bulgarian, Czech +17 more
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice small indie game. One that can fill a lonely evening for idle game lovers. This kind of games give hope to all indie developers out there who have ideas and wishes to publish a Steam game. I did not get bored at any moment and that shows hoe an idle game can be not long but entertaining. Well done!
it's a pretty enjoyable game but what annoyed me a little is that one of the achievements said to get 1 billion credits per second but in reality it was 1 trillion. Either way if you're in to grinding games i would recomend it because it dosen't scale to incredible heights like some mobilegames.
Fun.
This is a decent - albeit perhaps too simple - little game that is sold at a fair and reasonable price for what it is. Good on the developer, and I hope they take what they learned to make their next endeavor something a bit bigger and better.
While it wasn't an extraordinary incremental idler at all, I had a great time playing it. Definitely worth the money.
Assez court, mais au final c'est une bonne idée pour ce genre de gameplay. Sympa, je ne regrette pas.
太短了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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