
A first-person action adventure, inspired by Arabian Nights, from senior BioShock developers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 828reviews | 78% | — | $349.5K |
| $19.99 | 161ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun and tiny game. You don't get those nowadays. There is something classic about it, it reminds me of the old games where you could fight in combat missions that were captivating and mandated you do it in one life, so your failure attempts are your learning experience. About the bad qualities: - It's a small game with few "boss battles" - The levels can feel repetiative - The game is too heavy for some pc's, even I could not run on my B580. The game is so broken that I'm not allowed to switch to lower res. The game looks like is lacking the detail textures, alto I set a medium settings... DONT DO DEVELOPMENT WITH UNREAL ENGINE!
还算能玩的肉鸽 就是地图设计的有点儿凌乱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Traditional Chinese, Spanish - Spain, Italian +2 more
| $19.99 |
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| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dull
CITY OF BRASS - купил случайно, еще давно, для выбивания карточек. Но вот недавно решил посмотреть на игру повнимательнее и она однозначно развлекает! В ней красивая картинка, очень удобное управление и разнообразные враги! Из минусов: игра хоть и не плохая, но в ней нет какой-то изюминки что-ли, которая заставляла бы в нее вернуться!
This game is fun from the start, when you have no idea what your doing, to the moment you really get used to the whip and mechanics. It's one of the few games where I actually use the environmental hazards against enemies because this game makes it feel cohesive and simple. Got this while it was on sale but in hindsight, it's worth it's full price. Overall, one of the best FPS roguelike game's I've played.
Гра має цікаву концепцію, але швидко втрачає свою привабливість. Управління здається незграбним, бойова система одноманітна, а генерація рівнів часто повторюється, що робить геймплей нудним. До того ж, баланс складності може викликати більше роздратування, ніж задоволення
Too slow and annoying. Why do you have "walk/slow down" on shift instead of some kind of dodge?
TL; DR: a solid rogue-like that, while outclassed amongst the best of the bunch, is unique and satisfying enough to have players keep coming back to play "just one more game". Pros: -unique, engaging, and at times stunning art direction -satisfying gameplay loop with interesting characters/class types and good risk/reward "wish" system (use a wish on the genie that disables traps as soon as you find one, trust me) -combat, while not wholly necessary (you can run past enemies every level if you possess the skill), is still fun and varied enough to be enjoyable learning the nuances with each character and their upgrades -while no in-game map, the "compass" that guides you to the exit is accurate enough to allow you to follow it blindly if you don't wish to explore Cons: -due to their mechanics most of the bosses can be cheesed; the first and final boss fights are the only two that can't be, and the other three are easily beaten from a safe distance well outside their "arenas" using the right character or throwable object -the movement is awkward at first, as if the devs originally wanted to make this with movement shooter capabilities but then nerfed player speed and responsiveness, and even once you get used to the dodge, whip, and traversal mechanics to blow through levels it never really feels "right" -while reskinning enemies to have more powerful variants in later levels is standard practice, the enemy variety is quite low overall and makes those later reskinned enemies feel like cheap inclusions instead of part of a balanced bestiary; especially when each set of levels only has one or two truly unique enemies -no in-game map with no real reason to explore each level; defeating enemies does not normally net you anything in-game, and collecting gold is only important in effecting if you can buy equipment/upgrades from the genie "shops" that are scattered in each level...while combat and gold do factor into your post-death XP gain, gaining levels only rewards you with the occasional character and meager equipment unlocks, so the mechanic is more a cumulative score rather than character improvement Overall, this rogue-like possesses a unique hook, solid execution, and great art direction. Is this amongst the best in the genre? No. Does it possess the almost addictive ability to have you keep playing past when you should? Yes. Buy this on sale if you're skeptical of its staying power in your library, but especially with the soundtrack combo I think it worth a full-price purchase.
прикольно
o dev deveria ter jogado mais dark messiah movimentação dura armas muito lentas criatividade de um idoso com alzheimer na idade media, power ups genericos, armas legais porém LENTAS e os cara decidiram floodar armadilha em todo jogo, chega a ser mais dificil PREVER onde tem amardilha do que realmente matar os inimigos o GRAPPLING HOOK É LENTO, COMO PODE???? UM UTENSILIO UNICAMENTE DE MOVIMENTAÇÃO É DURO E PARECE QUE VOCÊ TA NA LUA????? POR QUE DIABOS A GRAVIDADE É TÃO BAIXA?? TUDO É LENTO. eu nao gosto disso, não é minha praia. se alguem criar um mod de movimentação gold src e colocar um machado, eu volto a jogar.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $903.4K | 2.9K | 88% | $14.99 | |
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| $208.2K | 692 | 63% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $349.6K | 847 | 91% | $10.49 | |
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| $349.3K | 1K | 94% | $14.99 | |
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| $348.9K | 424 | 75% | $14.99 |