
Beth returns to her estranged sister’s house in 1963. Explore chilling, richly detailed levels, solve puzzles, and uncover haunting family secrets. Face intense scares and heart-pounding chases, with your choice shaping multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Claire created by a solo developer, is the gripping sequel to the acclaimed horror game Ethel. Set in 1963, you play as Beth, who returns to her distant sister Claire's house after years of silence following a bitter falling out. Hoping to reconcile, Beth finds the house mysteriously abandoned, as if Claire vanished without a trace. As you explore the eerie home, you'll uncover dark family secrets, revealing a tragic past and supernatural forces at play. Blending exploration, puzzles, and psychological horror, Claire offers a terrifying new chapter filled with deeper narrative and haunting experiences.
Claire doesn’t rely on jump scares alone, it builds dread with silence, discovery, and consequence. Players who enjoyed the emotional weight of Slay the Princess or the immersive tension of Visage will find a uniquely haunting journey here.
Mature Content Warning
Claire contains themes of grief, trauma, and psychological horror. Player discretion is advised.
Length: 4–5 hours of tightly crafted psychological horror with cinematic pacing.
Voice Dialogue: Fully voice-acted cast bringing every major character to life.
Chase Scenes: Chase sequences designed for tension, not repetition.
Checkpoint Saves: Seamlessly pick up where you left off with checkpoint saves.
Multiple Endings: Your choices and discoveries shape Beth’s story, leading to different endings based on what you uncover and decide to do.
Psychological Horror: Face unsettling moments and random supernatural elements that
ramp up the suspense.
Immersive Exploration: Explore a detailed, atmospheric house filled with hidden secrets and interactive elements.
Intricate Puzzles: Face challenging puzzles that unlock new areas and reveal deep family secrets.
Environmental Storytelling: Piece together the dark history of Beth and Claire’s family through letters, diaries, and personal items.
Realistic Sound Design: Lifelike 3D audio that enhances the tension and fully captures the eerie atmosphere.
Interactive Objects: Engage and examine with key items to uncover story details and solve puzzles.
Sequel Continuity: Fans of Ethel will recognize familiar themes and mechanics, now expanded with new features and more impactful scares.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 137reviews | 93% | — | $72.8K |
| $14.99 | 3.2Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Be sure to check out [url=https://store.steampowered.com/curator/37670120/]"DaRevieweD"[/url], y'know THAT brutally honest yet beloved Steam curator that you haven't followed yet!? [h1]PROS;[/h1] + Gameplay is pretty much the same as every other walking simulator horror title or is it now? Well, you have scavenger hunt type puzzles, twice the amount than in Claire, that will occupy you for about a solid hour so make sure you keep your eyes peeled all around! I read people found them tough but I much rather enjoyed them and solved them with ease. Though I could see why some may condemn them and give up halfway. It's an acquired taste after all and I possess superior intellect, what can I say! There's also the little nook and cranny details that I wholly welcome which flesh out the family tree and grant some good ol' foreshadowing of fates. All in all, the mental deterioration of an ordeal lasts 3-4 hours~ https://steamcommunity.com/sharedfiles/filedetails/?id=3641745886 + The chases make up the other mechanic that set Claire apart from Ethel, thus they deserve their own pro because they aren't your standard "scripted chase run in a pre-defined path for a bit to escape" fodder. They double as tense stealth sequences where you have to rely on both your spatial memory of the interiors of the house and your hopefully accurate hearing as you're bathed in total darkness. The patrolling spirits may or may not have some pesky habits built in too... Shh, I've said too much! + Ethel was an audio Picasso, so what does that make Claire? I'd reckon the latter is a museum of Picasso's masterpieces...! There's still the signature creaks, murmurs, and whispers but with slightly more restraint. Voice acting has been implemented tenfold and that's always a win in my eyes or rather ears, hoho! Beth's tone is characterized by hopeful naivete and a prim proper cadence, she was a joy to listen to! The ensemble fit right at home too with no obvious weak links. + Tony Shoulders must either moonlight as an architect or was one in a past life. Why, you ask? Just look at Claire's pad, MMM! Whereas Ethel's cozy residence was the embodiment of claustrophobia awash with depressants, Claire's is grand but not too lavish with traces of the former's spirit coming and going depending on the mood lighting, if at all. I can't wait to see where the next game ventures! I need another spooky staycation, pronto! + In all truthfulness, I much preferred the tightknit and nuclear-family-esque nature that revolved around Thomas. And I was pretty perplexed and bewildered by the extended family of Beth and Claire. It was a traumatic hark back to the rapid fire recollections that your mom could muster with the snap of a finger and 99% rate of accuracy too. Then it hit me, yeah, families are meant to be complex and secretive. For that alone, the realism of it all brought it up in good standing yet again. Once I brushed through that, I could genuinely appreciate the melodrama that followed and I wanted to beat the living daylights out of Claire. That poor fool! I won't ever understand certain character motivations, but I can respect it especially if it is deemed significant to them. + What makes it scary? For one, you'll be either pleased or utterly crushed and might I add fearful to know that the jumpscares have been toned down. Now, you can only wait for the scare that will never come... Or maybe they will, when you least expect them. BWAHAH Secondly, this was true for Ethel's case as well as Claire's too, so I feel it fair to mention and give it the recognition it deserves. But the way the endings