
Beth returns to her estranged sister’s house in 1963. Explore chilling, richly detailed levels, solve puzzles, and uncover haunting family secrets. Face intense scares and heart-pounding chases, with your choice shaping multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Claire created by a solo developer, is the gripping sequel to the acclaimed horror game Ethel. Set in 1963, you play as Beth, who returns to her distant sister Claire's house after years of silence following a bitter falling out. Hoping to reconcile, Beth finds the house mysteriously abandoned, as if Claire vanished without a trace. As you explore the eerie home, you'll uncover dark family secrets, revealing a tragic past and supernatural forces at play. Blending exploration, puzzles, and psychological horror, Claire offers a terrifying new chapter filled with deeper narrative and haunting experiences.
Claire doesn’t rely on jump scares alone, it builds dread with silence, discovery, and consequence. Players who enjoyed the emotional weight of Slay the Princess or the immersive tension of Visage will find a uniquely haunting journey here.
Mature Content Warning
Claire contains themes of grief, trauma, and psychological horror. Player discretion is advised.
Length: 4–5 hours of tightly crafted psychological horror with cinematic pacing.
Voice Dialogue: Fully voice-acted cast bringing every major character to life.
Chase Scenes: Chase sequences designed for tension, not repetition.
Checkpoint Saves: Seamlessly pick up where you left off with checkpoint saves.
Multiple Endings: Your choices and discoveries shape Beth’s story, leading to different endings based on what you uncover and decide to do.
Psychological Horror: Face unsettling moments and random supernatural elements that
ramp up the suspense.
Immersive Exploration: Explore a detailed, atmospheric house filled with hidden secrets and interactive elements.
Intricate Puzzles: Face challenging puzzles that unlock new areas and reveal deep family secrets.
Environmental Storytelling: Piece together the dark history of Beth and Claire’s family through letters, diaries, and personal items.
Realistic Sound Design: Lifelike 3D audio that enhances the tension and fully captures the eerie atmosphere.
Interactive Objects: Engage and examine with key items to uncover story details and solve puzzles.
Sequel Continuity: Fans of Ethel will recognize familiar themes and mechanics, now expanded with new features and more impactful scares.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 137reviews | 93% | — | $72.8K |
| $14.99 | 3.2Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Claire is a psychological horror experience that deliberately trades traditional genre intensity for something quieter, more introspective, and often more unsettling. Developed by TS GAMES LLC, it presents itself as a side-scrolling survival horror game, but beneath that surface it feels closer to an interactive exploration of trauma, memory, and emotional fragility. Rather than relying on constant danger or spectacle, it builds its identity around atmosphere and unease, inviting players into a world that is less about surviving external threats and more about navigating an internal collapse made manifest. The story follows a young girl who finds herself trapped in a shifting, nightmarish version of familiar environments—hospitals, schools, homes—each warped into symbolic reflections of past experiences. The narrative unfolds gradually, with very little handed to the player directly. Instead, it relies on environmental details, fragmented encounters, and optional character interactions to build its themes. These characters, many of whom are struggling with their own unresolved issues, can be helped or ignored, and those choices subtly shape how the story resolves. The game doesn’t offer clean answers or a neatly defined plot; it leans heavily into ambiguity, leaving much of its meaning open to interpretation. For some, this creates a deeply engaging and thought-provoking experience. For others, it can feel vague or incomplete, especially when certain threads never fully coalesce. Gameplay is rooted in exploration and puzzle-solving, with a structure that encourages players to carefully navigate interconnected environments while managing limited resources. Progression typically involves locating key items, unlocking new areas, and solving puzzles that are straightforward but functional. These puzzles rarely challenge in a traditional sense, but they serve to maintain momentum and provide a sense of direction. However, the overall loop does not evolve significantly, and as the game progresses, repetition begins to set in. Backtracking through previously visited areas becomes more frequent, and while it reinforces the cyclical, dreamlike nature of the experience, it can also slow the pacing to a crawl at times. A key mechanic that reinforces the psychological focus is the dual management of health and sanity. Exposure to frightening events or prolonged stress reduces Claire’s sanity, which in turn affects her physical condition. This creates a layered tension where players must consider not just immediate survival, but also the longer-term effects of their actions and surroundings. In theory, it’s a compelling system that ties gameplay directly to the game’s themes. In practice, it can feel uneven, as sanity loss is sometimes triggered in ways that seem inconsistent or unavoidable, leading