
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $209.7K — a different platform, not this one.
„Cleo - a pirate’s tale“ is a Solo Developed Retro Pixel Art Pirate Adventure with a lot of nostalgic flair, humor and a linear story, inspired by the old Zelda games and the classic LucasArts adventure games. THE STORY: „What is the most important part of a story?“ Cleo is a 14 year old cynical girl, living a repetitive life with her father in a bar. She knows everything about the epic adventures of pirate legend Captain Cabeca, but in her everyday life, she is just surrounded by boring fishermen and unsuccessful pirates, hanging around at the counter. But when Cleo finds a strange pirate-logbook and sees a ghost, who gives her a mysterious hint, her boring life is about to get turned upside down. She is thrown into a dangerous adventure and finds herself in a world of lies, deceit, greed and bad breath - the world of pirates - and most of them are looking for the same thing: THE TREASURE OF ETERNAL MEMORY. KRAKEN FODDER: "Kraken Fodder" is a mini game inside the game. It is a card and dice game, which is taken pretty seriously among fishermen and pirates. One round takes about 5 minutes and the game is about destroying your opponents card deck with canon balls. HAHAHAR! Throughout the game, Cleo has to play this card game against a few NPCs. The game was successfully funded on Kickstarter in 2020. The release is planned for late 2021 with full voice acting in English and German. ARRRGH!
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 20 | 54% | $0.99 | |
| — | 17 | 76% | $4.99 | |
| — | 13 | 76% | $4.99 | |
| — | 55 | 84% | $3.49 | |
| — | 21 | 86% | $6.29 | |
| — | 36 | 92% | $7.99 |