
To attack! Deploy your troops and destroy the enemy castle!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rezillik
学习时长
Clash of Castle is a very simplistic game that is a straight up asset you can get as a template for an RTS game in the unity store. This is not a joke, look up "RTS Battle Kit unity asset store". It's this game. But that aside from that the UI is terrible with a simplistic deisgn and elements such as the top bar taking up too much space, in addition to the UI you can't really navigate around the map as its overseeing god unless you do a weird middle click sideways scooch in the game and even then it's hard to see where you're aiming and moving. There are many units to pick and choose to make your strategies with from the slow but hard to kill giant, the long distance archer, the fast horseback rider to the lowly peasant and knight. But choosing doesn't really matter when you have slow point generation that cannot match the enemy AI's ability to spam more expensive units at an insane speed. As such every player will quickly realise that the best strategy to employ will likely be the zerg rush of taking the goblin or any low cost unit and spawning as many as you can behind the enemy towers and praying that you can take their castle out faster than they take out yours. As well as praying that your units AI keep attacking the castle for as long as possible before getting distracted by the spawning enemy units. It has a unit select option present with the mouse icon but for all I can tell it doesn't serve any purpose except counting how many units are within your specified selected region.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
辣鸡游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 35.6K | 93% | $9.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $6.1M | 19.9K | 89% | $19.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4M | 4.1K | 79% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $992 | 55 | 73% | $0.69 | |
| $995 | 56 | 96% | $0.99 | |
| $991 | 54 | 69% | $0.99 | |
| $991 | 66 | 36% | $0.99 | |
| $990 | 55 | 96% | $0.99 | |
| $990 | 52 | 62% | $0.89 |