
CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So ive played this game a lot at this point. Ive gotten to the last steps, ive done what the players call a World Tour outside of the new Civs that were added, and ive been an active part of the in-game chat community helping new players for about three months. This is a semi-idle resource management game that has if i remember correctly has 72 total resources to go through. It has an active in-game chat made of long time players and new players asking for help. New players inevitably have many questions in this game. How it works is you pick a "civ" that each have a playstyle, bonuses, special buildings, and even different map sizes. Unless you buy the supporter pack you get 4 civs to choose through and a "premium" freebie that changes each week. When you make a building it uses or makes workers that create science. Science is used to progress through "ages" that give you more resources and a few bonuses. You gather "great people" shards in each run to very slowly increase your permanent games between runs called rebirths. You can also trade with other players. You repeat this ad nauseam for as long as you can stand. Thats the game play loop. If you like number go up games like i do its honestly very enjoyable. So why the Dont Recommend? I have a few reasons. First, when you start the game you have a trade limit that lasts 48 hours. Not 48 real hours. 48 in-game hours. The limit is on the amount of things you can trade not a value so new players that have nothing of value cant even trade for useless starter things in amounts that would actually help them. Most players suggest just leaving the game running for 48 hours to get passed this. Thats so stupid. Imagine if any other game flat out expected you to play 48 hours before you could use its multiplayer effectively. Second, the tariffs. There is a way to get ridiculous amounts of value even as a new player though. To trade at all you need to unlock a building that lets you pick a "tile" on a in-game world map. You get more tiles as you rank up which is done by playing for 100s to 1000s of hours. You can set your tile(s) to have a tariff in a percent between 0 and 10%. Not a bad concept. How it works in reality is there are a few spots that players in the know sit on for weeks to months OR one of the chinese alt farms sets up walls of 10% tariffs that essentially block trades from large parts of the map or make things so expensive there is no way for anyone else to profit. Which brings me to... Three, the alts. Have the in-game trade spots are taken up by chinese alt accounts. If you say that to the developer or the mods they will tell you to get over it and that there are no rules against it. I bet there arent any rules against it because EVERY single alt has paid for a supporter pack. I know the game is free to play but thats just scummy. Four, the mods. There are seven different language chats. I usually went through the english and german ones but anyone from any language can @ you. My problem is there was no mod for the chinese chat. You go there and they are calling all the other players stupid and other insults constantly and nothing is done about because there is no chinese mod. If you tell one of the other mods to do something about them theyll mute a chinese player who promptly jumps onto an alt and insults the mod as soon as they are gone. Tell a mod "you know they laugh at you because you dont do anything more than us who cant" and they take it personally. Fifth, the in-game loop itself. Its really grindy and then suddenly its not. If you actually get to the later stages of this game everything blends together. Every civ feels the exact same. You also need the premium version to do the "world tour" properly that allows you to get to the later parts of the game in hours and not days or weeks. Did i mention it takes days or weeks to get to the end? By end i just mean last unlockable there is no real end except once everything is so expensive you cant go on anymore. When you restart you start from 0 which means each run is only a little faster than the last. Sixth, its not really an idle game. You at max can get 4 hours of offline progression. I highly recommend not doing that because it can takes between 5-30 minutes for the game to boot if you do. Another aspect of this game is called "warp" and you get it while youre offline. You have a fairly limited amount of max warp you can collect and until you get a certain building unlocked you can only play at 2x speed. Once you have the building you can play at 16x speed which the game specifically tells you not to do because it makes a lot of peoples systems crash. Buildings at first dont take long but then it takes minutes and then you see it takes a hour for an upgrade. Then you keep playing and you get to upgrades that take hours to days. Remember you only can get 4 hours offline progression at a time. Most people that play this game and are a high rank never turn it off. One premium civ gives warp while playing. Seven, the game is not intuitive. There are guides written by someone so into numbers you can tell they dont understand that not everyone can be as into numbers as them. Its not straight forward in anyway. If you ask for help youre either going to get paragraphs on spreadsheets and meta progression that is far from any new players understanding or get told