
A mature take on Cinderella that's all about player choices and breaking the classic fairy tale in any way you like.
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 795reviews | 87% | — | $283.1K |
| $5.99−70% | 61ratings | 82% | — | not modelled | |
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It ran well and the story was fine. It wasn't too memorable, but I didn't regret the purchase.
В целом игра выполнена достаточно компетентно и оставляет приятные впечатления, но не стоит возлагать на игру очень большие надежды. Кроме текста и не очень частых выборов в игре геймплея никакого нет, да и выборы в некоторых местах как будто напрашивались, но их нет. Визульный стиль хоть и приятный, но локаций очень мало. Текст по большей части написан неплохо, иногда попадается что то интересное и персонажам пытаются придать глубины, но местами он выглядит несколько натянуто и не к месту и некоторые выводы герое выглядят не очень обоснованными. Но в целом интересное прочтение старинной истории с помощью современных технологий.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| 56ratings |
| 80% |
| — |
| not modelled |
| $19.99 | 37ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little VN. Hand drawn art. Nice soundtrack. A little on the shorter side, my first run took about three hours, although there are a number of different endings, and variations within each path. I quite liked it, but considering the runtime, i think the price tag is a bit steep. Ran well. Had no bugs, glitches, or crashes.
Jogue como a Cinderela nesta visual novel curtinha e escolha seu destino para ser desde uma garota sonhadora até uma completa fdp. Com várias possibilidades e finais, o jogo foca nas mulheres da história e o que as levou a serem como são. Artes maravilhosas e ost linda
A fun game but the UI makes it so you can't screenshot when you get all trophies/clear all routes + the skipping goes on for a LONG long time, rather than cuttng to the next scene where there's fresh dialogue, also the rollback function is really slow and limited by the flowers (i think that's what it is) meaning you can't roll back past decisions/certain scenes, if that's not the case somehow then it's flawed all the same bc it's hard to use (rolling back with the mouse means no control, rolling back with the up key means you have to do it basically one sentence at a time). Considering how much replaying is necessary to get medals/get all ending variations the skipping being so time consuming is pretty unforgiveable. There's also the fact that while I really enjoyed the changes you can make to the mc's character with your choices, you're pretty much left to guess (based on past experience with multiple replays) which choice does what + the mystery of what exactly happened to her mother to make the friends she did or get killed by the fairy (and what exactly the fairy's price in any of the routes is) never really gets resolved or explained and you only have a very limited amount of time to spend with any of the love interests, this is forgiveable with the prince who it makes sense for story reasons is hard to meet with but the other two? Eh. I do enjoy it though! I mean I unlocked all endings even after getting the medals and I wouldn't have bothered if the game wasn't fun (provided you were succeeding in unlocking a new bit of dialogue for example), the arts great, there's a sincere attempt to make the characters complex in their motivations and ideals (except for the fairy and ghete and the handyman dude who taunts them for ... reasons???) and I appreciated the themes of fate vs autonomy and understanding vs ruthlessness. Wish I could leave a mixed review instead of a negative or positive. One thing that would've been really fun would be if you could romance ghete or the fairy. Or maybe get your relationship good enough with your sisters to run away all three of you instead of just doing it alone.
Cinders is a gorgeous visual novel that reimagines the Cinderella story with real depth and agency — the animated backgrounds, sparkling text effects, and sweeping soundtrack make every playthrough a pleasure to experience. What sets it apart is how your choices genuinely shape Cinders' personality and fate, with a branching symbol appearing whenever a past decision alters the story, which kept me constantly engaged and invested. The characters, especially the stepmother and stepsisters, are far more nuanced than their fairy tale counterparts, giving the story a grounded, almost modern emotional weight. My only real gripes are that the dialogue can occasionally veer into preachy territory and the romance options feel a bit thin, and the $20 price tag is steep for a game you can finish in a few hours — definitely wait for a sale. That said, if you catch it at a discount and enjoy story-driven games, this is one of the best visual novels you'll find outside of the anime genre.
ive played this game for years, bought it just recently for myself. stunning visuals, great story, and amazing branching.
This is really addictive... so, it's a visual novel. You play as Cinders, an orphan now that her father has passed after remarrying a cruel woman named Carmosa after Cinders' mom died in childbirth. Carmosa brought her two daughters into the marriage: Sophia and Gloria. Gloria is the elder, bent on imitating her mother until gaining her approval. Sophia is the bookish and surly younger daughter. Cinders, being relegated to the life of a servant, has to do fetch quests for both her step sisters and her step-mother as well. One day, thinks take a turn and Cinders decides to change her fate. She begins trying to figure out what Carmosa's deal is and the secrets she's hiding. Likewise, Cinders has the option of wooing several dudes (this was 2016... I will try to be less severe): Tobias, the childhood friend turned merchant who works the store; Perrault, the captain of the guard who is on his way out now that there's no war on any longer; or the Prince... whatever his name was. There are several options for endings: fairytale, Cinders becomes queen (with various types based on advisors and lovers chosen); traveler, Cinders hits the road either solo or with a man or Madame Ghede (a potentially problematic racial stereotype and known in the town as a witch despite having knowledge of magic and little else); independent, Cinders gains control of her estate once more and the specifics depend on family relations alongside her lover. There is another ending... but I'm not going to spoil that one. You get different blurbs at the end of each path depending on what you choose and who you chose. I did not go through all paths, but I did 100% 3/4 of them because you get to replay variants from the "Rewards" screen with different combos when this happens. Obviously, the crux of the story is Cinders goes to the ball to try and woo the prince. Since this is a more modern retelling of the story, the ball is a masquerade ball. Cinders has options at the end regarding help to get to the ball: either a mysterious power in the lake, or Madame Ghede. Your dress is pale if you go with the lake power and it is darker violet if you go with Ghede. In the ending slides, the dress changes color depending on Cinders' personality and even cut. However, I do wish that the dress had been colored in accordance with those slides in game as well, but it's a nitpick on my part. You can also develop relationships with your step-sisters and step-mother. There are a lot of variants for a visual novel. This is even arguably full of more variety than some bigger name RPG's on the market now... and obviously some endings are the "better" ones than others, but part of the fun is poking around in this. I did get my own ending first before I resorted to guides for other endings... I think it's best to do that first. The art is gorgeous. I do question why she's named Cinders, allegedly b/c of her hair color matching cinders in the fireplace, but those would be embers... eh, it's fine. I liked the reference with Perrault, heh. Only thing I do wish control wise is that we could have a skip dialogue to the choice tree option. Some mobile games have that feature for replayability and I wish this one did too, as it would make replays less of a slog. I still recommend this game, though. Great on the choices.
This game was surprisingly refreshing, I would recommend this game if you like choice-based visual novels. This is not the Disney version of Cinderella, it's much more fascinating. I'm looking forward to giving it a second go to see an alternative outcome sometime in the near future.
Such a gem of a game, the art and storytelling is fantastic! <3
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