
CleanFall is a survival rogue-like that prizes player freedom and creativity. Build mobile death machines to fight off ravenous hordes, craft and alchemize gun turrets, and tunnel through subterranean ecosystems crawling with nameless horrors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CleanFall is a sandbox survival roguelike that combines ship-building, tower defense, and a unique alchemic turret system. You must leverage whatever you can find to survive in this dynamic underground world!
Note: additional content may be added based on community feedback.
FEATURESDynamic Ecosystem – Enter a ravenous ecosystem teeming with exotic creatures, and learn to exploit their habits.
Ship-Building Mechanics: Create and customize powerful warships to traverse challenging environments.
Alchemic Turret System – Employ a vast array of defensive turrets during your journey, where combining them creates everything from drone factories to mortars.
Vast Item System – Discover and purchase useful items from an ever evolving selection. Resources vary from game to game, forcing ingenuity and craft, and not a little stress.
Harvest – Mysterious flora grow among the rock of the underground world. Harvest and collect resources, utilizing their peculiar effects against the denizens of the deep.
Character Perk System – Ascend from a standardized cleaning bot to a metal maid of unparalleled destruction. Discover perks to increase speed, energy usage, turret strength, structural durability, mining speed, and many more.
Procedurally Generated Open World – No two games are the same. Everything from spawning nests, to exotic biomes, to harvestable resources, to item choices, to character meetings, to special events, carefully shift to create extraordinary scenarios where wit and strategy are perpetually challenged.
A Rich, Unfolding Narrative – With each run, the story unfolds anew, providing greater and greater insight into the strange happenings of the apocalyptic past and the enigmatic developments of the present. You’ll unearth more than the mysteries of the deep. You’ll uncover a plot two centuries in the making.
You are a small, unassuming cleaning bot that desires nothing more than a neat and tidy home. But ever since the planet was dragged closer to the sun by a monomaniacal tech nerd, dust and death swirl across the surface, making for a very messy situation.
If your house will ever be clean again, you need to fix the world. A clean world means a clean house.
So, fix the world.
Simple.
All you have to do is descend to the planet’s core, overcome the monomaniacal tech nerd’s wily schemes, and reorder the planet, all the while battling through the unimaginable horrors of the deep.
Oh, and one more thing: all you start with is a modified vacuum sweeper.
