
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting narrative, excellent music, art, and interface.
William Gibson would be proud.
lmao the sleeper looks like the many variations of sans undertale. otherwise, i enjoyed it mostly because i like the setting and the premise
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wonderful art and the world building is cool but the gameplay is very dull. RNG dice mechanics to accomplish tasks. you start the game in bad shape and my character was in a real bad way after the very first day cycle. id pick this up as a graphic novel though
Lo mejor que puedo decir es que está muy bien escrito.
total ♥♥♥♥♥
I really wanted to enjoy this game. I'm a huge fan of Disco Elysium, and I was genuinely drawn to the sci-fi, cyberpunk-like setting that Citizen Sleeper offers. Unfortunately, the lack of meaningful gameplay and animations, combined with large amounts of unvoiced dialogue and minimal music, made the experience feel more like reading than playing. While the game does include dialogue choices, they rarely seem to have a real impact. In the end, it felt like a good book, but not a great game.
An extremely good game, one of the best on Steam.
i find this game to be quite nice and melancoly at time. the gameplay is simple and easy to understand so anyone can easily play it. the story is very good and well written for each of of their character. The graphic and art are quite good in my opinion as we are able to see the station itself and each character are well drawn between one another. The game offer multiple ways to end the game and it is up to you to choose it or not. I heard Citizen Sleeper 2 is out so i cant wait try that one out.
My review time is for a completionist playthrough (all achievements plus doing the postgame quests), plus doing a few short playthroughs for achievements, minus 6 hours because I accidently left it running overnight and another hour or so for when I tried the game a while ago and it didn't click. Once it clicked it really clicked! I thoroughly enjoyed it. I initially played on Steam Deck on my first playthrough where it didn't click, and having played on keyboard and mouse I highly recommend that. The controller scheme is not bad, it just feels really nice to sit back and play with keyboard and mouse. I had no idea you could rotate the station for hours as I was playing it without using the keyboard at all. Extremely accessible, played with basically just mouse, no button remapping to my mouse buttons of anything. Somehow it did not feel shallow despite simple controls. The UI reminded me a lot of Disco Elysium and the character art was really nice, I really liked the little bit of portrait variety, like characters having different portraits in low gravity. Huge variety of characters and their art is related to their story sometimes. My favourite storyline was Lem and Mina. I missed them for a looong time as their quest chain wasn't near where I tended to hang around. I shed a small tear for one of their endings, the one I considered canon for my playthrough, which is my metric for games deserving a good review lol. Getting all of the achievements for them was very annoying though. [spoiler]You cannot get the achievement for going off on the colony ship alone if you help them, you have to completely ignore them. If you babysit Mina you only get the option to destroy all of the passes or give them the passes, not to just keep one yours and destroy theirs. This feels like a tuning issue as it is a feasible thing you could do and I had to waste time on two additional playthroughs because of the lack of an autosave system and because I couldn't figure out what the issue was.[/spoiler] The game gave you a lot of other chances to go back on decisions so it felt weird that this part of their questline was all or nothing for no reason. I understand not wanting people to save scum, but it felt punishing for no reason for just this one questline. I also really liked Ankhita's questline. I didn't see it going in an interesting direction, but it did, and I really liked that. I like that her questline crossed over with Bliss's questline, it felt like being a child and seeing your teacher at the supermarket when their questlines crossed over. i liked that there was no pros to feeding the stray. I would have liked to see the portrait more than once though. I was not a fan of the very endgame quests, maybe because I'm pretty achievement focused and it didn't have any. It was decent, I really liked Peake, they were one of my favourite characters, but it didn't hit for me for some reason.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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