
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Much like the original. It can be challenging but pushing through makes it worth while. Only play when you have the mental space to read and appreciate the story.
This game has captured my soul. The first game was a beautiful exploration of a dystopia. One where the corporate powers had — as is common in sci-fi — wormed their tendrils between the stars. The connections between lightyears were powered by transactions and the labour of those who deserved more. From this, you awake. A Sleeper. A product of distilled greed. To take a human life and turn it into a commodity. But that part of you that is human, that is sapient, refused to remain a product. Like the first game, you awake on the run. Not quite the same, but similar. Like the first game, you stumble your way through a world that knows more about you than you do, and your blind actions send ripples through the world in kind. But unlike the first game, you are not as trapped as you were. Companions find you quickly, and from the very beginning — even before you make a choice — you have a friend. You find many friends, some who stay and some who don't, but they shape you. By the end of it all, you are something touched by the world you have wandered through. Something whole. Not quite human nor machine, but certainly both. My only complaint is that it ended. I wanted to be immersed in this world forever. But a good story knows when to end, and my bitterness proves that this is still true. While I hope there are more stories from this universe, this is a great place to stop if not. Pick this up, please. It's worth the full price.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 250 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chrew
I love the balance of story and atmosphere. Deep feelings that sneak up on you. I prefer using a controller but the mouse works too. Relaxing to play in the dark while trying to unwind, even though you want to keep playing rather than sleep.
I personally liked the first one better but Citizen Sleeper 2 is a banger nonetheless.
肉鸽风格的赛博朋克文字冒险 9/10 剧情挺吸引人的,和第 1 部不相关,看情况应该会有第 3 部 全成就需要二周目,内容蛮多的
Incredible
Awesome sequel to an excellent game.
Great game with a nice dice mechanic and some builds that are interesting. The whole system of assigning dice to actions, managing stress, and working around bad rolls gives it a tabletop feel that you just don’t see much in games anymore. It feels genuinely different without being complicated for the sake of it. Some elements of the story were a little too woke for me, with a lot of pronouns being thrown around, but it never completely overshadowed the narrative. I also never played the first Citizen Sleeper, so there were definitely moments where I felt like I was missing some exposition or history that the game assumed I already understood. The writing itself is strong and explores some interesting ideas around identity, freedom, purpose, exploitation, friendship, and what makes someone a person. Just know that this is a very read heavy game. If you don’t enjoy sitting with a lot of dialogue and narrative text, this probably isn’t for you. The soundtrack was one of my favorite surprises. It fits the atmosphere incredibly well, and I ended up liking the artist enough that I started listening to the soundtrack outside of the game. It gives the whole experience this lonely, futuristic, slightly melancholic tone that works perfectly. It’s also relatively short, which I mean as a compliment. It tells its story, gives the mechanics enough time to develop, and gets out before they become repetitive. Finished the entire thing on Steam Deck, which feels like the perfect way to play it. 7/10.
yuppppp still got it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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