Happy cleaning!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a multi-eye monster rammed into my ship, tossing me aside, then a bunch of worm-like creatures ripped me apart. 10/10 love it
发现一个bug,从开始大厅直接到第二章,进游戏后卡进土里了,直接出生第二章在门外
Very neat... totally accidentally beat the two chapters that were out in less then 4hrs... but neat none the less just wish there was alot more levels to body block me from winning rn lol
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
эта игра популярна среди аутистов? зачем ты это спрашиваешь? просто она мне начинает нравится
能玩的流派還很少,不過看在還是搶先體驗的份上,就不給負評了。 去年Demo上的時候有玩,當初玩完後是對劇情比較感興趣,是類似末日後的故事,世界為什麼變這樣?倖存者想做什麼?遊戲裡每局NPC說的話大概能了解世界觀,不過到現在也沒有一個頁面統整每次的對話,對想要了解劇情的人實在不夠友善,希望能加點這方面的設計。 新增的生物圖鑑挺有趣,確實有增添探索的感覺,不過多數時候還是只能殺死生物,沒有太多利用生態系的部分,最多看野怪互打,然後去撿尾刀,只能說這點和遊戲流派有關。流派上,目前有三個初始職業,軍團、砲台、能量三種,不過不打造戰爭機器就是等著被圍毆死,所以砲台流以外的都超廢,感覺離簡介寫的多進化組合差很遠,軍團和能量兩種雖然探索方便,但缺點真的太大了,資源要更多,行動更危險,遠不如砲台。 軍團應該是玩人海戰術,宛如蝗蟲過境般的爽感,其實我挺喜歡這流派,但召喚物(除了火+牆的鐵甲蜘蛛)都只能進化一次,打到高傷的怪還很容易死,資源根本不夠用,雖然有[軍團重生裝置](這東西會被怪打爆),但要是一次死多支,好像也只會有一支復活,CD中死了就真死了,而且這裝置還要掛在飛行物上才會動(基座方向不會變,很難鑽地道),除非是第二章的真菌砲台,不然還要先用個推進器; 能量主要是單兵探索,除了直接用的武器,還能屯武器台類裝備被動殺敵,但是同樣資源下,火力差砲台一大截,職業給了個[傳送台](能傳回建立基站的地方),能直接傳回戰爭機器,但根本沒資源建戰爭機器,也不知道在幹嘛,武器台類裝備是陷阱?這職業玩不太懂。 目前玩下來,只有用砲台流打完困難難度的大空洞,其他都打不完。砲台流最大的缺點是探索和拾取,不過選磁鐵然後建出挖掘機或圓鋸就能解決,靠著牆壁還能保護高價的炮台,減少資源耗損。能量流第一章都沒打過,軍團流挺有趣,有配圓鋸打過第一關,不過進到茂盛區召喚物挺容易跑去打怪然後被酸液噴死,這倒是有點麻煩,而且不能帶重生裝置進去,就要布置砲台保護裝置,有點麻煩。 遊戲的幾個區域,依序是叢林、血肉、真菌、大空洞四個,玩下來最有意思的是真菌,尤其是真菌砲台很有趣,茂盛區的探索有點意思,不過回饋的東西不是太值,進去殺過大怪一次解鎖挖掘槍後就很少進了;大空洞能把隕石用來建造挺不錯的,不過這裡基本上只能玩砲台流,感覺有點可惜;叢林要有捕蟲網才有一點點特色,有個粉紅色的球是友軍單位,可惜不能收編,希望能向大空洞一樣,增加蒐集地方特有物件,最好是能帶到下一區;血肉地帶沒發現什麼特別的,之前Demo版砲台流還不成熟時,這地區倒是很有緊張感,還會去記各種怪的特性去應對,不過現在基本上只要基座下方裝兩個圓鋸,一路向下就沒事了,倒是希望能多點探索區域,比照真菌區處理,不然沒特殊資源也不會想探索。 最後總結一下希望增加的功能, 首先,希望有個頁面統整NPC的對話內容,然後多點劇情相關的設計。 第二,個人覺得職業的區分不明顯,希望能通過全局貨幣進化職業能力,然後增添各自的專有初始道具。以軍團來說個人希望能把[軍團重生裝置]變成同功能,但毀壞後能撿起,消耗大量能源再次放置的版本,不然前期壞掉很麻煩,然後希望這個獨有的道具能像煉金術一樣,將其它道具和它合成,解鎖不同功能。 第三,希望能加入攀爬類的載具,然後能和該載具互動,將角色固定在上方,提供除了靠基座到處飛的形式,畢竟基座方向在飛行時不會改變,鑽地道很麻煩。
不好玩
I love it Maybe i'm dumb, but, is there a way to play the tutorial again ? I skipped it and now i'm ♥♥♥♥ at building ships :( PS : please add "save and quit" ASAP !
this game Is really good, But it will definitely need a lot more stuff to be even more peak. I look forward to your work, game dev!
教程使用战争机器把怪物都打死结果卡关了!
Lovely game. Waiting for more content!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $355.8K | 2.9K | 87% | $2.79 | |
| $355.8K | 976 | 89% | $14.99 | |
| $356K | 833 | 85% | $11.99 | |
| $356.1K | 940 | 37% | $14.99 | |
| $356.3K | 1.2K | 90% | $4.99 | |
| $356.3K | 727 | 75% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $436M | 401K | 87% | $44.99 | |
| $598.2K |
| 775 |
| 78% |
| $19.99 |
| $387.5K | 776 | 63% | $18.99 |
| $287.7K | 524 | 90% | $17.99 |
| $107.2K | 204 | 88% | $19.99 |