to read the guides depending on the time of day. This game is definitely not for everyone. Its barely for people that think spread sheets are fun. The only thing i really enjoyed was trading and helping new players which the old players specifically would tell me was stupid because they dont like to help new players because it ruins their perfect number generator simulator. I told a mod he was biased towards the chinese and got perma-muted when i wasnt even online. I had to go to a discord and ask someone to confirm if they could see my messages in chat because there was no indication besides a feeling of paranoia that for some reason people arent responding when you thank them for trades or say hello. I almost liked this game but its run by petty tyrants and a developer that likes money more than his game being fair. An update: Im just gonna blast the mod Devonin for a minute. Out of all of what i said and do you know what I hate the most. You abuse your position of authority worse than a stereotypical reddit mod. Everyone i talk to privately in the discords hates you and thinks youre a tool. No one really understands what Fishpond sees in you besides being the worst type of self righteous narcissist that happens to spend every waking minute you have playing this game and making sure others know youre important. There are so many bad stories i got to hear when i brought this up on discord revolving specifically you its crazy. The man bans people for leaving negative reviews, he bans people for disagreeing with him, he bans people for telling him to leave you alone. Ya know, things people with no life and a god complex do, When you do read this i hope this post is the highest rated on the board because you managed to get someone with hundreds of hours to want to spit all the tea. You wouldnt think a game like this has chat drama. Happens all the time here.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Russian, Simplified Chinese, French, German, Korean, Portuguese - Brazil, Traditional Chinese, Czech, Dutch, Spanish - Spain, Turkish
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打开来选国旗有个青天白日哈,taiwan前面不加中国这一块
consumes over 50% gpu utilization and over 20% cpu utilization for a simple 2D game?? suspect it is crunching bitcoin in the background instead...
This game was kind of enjoyable when I was starting out, but there are glaring issues that become apparent as you progress. I have a lot to say about this game, but I'll start with the name. The name "CivIdle" might trick you into thinking it will play like a cross between an idle incremental game and a Sid Meier strategy game, but it's not really close to either. The basic concept of the game involves placing buildings and wonders on hexes, waiting for them to produce materials, progressing down the research tree, managing Happiness, and then rebirthing once your progress stalls to get permanent Great People that will make future runs more effective. There is nothing like turn orders, combat, city-states, or anything else you might expect from the Civilization games. There is a player trading system, but that has major issues which I will cover later in the review. The game is "Idle" in the sense that you will be forced to idle with the game open for 48 hours if you want to upgrade your account and remove the awful trade cap, ostensibly to stop botting. When progress slows down and you don't have enough progress to earn many Great People, you'll want to close the game and come back later so you can get "Warp", which is basically extra fast-forward time that you can use when you come back (like in Revolution Idle, but only up to 16x speed at a time). The max amount of time you can store is unfortunately low, and you have to spend some of this time every run to increase the cap. There's not much strategy in this game aside from optimizing building placement for a few wonders, and for those wonders, you're usually just building the same things around them repeatedly. The lack of strategy becomes more clear around what I would call "midgame". Once you get out of the early game hell and get more Happiness from Great People, the main loop of CivIdle feels even more monotonous. Now your focus is on beelining to the end of the research tree as soon as possible so that you can spam the Information Age buildings and level up your wonders for more permanent Great People. You manually place down each building from the first seven ages, spam Research Laboratories, spam Computer Labs, spam Clone Labs, spam endgame buildings, wait in 16x Warp, then rebirth and do it all over again. The forced building spam when starting a new run is what absolutely kills the core loop for me, as there is no way to have the game automate this for you. No presets or shortcuts are available for building automation specifically, and it holds your progression hostage until you sit there and do the busywork. Imagine prestiging in Cookie Clicker or any other similar idler, but you don't have a "Buy all" button for upgrades and buildings. The balance is rather poor at the time of writing this review. There are two wonders that let you pick a religion and government type. 99% of the time, you will just choose Islam and Socialism as they vomit out Science and will get you to the endgame buildings faster. As for the actual playable civilizations themselves, the Japanese are almost always recommended due to