to moments of frustration that break immersion rather than deepen it. Encounters with enemies emphasize vulnerability over empowerment. Claire has no means of fighting back, relying instead on avoidance, hiding, and careful movement. This design choice aligns with the game’s tone, reinforcing a sense of helplessness and tension. When it works, it creates genuinely nerve-wracking situations where escape feels uncertain and every decision carries weight. However, these sequences can also highlight some of the game’s mechanical roughness. Movement can feel imprecise, and navigating away from threats in tight or confusing environments can lead to repeated failures that feel more frustrating than frightening. Visually, Claire makes effective use of pixel art to create a world that is both familiar and deeply unsettling. The environments are detailed enough to convey their real-world counterparts while still leaving room for distortion and imagination. Lighting plays a significant role, with shadows and limited visibility adding to the sense of unease. The contrast between ordinary settings and their warped versions is particularly effective, making even mundane spaces feel threatening. Sound design complements this approach, using ambient noise and subtle audio cues to build tension rather than relying on sudden shocks. The game’s pacing and technical execution are where its ambitions most clearly outpace its design. Extended periods of backtracking, occasional bugs, and a somewhat clunky interface can disrupt the experience, especially during moments that rely on immersion. Inventory management and navigation are not always as intuitive as they could be, and these issues become more noticeable the longer the game continues. For a title so dependent on atmosphere, these interruptions can have a disproportionate impact. Despite its flaws, Claire stands out for its willingness to approach horror from a more introspective angle. It is not a game driven by action or spectacle, but by mood, symbolism, and emotional resonance. When its elements come together, it creates a lingering sense of discomfort that feels more personal than many traditional horror experiences. It may not appeal to players looking for fast-paced thrills or tightly refined mechanics, but for those interested in a slower, more reflective kind of horror, it offers something distinct. In the end, Claire is a game defined by its intent rather than its execution. It reaches for a deeper exploration of psychological horror and succeeds in creating moments that are genuinely haunting, even if its systems don’t always support those ambitions as smoothly as they could. It is uneven, sometimes frustrating, but undeniably memorable in the way it frames its themes and atmosphere. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game. Keep up the good work
Overall a very nice game. Great horror atmosphere, not so many jumpscares like in "Ethel", but this part makes it up in storytelling, voiceovers and as well as in puzzle solving. Massive improvement on this part, great job by the developer!
This game is beautiful. I love the lore, the characters and the graphics are beautiful. I did prefer the full on scares in the first one over the chase sequences in this one but I have never loved a chase sequence. That's just a preference. I can't fault the game though. It is brilliant.
This is an excellent sequel to Ethel and seems to take place only a few days or weeks after the events from Ethel. I loved the little detail that you can still find and read the same notes that were scattered around the house from the first game when you actually revisit it. The story is captivating and adds more interesting details to the two families and how they were connected. There are chases and stealth sequences in Claire and sometimes you are stumbeling through the darkness, only daring to use your lighter for a split second for orientation. It actually scared me so much when the creature opened a door. The game is short and fun. Can't wait for The Butler.
Loved the game! Story is so well put together, jumpscares are great and voice acting was incredible! Although I hated Ethel’s and Claire’s puzzle, I loved every second of this game! Definitely recommend! https://youtu.be/A3Yz4ViX0j8?si=GIPaH6_rJ7dmWsz2
Also, das erste Spiel dieses Entwicklers hat mir sehr viel Lust auf mehr gemacht. Auch Claire ging ähnlich gut los wie bereits das Vorgängerspiel. Allerdings bekam das Spiel dann eine Wendung, die ich Gamedesigntechnisch nicht nachvollziehen konnte und ich als buggy empfand. Und nervtötend, das es zeitweise einfach nicht zu schaffen war. Aber ich bin auch nicht gut. Abgesehen von den unfassbar vielen Lesepassagen, die null Komma null in ein Spiel in der Länge reingehören und der Nutzung von KI für die Stimme der Protagonistin usw, fand ich dieses Game gut, bis Mitte des zweiten Kapitels. Ich hab schon viel Schmarrn gespielt, aber dieses Spiel musste ich auf Grund der leider schlechten Umsetzung des "Verfolgungsteils" im zweiten Kapitel ragequitten. Meine Bewerung: 3,5/10 - (nicht fertig gespielt) Bewertung Chat: 3,0/10 Viele Grüße Funzel
字幕太短,,,而且还字幕太快了~~玩不动。 有中文再来~
LOVE IT. Thats all there is to say... :)
Very good indie horror game. Really recommended guys.
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Players by region
Where this game's players are, estimated from review languages.
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