
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $861.1K — a different platform, not this one.
Rendered in rich detail, four of the world’s greatest cities - Vienna, Helsinki, Berlin, and Amsterdam - await the steady hand of a planner to manage their transportation needs in Cities in Motion. Overseeing the changing needs of people from 1920 to 2020, it’s up to you to manage everything from buses, trams and subway trains to maximize profits while pleasing commuters. Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam Engage in a campaign with 12 scenarios, as well as a sandbox mode where all campaign cities are playable Experience realistic 3D graphics with more than 100 unique, highly detailed buildings Use the advanced map editor to create your own cities Play through 100 years of transportation history throughout four eras spanning from 1920 to 2020 Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view Experience a real-time city and traffic simulator as each location's bustling population commutes between their homes, jobs, and leisure sites
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.99−75% | 65ratings | 68% | — | not modelled |
| $19.99 | 1.1Kreviews | 77% | — | $861.1K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 65 | 82% | $1.49 | |
| — | 267 | 88% | $3.39 | |
| — | 127 | 74% | $4.49 | |
| — | 120 | 82% | $9.99 | |
| — | 176 | 84% | $9.99 | |
| — | 247 | 84% | $1.49 |