
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo tem uma premissa bem interessante e consegue se destacar em alguns aspectos quando comparado a outros simuladores. A história é completamente viajada e cômica, chegando a me lembrar de High on Life, só que bem menos psicodélica e alucinógena. A gameplay e a exploração também funcionam bem, principalmente pela sensação de progressão, que recompensa quem se prepara e explora o mapa com atenção. Alguns elementos acabam ficando um pouco ofuscados pelos objetivos principais, como os diferentes pratos de comida (isso após você craftar eles 1 vez para trocar por iscas) e até a possibilidade de decorar a casa. Inclusive, quase não percebi o pequeno ícone literalmente no chão da casa que indicava essa função. Durante boa parte do jogo eu estava muito mais interessado em explorar, encontrar NPCs, descobrir pilares de pedra e outras coisas espalhadas pelo mapa. A construção da base também merece uma menção, apesar de ser importante deixar claro que não existe liberdade para construir como quiser, o jogo fornece a blueprint e você apenas completa a construção. Em relação à trilha sonora, para mim ela é praticamente inexistente ou, no mínimo, pouco memorável, já que não consigo lembrar de nenhuma música específica. Os efeitos sonoros, por outro lado, são decentes e cumprem o papel. No geral, acho que Chop Chop Inc. tem um preço justo para a quantidade de gameplay que oferece, principalmente se você gosta de repetitividade, exploração e progressão. Eu levei 13,7 horas para fazer 100%, e nesse ponto tive a impressão de que o jogo acabou se alongando um pouco mais do que deveria. Mas isso é uma situação bem específica, afinal, só uma minoria tem essa condiçãozinha especial de querer fazer 100% em praticamente todo jogo. Se você não liga para isso, provavelmente vai terminar a história bem antes e talvez nem tenha essa sensação de que o jogo demorou um pouco mais para acabar. Ainda assim, acho válido comentar, porque quando estou avaliando também a experiência de chegar ao 100%, considero importante que o jogo continue interessante até o final. No geral, é uma experiência divertida, com uma boa premissa, exploração agradável e uma progressão que recompensa quem se dedica a conhecer o mundo. 7.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это без преувеличения шедевр!
I loved the experience initially, however the gameplay loop gets dull, its just chopping trees over and over again with the crafting side eventually being automated. so you just chop trees for hours and thats it.
misja z znalezieniem skrzyni na plaży zbugowana bo otworzyłem ją wcześniej niż dostałem misje i teraz nie moge zakończyć tej misji
Muy entretenido. Tiene un montón de sorpresas y diferentes misiones que lo hace muy ameno.
Je me suis bien amusé ! Un peu plus redondant à la fin pour le platine.
Прикольно
Love this game I've have such a great time playing it the only problem I'm having is with the automated furniture maker when i go to make something to advance the story it shoots them out of the map instead of in the collection container so i waste my time and resources, is there a fix coming if not what's the solution.
Dieses Spiel ist ein absoluter Volltreffer. Die Mechaniken sind wahnsinnig cool umgesetzt und der Humor ist so genau mein Fall, dass ich das ganze Ding innerhalb von ein paar Tagen komplett durchgesuchtet habe. Man kann sich wunderbar durch die Story lachen, aber wer sich hier alle Achievements holen will, muss sich warm anziehen – die Rätsel dafür fordern richtig Hirnschmalz! Eine klare Kaufempfehlung für alle, die gerne lachen und rätseln. Aber seid gewarnt: Hütet euch vor den Enten! Sie sind nicht das, was sie zu sein scheinen...
This game is so much fun! Characters, questline, even the most subtle detail! There's a joke or a pun hidden everywhere...oh and it's also so cozy to play
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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