
Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You play as Pseudo, a master of martial arts who lives as a recluse in the strange land of Zenozoik. When you cross paths with the Boy, a small creature whose mysterious powers have attracted the attention of Gemini, the Mistress of the Artifacts, you decide to protect him, unaware that much greater forces are involved.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 89% | — | $829K |
| $24.99 | 1.4Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在打一折這遊戲非常不錯 大約14小時通關 新手記得按I可以看地圖和目標
War eine sehr nice Erfahrung zusammen mit guten Soundtracks aber ich weiß nicht was genau das Endziel meiner Reise bedeuten soll. Außerdem hat am Anfang und am Ende mein Kopf während der Cutscenes gewobbelt wie Pudding lol.
Worth every cent its like dark souls without the dark its mor of an rpg game i usually dont like rpg games but this game is diffrent if yoi read this please consider buying the game and i gift it to my cousin because he loves games like this and i want the devlpore to add a multiplayer mode
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| 397ratings |
| 82% |
| — |
| not modelled |
| $2.99−90% | 38ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tutto bello dalle ambientazioni a i colori, trama semplice e coinvolgente, secondo me il gioco merita.
全成就达成,来给个好评。 一句话概括,智利MMA选手带鸟历险记之走哪锤哪,虽然是给好评,但说实话因为地图辨识性不高且弱引导以及全程没有传送功能只能365里路,玩得真心挺难受的。 不过除此之外其实游戏质量还是意外不错的。先说地图设计,虽然体量很小且看得出来工作室比较穷,地图需要拼接没做成全连通的,这点真的挺可惜的,要是全连通跑图的时候没有加载是能看出来地图的箱庭式设计有不少巧思。战斗方面,各种近身格斗的风格非常有南美特色,并且战斗体验可以说玩熟了确实还挺爽,全程基本上没什么难度,但补给是有点太少了,坐火血瓶不补充的需要消耗材料制作,不过考虑到整体战斗基本基本没难度这也只是少一些兜底罢了问题不大。地图分日夜两种来跑,宝物收集大小怪等略有不同算是本作最具特色的想法,白天图腾晚上躯干,以及日夜分别对开图都有帮助等,总体而言还是挺新鲜的。故事中规中矩吧不算非常有趣也算不上非常无聊。美术算是很有特点,不过主角确实是。。。不那么好看,音乐也是很南美风,只是有的场景那个音乐莫名的燃但不知道在燃什么,也是挺有意思。 总结来说,其实本作不能算纯度很高的类魂ARPG,但确实很多地方都有魂味,额外提一点:本作死亡后没有掉魂惩罚,但会回到上一次白天所在的篝火处,这应该是古早ARPG的设定,这在跑图时以及对地图方向辨识度不高的玩家来说不是很友好,换句话说只要能认路或记路且不介意跑365里路的玩家还是非常合适体验一下本作的~
Un gioco picchiaduro semi-sconosciuto, ma molto bello e sottovalutato per quello che offre. La meccanica degli artefatti è molto intrigante, ma vorrei averla vista ampliata di più. il combat system di questo picchiaduro è divertente, fluido e vario elle scelte che ti dà, detto però che favorisce troppo il botton mashing rispetto ad altro (forse il ng+ cambia questa cosa, ma entro le mie quasi 14 ore durante le quali ho finito il gioco e sconfitto anche avversari secondari piuttosto potenti direi di no); tuttavia non posso dire che il gioco non abbia rispettato la mia scelta di gameplay, che consisteva nell'applicare una tattica aggressiva e concentrata sullo stordire il nemico con una catena di attacchi per ripeterne poi il processo fino alle fine dei suoi pv, appunto. I nemici sono vari e stimolanti, anche se alcuni sono un po' problematici, e mi riferisco a quelli grandi che, a causa di una telecamera non troppo pulita, finiscono per essere molto caotici e poco divertenti. Ultima nota dolente lato gameplay, il sistema di progressione non presenta alcun modo per resettare le caratteristiche e i punti abilità: questo porta a dover scegliere una build definitiva già da subito se si vuole godere di un gameplay ottimale. Il problema è che durante il gioco sbloccherai colpi e stili di combattimento anche in late game e che risulteranno inutili da utilizzare salvo che per tua fortuna non scalino con abilità con le tue statistiche chiave. La musica è fenomenale come il reparto artistico, anche se quest'ultimo potrebbe essere difficile da approcciare visto il suo stile bizzarro (a me è piaciuto). La storia è intrattenente e i personaggi protagonisti sono molto intrattenenti (senza fare spoiler, se giocate al gioco, riconoscerete che la dinamica presente non è nulla di speciale, ma la scrittura dei dialoghi è tutt'altro che banale), unica nota dolente sono certi plot point che, seppur importanti, sono stati marginalizzati e alcuni proprio abbandonati durante lo svolgimento del gioco. Avendo finito il gioco, la storia è risultata abbastanza soddisfacente, ma certe cose dovevano proprio essere approfondite meglio. In ogni caso, il gioco è stato per me un'esperienza molto bella e divertente e lo consiglio vivamente vista anche la rigiocabilità di un titolo del genere.
