
CITY WARS: TOKYO REIGN takes the customisation and strategy of a traditional CCG and introduces a dynamic battlefield where tactile mechanics and turn-based battling combine. Choose a FACTION, build a COMBAT CASE and take to the streets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
This game is worthy your attention. With a blend of old and new innovative concepts, there is a lot to discover right off the bat. Initially, "luck of the draw" dominates a bit until you develop more powerful cards and combos (especially those cards that modify the timeline dynamically during the play phase). Production quality is high, and I encountered only minor bugs (the odd card/charm effect here and there not firing); nothing unexpected for an Early Access game. As with any game trying something new, there is a risk of frustrating players who recognize some game elements but find them to work differently. Once you are able to get past that, this game is a blast and will find a permanent home in my collection.
There are fresh ideas here, getting ironed out as they go but VERY fresh feeling ideas here for how to work out the kinks in the card game genre with a focus on action, and less on the stress of deck building. The customization feels like it's coming along, and the strategies are there, but overall I would recommend this game if you want a slick, Early-Access offering with a ton of potential, and a decent amount of content already in the box.
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Hours played at review time, across 31 reviews with recorded playtime.
well City wars : Tokyo reign is some fresh air into deckbuilders games . took me 20hours to beat a run with my first character fully upgraded . Kinda hard at first tries but since I started to experiment with decks and figure out how to turn the rng in my favor that was really a great experience and there's still lot of space for improvements. the early access is clean , didn't encounter any major bugs who would have ruin the experience. The battlefield is absolutely cool , the gameplay really addictive! I recommend even at full price , taking risks into games and trying to innovate should always be rewarded especially when this is fun to play!
Abandonware. Game was looking really promising, but development stopped out of nowhere after version 0.3.1. Then suddenly they "left early access" at version 1.0.0. There were some patches after to fix some stuff, but there were so many other things that were supposed to be coming.
First, this game works great on the Steam Deck. Second, the game is a very innovative take on deck building. I enjoy playing it.
Fun. A different take on the Rogulike.
[h1]- Short review (will develop more later on) - [/h1] Great card game with (various) grids and items for pretty cool play (and replay). For this price (as of now it is -75% for few days again (until 20th june), it really is a steal ! The only thing I regret is that the 4 characters (actually, it's on early access) got all the same sort of same gun. It would have been nice if each have is own speciality (like 1 sniper, 1 gunner, 1 rocket launcher and 1...shotgunner ? or something like that ?). Also if I'm not wrong, all the 135 cards are the same for all characters...a bit sad. Maybe it will change in the future ? I have no idea to be honest... On another little note, the game is pretty hard (the first 2 districts get pretty easy after unlocking some utility, medical and training zone and cards/upgrade and all) but after that...also sometimes the rng is really not on your side with almost all events. So far I only experienced one stuck in a battle (but you got the option to flee (well not too much at the start (unlocking more with grinding), so that's fine, I guess ?). Oh and one other little thing, the music (by Mitch Mudrer) is a blast if you like syntwave and such.
I'm pretty disappointed. The game aesthetically looks great, but once you start playing the cracks begin to show. The AI is quite bad and makes the game unplayable. It's like the computer is not aware of the board state at all. It's a shame because if the developers actually spent time playing their own game in earnest they would have seen these issues immediately.
Le jeu a vraiment du potentiel et un gameplay qui sort du lot ! Passer par le tutoriel en premier si vous voulez comprendre les bases. Je trouve la vitesse de jeu un peu lente entre chaque phase, une option pour monter la vitesse aurais été apprécié.
This game is better than okay. I feel bad for the devs because they failed a third Kickstarter (they're pretty bad at those, sorry guys but it's true) and had to resort to early access to get this game out, but hey, it didn't turn out bad! The music is the best aspect, and the actual "playing cards on a track" mechanics are decent, but it has many other faults that keep it from being truly great. -Lacklustre enemy variety -Boring tutorials -Low impact for playing certain cards -Controls are finnicky, especially on the District map -Survival mode is a nice playground but doesn't earn you anything -No online multiplayer mode These are mostly problems they COULD have fixed during early access, but didn't. I don't blame them tho, the game has had an incredibly small playerbase before launch. This is mostly due to niche appeal and lack of marketing for a small team with no publisher. It does have positive aspects, though, and those are what make me still want to recommend it to people. +Presentation is strong, has a good aesthetic and character/card designs +Music by Mitch Murder is easily the best aspect of the whole game. Synthwave does very well for this cyberpunk feel. +Outplaying the AI is fun, even when they can be dumb sometimes. Card synergies feel good. +Matches are short so it's easy to pick up and play quickly. +District Run feels well-thought out and intuitive, even though the core gameplay can take a bit to properly get into. Overall, 6//10.
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