
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game. It nicely builds on the previous game with new mechanics, although I think ultimately it feels slightly shorter and more parallel than the previous - here I felt less of the pressure of capitalism to survive, and the climax was slightly anticlimactic. Nevertheless, solidly worth my time and money and I would recommend to anyone who enjoyed the first installment. 7/10
Great game. Similar to the first but you explore an asteriod belt instead of staying on the same space station. Your dice can also break if you accumulate too much stress from negative outcomes. I played thru 100% of the missions and didn't face much of any challenge. I had tons of resources left over by the end. There is also a push system ability but I maybe used it once in the game. It's just not needed and may hurt you more than help you to use it. There is a similar story where a guy is chasing you like in the first game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just finished my second playthrough of the game (originally played it on xbox) and it still emotionally messed with me at the end, I wish there could be an infinite amount of both the citizen sleeper games so you never really had to leave the experiences, but after pacing around talking to myself for an actual real life hour, I managed to get the pit in my stomach to loosen a bit, I desperately want more from this universe ,but I don't know how they could do a third game, I deeply recommend both games and wish they lasted longer, but you can only pour emotion and feeling into a finite thing, you can't make these games last forever, and that a sad, painful thing.
A rather larger increase in scope than I expected for a sequel! You're still just a small part of a large, messy world just like in the original, but the extra freedom - and at times, extra pressure - make for a refreshingly different experience. That said, there are some part of the game that seem a little less polished than others; For the most glaring one, Machinist is just by far and away the most reliable class in terms of ensuring positive outcomes and avoiding stress and the die breakage that comes with it. If a Contract focuses on stats that you're spec'd into, you can do most of the heavy lifting, rendering your choice in crewmates to bring along kind of irrelevant unless you like to see their dialogue. And on that topic, it feels like almost all of the early-mid game Contracts focus on Interfacing or Engineering to some degree. I get that this is a game about living in a grungy, constantly deteriorating system thats only being held together by lots of scrap and elbow grease, but it makes you feel pretty worthless in the early high-risk Contracts when you can't reliably open doors or scan computers. Others have mentioned it as well, but just like in the first, the Sleeper feels strangely meek and detached for, you know, a person on the run. I was fine with it in the original because keeping your head down makes enough sense when you're just trying to make ends meet and find a way off the station, but for a story where you're being hunted down and doing whatever it takes to survive and possibly get revenge, it would have been nice to see the Sleeper get some grit. You can take some catty tones with people, but because of the nature of the story segments, you mostly just get one or two lines in response to whatever you said, and then the story continues on. It is nice that you get to make actual decisions in story segments now instead of just being talked at - What crew to take on, ways to approach certain problems, and sometimes there are actual dice rolls in - but it still feels like, in terms of narrative characterization at least, that there's some sort of disconnect between your choices and the Sleeper. I like this game, and I like this world and some of the ways the mechanics work out, but if I could, I would probably give it a 'mixed' rather than a positive. Also dear god, everyone winks *so much,* it's kind of obnoxious.
肉鸽风格的赛博朋克文字冒险 9/10 剧情挺吸引人的,和第 1 部不相关,看情况应该会有第 3 部 全成就需要二周目,内容蛮多的
At first i was a little reluctant to try it but i immediately fell into it. this experience was utterly amazing. it was a great enjoyment, with tons of different ways the story could go
Ottimo seguito del primo, mantiene bene i suoi punti di forza e riesce ad integrare bene le nuove meccaniche. Ha un atmosfera un po meno misteriosa del primo ma ben incentrata sullo sviluppo delle interazioni crescita dei personaggi secondari e comprimari. Purtroppo in giochi con una presenza di testo talmente elevata l'assenza della lingua italiana si fa sentire dopo un paio di ore di gioco, ma è comprensibile da un indie che non sia stato prioritario settorializzare anche questa lingua tra le varie disponibili...un peccato ma avrebbe aiutato. Le nuove classi RPG aggiungono profondità, ma il loop core (lancio dei dadi -> assegnazione ai task -> gestione risorse) rimane molto simile al predecessore. Chi cercava un cambiamento radicale nelle meccaniche di gioco potrebbe percepire il titolo come un'espansione del primo gioco piuttosto che un nuovo titolo. Detto questo non ha veri difetti se non questi piccoli inciampi dettati da scelte di designe più che da problemi tecnici quindi per gli amanti del genere o banalmente per chi ha già giocato il primo rimane una scelta valida e un ottimo titolo.
good game, soundtrack and art are lovely
太空歌剧,但感觉比起一代差了些意思
A great follow up to one of my favourites, brings back some old characters and stories and has new mechanics to play with.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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