
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 93% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly an amazing story and game
i'd rather be a citizen sleeper than a citizen WOKEr (liberals)
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 36.2K | 71% | $5.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 8.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $67.5K | 175 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.7K | 2.9K | 79% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #72 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
space disco elysium ahh 👍🔥
good writing but shallow for a game
不错的科幻剧情,每个角色都有自己的特点,每一次的分别抉择都让我难以决定,但游戏性后期操作重复度过高,有些繁琐拖沓影响体验。
Recommending this one but with caveats: What 'Narrative RPG' seems to mean in this context is: visual novel + efficiency exercise. As the player you make choices about how to spend each day, who to talk with, who to help, etc, but the 'meat' of the game is all about maximizing resource conversions. Each day you can have a maximum of 5 "dice" (these represent the 'condition' of your body; i.e., how much you can do before resting). In Citizen Sleeper, you always want: the most dice, the best rolls on the dice, the maximum possible rewards for each action, etc. You want to extract the most money, find the most efficient ways to restore your energy & maintain your condition, obtain items cheaply, complete quests quickly and without bottlenecking them, choose the right skills and stat bonuses in the right order, etc. It feels like a Eurogame (boardgame) vaguely intertwined with the 'roleplaying' style of Disco Elysium. The more time I spent with it, the less interesting I found the dice-based actions and resource management. For me, it was hard not to compare this experience to Roadwarden (released the same year), which features better worldbuilding, more difficult decisions, much stronger characters & writing, and more satisfying depth and resource-management / survival-scrounging.
[h1]대사가 너무 많아[/h1] 스토리게임 좋아하는 편이고 디스코 엘리시움도 재밌게 플레이했었다. 평가도 좋길래 해봤지만 실망. 처음에는 그나마 흥미롭게 읽다가 연출이랄게 거의 없는데 대사가 많고 급박한 전개들도 거의 없어서 그냥 소설책을 읽는 느낌이다. 그리고 최악인 급 마무리 엔딩. 밸런스적인 부분도 결국에는 모든 스킬을 찍고 모든 행동과 모든 선택을 할 수 있는 큰 틀은 전부 경험 할 수 있기에 분기점이 그렇게 의미가 있나 싶은 지점들이 많다. [i]8시간 플레이[/i]
maneiro
Beautiful game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.