
A rich and challenging physics-based puzzle /logic /construction /programming game! Master ballistics, fluid mechanics, thermodynamics, chemical and nuclear reactions, use automation bricks, build structures, machines, vehicles, produce power, solve puzzles, pierce the fog and defeat CHR$!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was initially hoping to get further into this and have more to base my review impressions on, but I seem to have moved on because I can't focus on anything anymore and I don't want to just let it go unreviewed when it's such a criminally overlooked game. I can guarantee this up front: if you manage to get anywhere in it, it's one of those games that you'll never forget. I'm not even sure how to categorize it, as it seems to shift almost between entire genres on a level-by-level basis while retaining the same simple tile-based presentation. You gradually unlock more and more mechanics to keep track of -- which then may or may not be relevant on any given level, and seemingly every time you think the bag of tricks [i]must[/i] have run dry by now, no, it really hasn't. It vaguely conjures memories of old games like Boulderdash, Chip's Challenge, DROD, or even Widget Workshop, while also being not really like any of those. It almost feels like a spoiler to even discuss half of the game's mechanics because of how far out of left field they are, but in the broadest terms I can possibly use, there will be levels focused around exploration, physics puzzles, movement puzzles, logistical puzzles, resource management, and sometimes rather in-depth construction. It has its warts; some very uneven difficulty progression at times, SFX and graphical tiles that are authentically retro to a sensory-assaulting fault (you'll want to find the hotkey for the alternative tiles ASAP if you value your retinas), and some levels that require a frustrating degree of specificity to get the at-times finicky physics to behave. But I'd call it worth double the asking price, let alone if you happen to find it on sale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Italian, Greek, Polish, Romanian +4 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est impressionnant. Une des plus grande qualité de ce jeux c'est de rappeler qu'il n'y a aucune limite ou règle à la créativité. Même si j'ai fait mes classes sur le Vic20 et le C64, la nostalgie est la même. Le niveau de difficulté est élevé et ce jeu ne me fait pas des vacances entre deux parties de Noïta. La musique est incroyable tout autant que l'interface. Chapeau bas aux maestros. ╔╩╦╠═╬... Le level design est génialisime.
称得上神作了。物理沙盘与谜题的绝佳结合,很对我的胃口。 各种机制依次展现,玩起来非常有成就感。 (不过有些提示有点太废话了)
A brain-melting yet fun puzzle game about building and mining. I have only just gotten into the actual game (The level after the introductory levels) and I love it so far. My criticism for this has been squashed. All I need to do now is get good and complete this game (My brain aches). Overall, 9/10 for this charming puzzle game.
Remember those games you played as a kind back in the early 90s in computer class? This game is the grown up version and incredibly fun. As always simple rules chained together can form complex behavior and learning those rules is enjoyable. Couple the fact that there are no guides to instantly solve the puzzles gives it that early 2000s feeling of solving the challenge on your own.
너무 불친절함
neat
My beef with the game is that it looks like broadcast teletext, but it was made in Godot Engine. So the developer freely choose the visual abomination. The puzzles are a hit or miss, but great fun for the first hour.
some of the levels are definetly way too hard (i am probably never going to get past level 38) it's definetly a good game though.
oooooooooooneeeeeeeeeeeeeeeeeeeeeefoooooooooouuuuuuuurrrrrrrrrrrrrrrthreeeeeeeeeeeeeeeee
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $330K | 469 | 89% | $19.99 | |
| $35.1K | 150 | 87% | $6.99 | |
| $535.6K | 720 | 92% | $19.99 | |
| $257.1K | 2.2K | 79% | $4.99 | |
| $85.9K | 180 | 87% | $5.99 | |
| $78.1K | 1.7K | 94% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21K | 142 | 95% | $6.99 | |
| $21K | 121 | 91% | $4.99 | |
| $21K | 119 | 75% | $7.99 | |
| $21K | 328 | 62% | $2.99 | |
| $21K | 253 | 97% | $1.99 | |
| $21K | 212 | 49% | $5.99 |