giving you lots of Science. You can't choose most civilizations, including Japanese, until you either pay up or wait for the free weekly Civ to cycle over. This leads into the endgame, where the focus is on building a French wonder that remains on the map and can give an increasingly-stronger buff after each rebirth, but only if you play and grind out a different Civ each time. The endgame loop basically turns into cycling through each Civ quickly to get this building maxed out, then swapping back and forth between two good Civs to farm Empire Value and game the trade system. Speaking of trades... The biggest pox upon this game is the player trade system. Once you realize that there are no prestige layers and the standard game loop starts feeling as repetitive as a desk job, you'll probably want to look at the player trading system. The trade map is a map of the real world, and you claim land tiles to get bonuses for your buildings, which can be handy if you are starting the game. Every time a trade is made through the Caravanserai, the game generates a path between the two players to calculate tariffs from each player in the path and a penalty based on how many water tiles are traversed. It's not a bad system by itself, but there are hordes of alt accounts that set their rates to max and mainly clog up South American coastlines and several other spots, making trades to/from a good portion of the map worthless. They never trade and only exist to take value away from people that want to trade. There's not even a way to do private player trades with their mains and there's no leaderboard, so I still don't know the purpose of this. Most alts happen to use randomly-generated names with a PRC flag, so this gives the moderators of the game an easy way to shut down valid criticism as "phobia". The alt owners also buy the DLC for each account just so they can claim even more tiles on the trade map, so that's probably the real reason why Fishpond refuses to change anything. The English chatroom ingame consists of mainly two things: discussions about the game and political posts that are worthy of Reddit Gold. Mods will allow the occasional [i] Two Minutes Hate [/i] against certain people or countries that they personally dislike, but will warn or mute anyone that argues back. One of these mods (I will not say who, but you probably already know if you've ever lurked in chat) has written several paragraphs under one of the recent negative Steam reviews for this game, basically trying to debunk a single point repeatedly while also saying "uhhh Fishpond says that there's no rule against paying for alts and making trading feel terrible, so why don't you do all that yourself:)". I recommend you sort by Most Helpful and look for that review if you want to learn more about the game, or if you don't believe that a mod would actually say that. Interested visitors to this game's Steam page are likely to see a mod bickering constantly with players and deferring every contention to the apathetic lead dev before even starting the game. This is radioactive behavior and would be addressed by any serious indie team. I know this game could be better with a few improvements, but it's never happening at this rate. If CivIdle ever adds building templates for easier reruns or a more unique prestige system that changes core gameplay, I'd be more positive about it and update the review. As it stands right now, it's way too involved to be a traditional idler, way too stripped down and basic to be anything like the Civilization games, and just too flawed to recommend.
Game tries to access location services for no reason and without telling me why. Too suspicious for me.
The in-game community is toxic, their help consists of chiding you for not having purchased the supporter pack, and then they suggest that the reason the game isn't working right is because you didn't purchase the supporter pack. Wow dudes, toxic.
If you enjoy civilization and idle games and you thought to yourself "Wonder what it would be like to watch my civilization's economy crash in real time because I forgot to prioritize feeding the workers that worked on my farms that feed my workers". Then look no further because trust me when you're starting out. There are going to be a lot of those moments.
This game should have a horizontal thumb. If you like idle games to be endless, with infinite re-births for tiny increments, and if you like it to be very complex, then this game is for you. If you wanna relax and unwind and if you love the feeling of "beating" it then I can not recommend it. There is also a feature that when you want to promote from offline player to online player then you lose everything. You begin from scratch again, which is sold as "security meassure" 👎 Jumping off the waggon was the right decision for me.
Idle game with multiplayer trading. Interesting at the beginning, but multiplayer aspect is poorly managed. Late game experience is not recommended. Drawbacks: - Flood of alt accounts to zone off map areas. Raised several times, but "it's a feature." (Some players have 5-7 accounts.) - In-game chat rules applied unevenly. Accounts may be muted without notice, and no indication of end date. Chinese chat is lightly moderated because the in-game mod doesn't read chinese.
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
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