
CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.29/day in the week after.
About

You awaken in a cold, dimly lit room, your senses slowly adjusting to the surroundings that, oddly, feel familiar. A strange sensation lingers in you, reminding you that something is not quite right. As you find your bearings, your attention is drawn to a peculiar item on the ground. A notebook labeled "CLeM" lies before you. As you delve into its pages, covered with intricate sketches of insects accompanied by vague symbols, you find a note containing a cryptic message: “Bring me BEAUTY.” Lost in deciphering the contents, a voice interrupts your focus.

Puzzles intertwine with exploration, weaving a unique narrative experience we call “Puzzlevania” with a shadowy story to unravel and countless challenges to overcome.

Craft magic toys to unveil hidden secrets, access unreachable spots, and reclaim items from the past as you uncover new revelations in familiar spaces.

Investigate a seemingly desolate house accompanied only by an obscure voice and a notebook full of annotations and drawings on alchemy, insects, and other creepy crawlies.

Choose your fate in this dark story of manipulation, pride, forgiveness, and redemption.
Features:
A new genre, “Puzzlevania,” intertwines puzzles and exploration. Discover hidden secrets in each room as you delve deeper into the mysteries with every crafted magical toy.
Unique and beautiful art style with hand-drawn elements.
2D graphics with 3D environmental navigation.
Challenging and diverse puzzles to solve.
An enigmatic story with a dark turn.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 299reviews | 91% | — | $74.4K |
| $15.99 | 48ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
About 4 hours of solid game play. Pleasant little game. Some part catching a spider is buggy and unclear. Only part of the game you interact with something moving. If you have other items in your inventory first it will be painful. I missed two unlocks but doubt I'll play further to get them. Puzzles are fun and sometimes complicated. Patterns, decoding and a little creativity. It might be more challenging and provide longer playtime for a young adult versus a 30 year old. I had not expectations and was happy to have played the game. Plays totally fine without a controller or headphones ignore all that jazz.
its good but little more tutoring would be apreciated
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, German, Korean, French, Dutch, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Catalan*languages with full audio support
| $15.99 |
| 33ratings |
| 92% |
| — |
| not modelled |
| $7.99−50% | 9ratings | 74% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute, simple puzzle game. It is not difficult but it has a nice narrative. Only takes a few hours to complete.
This is a tough one. I think on the whole it's a very soft rec. So this experience is incredibly bogged down by im13andthisisdeep, creepypasta for teens writing and imagery. It's wildly predictable and boring and seems to think it's super cool! and creative! and edgy! and it's all just very tumblr; it wouldn't surprise me to find out the dev is a teenager, it just has that very juvenile sense of what narrative is. This is further exacerbated (or exemplified, maybe) by a plot that doesn't really make any sense, which seems to on a fundamental level be just bad FMA fanfic (what if the Ulrics KEPT TRYING TO RESURRECT THEIR MOM and it was GROSS and CREEPY!!!! OMG DON'T CLICK U WILL NEVER SLEP AGAIN!!!!11eleven). But like, did Clem just... not get the opening sequence of FMA, lol? She missed something there about the whole thing. Also why doesn't she care that her dad died? Why is there an iron maiden in her mom's alchemy lab? Why does her dad get in it lol? It's just nonsense from top to bottom. BUT The puzzle design was actually really good and I enjoyed playing it a lot. I also have to give a shoutout to the animations -- they had a wonderful handdrawn feel that made the screens feel alive; I especially liked the rolling hazelnut animation. And yeah, honestly, the gameplay somehow carries it. I didn't 100% it -- I wasn't going to go back for the key achievement -- but I completed it in one sitting and it was fun. No walkthrough necessary at any point, the way the house was structured and the game led you through it was really, really well done, the teleport system was A+ for cleaning up loose ends, and the journal IMO was a perfect balance in terms of nudging you in the right direction. I think it benefits from being in a genre where story is largely incidental, so botching an attempt at making the story *less* incidental just doesn't register as much. Interestingly, it looks like the game design and writing/visuals are handled by two different people more or less completely separately, and I think that shows in how utterly separate they feel in the end product. It is kind of a shame I can't just follow the designer, as they've only done work with this writer, and I cannot imagine purposely seeking out more of this 3edgy5me nonsense, but I hope someday they get to work more holistically on a more serious project because I'll be there for it.
Cute, creepy, not easy, not hard, loved it. (Edit: bought it on like 60% off, and it's quite a short game so yeah)
Рекомендую, но с натяжкой. Я, в целом, фанат подобных квестов, но здесь проскользнуло некоторое разочарование. Игра из разряда [b]очень[/b] размеренных, я поставила максимальную скорость и даже обрадовалась: ура, технологии, будем бегать по комнатам только так... Но нет, это базовая скорость в головоломках. Дали телепорт? Отлично, ещё 15 секунд на каждую анимацию телепортации. Все главы будут начинаться с затянутой заставки. Я не противник вдумчивых игр, я просто не люблю намеренное замедление. Загадки хорошие, иногда сложноватые и со своей логикой, но напрочь отбитых нет. Играйте лучше с контроллером! На орехах можно проклясть чью-то мать. Сюжет... банальный, но неплохой? Вроде того. Есть вопросы, но претензий к небольшой игре не имеется. Визуал на уровне, анимации проработанные, мягкие и гладкие. Итог: пожалуй, лучше бы я её не покупала, а прошла так, будет просто в коллекции квестов. Оценка: 6,5/10.
me gusto la verdad, recomendado si te gstan los juegos de resolver acertijos
Toca temas interesantes y psicológicos que vas describiendo poco a poco. Cortito ya que estuve 3h para platinarlo, pero merece la pena.
Un point & click ni parfait ni révolutionnaire, mais qui fait le café. Que dire de plus que ce qui est dit dans le titre… Comptez environ 4 heures pour le terminer à 100 %. Les nombreuses références culturelles et la direction artistique très marquée m’ont vraiment séduit. À noter une approche globalement accessible des énigmes et des puzzles, à l’exception de deux passages particulièrement retors et frustrants. 👍 A point & click that’s neither perfect nor revolutionary, but it does what it sets out to do. There’s not much more to add beyond the title itself… It takes about 4 hours to complete the game 100%. The many cultural references and the strong artistic direction really drew me in. The puzzles are generally accessible, with the exception of two sections that are particularly tricky and frustrating. 👍
not really much of a game. Its a visual novel. You can tell the NPC is condescending and entitled even from the trailer. After reading a couple of flavor text notes I can already tell 10 min in that she's grounded by her dad whom she doesnt respect and now shes using you as a magical tool to "get her toys back" and let her out because consequences dont apply to her. The game is very linear and brute force. Theres no choices and you dont really have to use your brain much. I guess maybe their audience is 4-6 year olds. TBH I'm pretty sure you dont even know how to read in order to do the puzzles.
Players by region
Where this game's players are, estimated from review languages.
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