are handled were done so with poise. Heck, before you decide on one, you're given all the facts to make an informed decision unless you only skimmed through them, lols...! Last but not least, check on your family? Stay in touch. You never know what they are going through. On the other hand, some relationships are better left strained, your call! It does have you think though~ https://steamcommunity.com/sharedfiles/filedetails/?id=3641744833 [h1]CONS;[/h1] - To my dismay, as I have lived out this experience firsthand and personally underwent many a deaths, I can imagine that a majority of consumers will find fault and vent out their frustrations on the matter of the chases. In particular, one of the ending routes' ensuing chase is downright unbeatable unless you perform a *specific* action; [spoiler]closing a door for a ghost[/spoiler]! The problem here is all the other encounters played by the same rules- turn off your lighter and you're fine. Don't run and you're golden. As such, it kind of felt cheap and broken. https://steamcommunity.com/sharedfiles/filedetails/?id=3641841328 - You get to revisit familiar territory in chapter 3 and I was all for it. That was until I realized that a retconning of one of the endings to Ethel, sort of. It may have just been really clever subverting of expectations. That said, I found, speaking as someone who played its predecessor, there's quite a bit of dredging through facts we already know and have established in the first game, least for the player. I understand Beth has to discover these too, I just thought there were better and less redundant ways of doing as such. Tony admitted in the credits that Ethel was going to be a standalone thing and had not idea it would develop into a full-blown franchise and it showed. - The voice acting was above average and generally acceptable throughout its runtime. However, I did find some of Beth's delivery flat and surprisingly enough they're reserved for the moments that should carry the most emotional weight and stakes! The end result being that I was sucked out of the shocking scenes... [h1]BUGS;[/h1] x Model of malevolent spirit revealed way in advance. Staying firmly in place possibly due to triggers not working right. [h1]NITPICKS;[/h1] ~ "I need to stay quiet" text repeatedly appears whenever I press shift during the chase sequences. ~ The way and pace in which Beth runs is super underwhelming... Sometimes I can't tell when I am running. ~ I just realized both Ethel and Claire are missing audio settings! ~ It would be nice to credit the voice actors too for potential fans and/or networking purposes. [h1]VERDICT:[/h1] "Claire may be more posh and ambitious but it does not necessarily translate to her being more able. Sure, she can carry herself with more grace but when she lets her hair down, she does so twice as hard in ferocity and relentlessness sacrificing some clarity in the process. She's louder too, more vulnerable and yet she chokes when it counts most. That said, just like Ethel, her beautiful humanity & spirit are preserved proving the sequel curse invalid~" [b]3.75 out of 5[/b] Warnings~ Sincerely, Chen Ying
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Claire is a story-driven horror game with great atmosphere, tension, and characters. I felt a sense of looming dread while exploring, as if I wasn't alone.. Certain parts in the game made me straight up pause to take a breath lol. I recommend playing this for a good fright, especially on a dark stormy night. Headphones make the experience so much better as well. :)
Awesome sequel for the Ethel.I completed both endings.It was very enjoyable.
I absolutely loved Claire. I went into this game expecting to enjoy it, and it definitely did not disappoint. It was a genuinely creepy and fun horror experience with plenty of jump scares, psychological horror, and an atmosphere that kept me on edge. I played it at night with the lights off, and honestly, I highly recommend experiencing it that way. It scared the ♥♥♥♥ out of me, and that's exactly what I want from a good horror game. The story was really enjoyable, and while I think playing Ethel first would give you a better understanding of the overall story, I still think Claire can be enjoyed on its own. Overall, this was a fantastic game and I had a ton of fun playing it. If you enjoy horror games, especially ones that mix jump scares with psychological horror, I highly recommend giving Claire a try! I look forward to playing the next game in the series "The Butler"
Immediately played Claire after Ethel. What an experience. This game is the perfect amount of mystery, puzzle, horror and getting your blood pumping. They're not long games but definitely worth your time. I'm telling everyone i know to play these.
Класичний survival horror із цікавим продовженням сімейної історії (варто пройти Етель для повної картини). Гра недовга й доволі цікава, але трохи кульгає оптимізація
Claire is a great game with plenty of jump scares and some intense stealth work. The cool thing behind this game not only is the graphics and basic controls but the story, Claire takes you into the past story of Ethel and the family, you find yourself wrapped up in the story and wanting to know more. The graphics are great and the side noises such as doors shutting, creaking chairs, whispers, or just the storm are implemented well, parts of the game really challenged me with my strategy and my nerves. If you are looking for a solid game that will keep you at the edge of your seat this is the game for you.
I liked Ethel better, but that game was awesome too :))) , more deep in scenario, and the mechanics were really good :) i enjoyed it :) i give it 7.5/10 (sorry Tony :D ) i did the good ending, i tried to do the bad ending too, but i could understand how to extinguish the torch with the fire (sorry Tony again :D ), so i quited :P <3 <3
I played the butler first and loved that game! Claire was incredible and I can't wait to play it again to get a different ending!
Great Game. Keep up the good work
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Players by region
Where this game's players are, estimated from review languages.
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