i really love the story of this game
[h1] A solidão de Pseudo [/h1] Clash: Artifacts of Chaos tem um design lindo e um sistema de luta com diversos tipos de combate. Cabe ao jogador montar seu próprio estilo durante a gameplay. A história pode ser um pouco confusa no começo, mas ao desenrolar vai ficando interessante e faz com que acabemos nos prendendo à história e amando os personagens. A história do jogo me fez sorrir ao final porque, ao ver as artes nos créditos, fez-me lembrar sobre tudo que os personagens passaram até chegar ali e como Sudo (Pseudo) demonstrou bem sua mudança depois de conhecer o Garoto. É um jogo que com certeza recomendo e ficará marcado pelo carinho que tenho por ele. Com certeza buscarei as conquistas que me faltam pois ainda sinto que mesmo após o fim, preciso jogar mais algumas horas. [h1] Spoilers [/h1] Encontramo-nos em Zenozoik, uma terra dominada pelo ritual ao qual toma-se como injusto a partir do momento que tomamos ciência do [b] Artefato [/b] de Gemini. Seguimos a história de Pseudo e do Garoto que se encontram e seguem jornada a partir do trágico fim do Avô. Pseudo ao que parece sempre treinou com ajuda de seu mestre Kax-Teh para sobreviver as terras impiedosas de Zenozoik. Embora seu mestre tenha deixado fixado que é apenas seu mestre, não algum tipo de familiar.
Clash: Artifacts of Chaos is the very touching story of a kung fu warrior scrotum who uses his incredible powers of punching AND kicking to selflessly defend a ball of pocket lint with eyeballs. The visuals in this game are highly unique and the denizens of the world look like genetic abominations recaptured by Picasso. The combat is relatively satisfying and not particularly difficult but I strongly encourage making frequent use of the campsites to save your progress. You can sometimes feel locked by animations but the enemies are similarly sluggish, providing our unsightly hero lots of time to maneuver defensively and safely during combat creating space to plan your next move. The story is unburdened by excessively elaborate, weighty exposition making the unexplained oddities of Zenozoic all the more enticing. The RPG character-building is decently fleshed out but should you choose not to invest a lot of time into understanding it the game will not punish you much. I found I could mix sufficiently useful potions without really understanding the ingredients and if you bother to craft weapons they feel like overkill (albeit they are quite degradable). You have fighting stances and special moves to slot but they're all effective. Armor provides minimal benefits and isn't essential - I first-tried the end boss(es) with low tier gear. If I had to pick at the game for anything it's that the in-game map you can use to navigate is quite minimalistic and the levels themselves are quite maze-like. You will find yourself retracing your steps at lot. However, it seems reasonable on the developer's part to repurpose the very intricate world that I'm sure the construction of was quite the labor of love. The fact that I got this on sale for $4 was an absolute steal and I should be locked up. Easily worth more. Also my PC is a complete potato and this game ran far better than many games that looked graphically less impressive. So if you're also the proud owner of a toaster oven with an HDMI port and optimization is a big concern for you, this game won't give you any trouble. 8.75/10
This is an absolute gem of a game that's difficult to recommend to most people. You will either love it or hate it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $829.5K | 1.5K | 93% | $13.99 | |
| $828.3K | 2.1K | 97% | $12.99 |
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