
Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You play as Pseudo, a master of martial arts who lives as a recluse in the strange land of Zenozoik. When you cross paths with the Boy, a small creature whose mysterious powers have attracted the attention of Gemini, the Mistress of the Artifacts, you decide to protect him, unaware that much greater forces are involved.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 89% | — | $829K |
| $24.99 | 1.4Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Odd game with interesting graphics. Good voice acting and atmosphere
Pros: Beating up ugly aliens. Cons: I feel like I'm beating them up the same way every time. This game is pretty darn cool. The art style is very unique, the combat is pretty darn punchy, and the story at least seems interesting. However, It's kinda all the same. Hit an enemy, dodge, try to stagger them, dodge, repeat. I'm tired of doing the same stuff over and over, especially in boss fights, where half of each attempt is running back to the fight. Also, I just beat the Director, and I feel like I should have another Health Flask sometime? It would be reeeeaaaally nice if I could heal more than once. Worth it on sale maybe (which is when I got it), but there is no way I'm finishing this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| 396ratings |
| 82% |
| — |
| not modelled |
| $2.99−90% | 37ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
interesting souls-like, with a refreshing story and art style 👍
Отличная игра в духе ACE Team.
i really liked the game bro
Super Spiel
muy buen juego con un diseño de mapa y personajes bastante unico, lo unico que no me gusto fue el final por lo demas me par parecio un buen juego
*This review was machine translated from Korean to English. Clash: Artifacts of Chaos Back to the Primal Fun of Gaming: The Ultimate Beatdown 🎨 Unconventional Visuals & Immersive Soundscapes The visual style of this game is unique. It neither chases photo-realism nor follows the typical anime aesthetic. Instead, it features a distinct look with raw outlines and cross-hatching. While it wasn't exactly to my taste, I can't deny it felt incredibly refreshing. The environmental design uses some brilliant touches. During the night phase, blocked areas are simply darkened out. Also, when story events force you down a set path, the restricted areas look like uncolored sketches. It’s a clever choice and a highly creative way to set boundaries. However, this art style does hurt visual clarity during exploration. Upgrade materials and potion ingredients blend too seamlessly into the environment. To avoid missing them, you practically have to resort to wall-hugging and check every single corner up close. The audio design is phenomenal. The soundscapes blend beautifully into this bizarre world, delivering a deeply immersive experience. 🥊Strong Combat Impact and Feedback Hand-to-hand combat is another major highlight, delivering a deeply satisfying sense of impact. Taking down enemies with your bare hands feels fantastic, especially since the combat animations and heavy sound effects are perfectly synchronized. Every strike lands with a meaty thud, making each hit feel powerful and weighty. The payoff comes when you build up your combat gauge. The camera shifts into a first-person perspective, allowing you to land a devastating punch right in the enemy's face. The whole experience is incredibly rewarding. 👥 Artificial Difficulty Through Numbers One of the game's biggest problems is its over-reliance on one-versus-many encounters. This issue is especially apparent in the NPC fights. Rather than facing the usual respawning fodder enemies that roam the world in many Soulslikes, you'll often challenge NPCs stationed in fixed locations throughout the map. The game starts by throwing 1v2 fights at you early on, then escalates to increasingly unreasonable encounters like 1v3s and even 1v4s. Because of this, I strongly recommend exploiting the game's ritual system whenever possible. The game doesn't fight fair, so there's no reason for you to do so either. Make full abuse of artifacts such as Mist, Summons, and Baits to even the odds. That aside, let's talk about the boss fights. One of the defining appeals of the Soulslike genre is the climactic one-on-one duel against an overwhelming foe. Every attack is lethal, every dodge matters, and every defeat is a lesson. The satisfaction comes from overcoming a powerful enemy through skill, persistence, and mastery of the mechanics. Apparently, this game disagrees. Rather than delivering memorable duels, it frequently decides that the best way to make a boss fight challenging is to throw two or three extra enemies into the arena. Nothing quite captures the epic atmosphere of a showdown with a legendary foe like getting smacked in the back of the head by some nameless goon while you're trying to read the boss's attack pattern. In practice, many of the boss fights feel indistinguishable from the game's regular mob encounters. The only difference is that one of the enemies has an inflated health bar and a more important job title. That's astonishingly lazy design. Ironically, the grand one-on-one duels that Soulslike veterans tend to enjoy are actually in the game—they're just tucked away near the very end. Until then, players are effectively railroaded into relying on the Ritual system. The developers' intentions couldn't be more obvious. They built this mechanic, they're proud of it, and by God you're going to use it. After all, it's the feature that's supposed to differentiate the game from every other Soulslike on the market. The unfortunate part is that being different is not the same thing as being good fun. The game spends so much effort convincing you to engage with its signature mechanic that it forgets to make it enjoyable. It's an impressive achievement, really: a game that works this hard to sabotage itself. ⚖️ The Verdict The game is worth recommending for one reason alone: its incredible sense of impact. Every strike—whether a punch or a kick delivered through martial arts—feels exceptionally satisfying, easily the best combat feedback I’ve experienced in any Soulslike. The game’s unique art style may be divisive, but it doesn’t affect the combat itself. Alongside its excellent soundtrack, the game is worth recommending. However, due to the problematic boss fights and the frequent one-versus-many encounters you have to go through, as well as the relatively short playtime, I would recommend picking it up only when it’s at least 70% off. "No long talk. Savor the visceral savagery of every strike."
Ich habe bei dem Spiel absolut nichts erwartet. Und eine Wundervolles kleines Juwel bekommen. Es ist Optisch ein Fest und spielerisch eine balancierte Herausvorderung. Tolle Charaktere schöne Story wundervolle Welt.
Oh yeah we back
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $829K | 2.6K | 96% | $14.99 | |
| $829.2K | 895 | 88% | $39.99 | |
| $828.8K | 3.8K | 94% | $11.99 | |
| $829.5K | 1.5K | 93% | $13.99 | |
| $829.6K | 2.3K | 90% | $13.99 | |
| $828.3K | 2.1K | 97% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 56 | 68% | $9.99 | |
| $5.3K | 14 | 64% | $13.99 | |
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| $0 | 0 | — | $14.99 |
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