
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a fun game and still developing new updates. Also the discord and the people in it are very helpfull.
I like this game, a lot. It's such a fair price for the amount of content. I love the hidden secrets (they're everywhere). Not worrying about inventory, weight, quantity is sooo nice. No time limits. I experienced zero bugs in my entire game play. Performance was buttery smooth. There are some things I would personally change, or remove: Stamina feels pointless, only good for sprinting, which is canceled out by sprint jumping continuously, which I do in every game that lets me. I'd rather see it gone completely (But better than having too little stamina). You get to a point where upgrading your axes is almost pointless, I wish it got to a point where I could just 1-shot a tree, including the stump, and maybe followed by an auto collect. Upgrading them now is just to say you did it. The beginning to mid-game the flow feels so perfect. Enough to do, easy enough, and still fun. But late game with some of these mission is a little too grindy. Even with the automated crafters. The automated furniture crafter is rarely useful, considering you need different types of woods, plus parts like bars/screws/nails. And you can only auto-chop one type of tree at a time. It's extremely faster to do it yourself, even at large batch orders however... I thought this game was going to be mostly kind of like running a furniture shop, to sell and craft, but, the only time I'm crafting furniture is for missions only. And honestly, crafting furniture was simply not fun. I personally did not enjoying the assembly process mechanics. Pick up a little piece, rotate the whole thing, using scroll wheel, to fit a little piece in, and then do the other 10+ parts all for one piece. It took way too much time for a piece, and simply not worth it to sit there and craft the more expensive items. I would have liked to be able to build and place my buildings/machines anywhere, it saves me time from going to look at what I need to build, run to the saw, run to the furnace, run to the trees, etc etc. It needed to be closer together. A search/category section for inventory would have helped a lot, same with furniture. Took me while to find out I had to "craft" the chocolate pickles, and not make them with the other foods. Trying to see if I have metal logs, in my saturated mess of an inventory took me forever (and metal half logs looks different then birch for example) and most times I would think I had 0 when i did). Gardening, crafting foods, gathering eggs feels pointless. The strength boost was not really worth the effort (only time it came in handy was so I can pick up the [spoiler]cannon[/spoiler]). You can't even sell foods for a profit at all. So I never used it after trying it once. I wish the lab didn't spoil what trees I was going to find early on, I like to be surprised. Maybe having them "undiscovered" until you chop your first one. Fall damage was a little annoying from even not so high up for this style of game. No death penalty, so sometimes it was easier to just end it all, to quickly respawn, faster than running to a teleporter, more fun than pressing respawn. When building at a sign, I thought I had to drag all the items I needed over, then press build. But as long as I had the items, I could have simply pressed build without moving items over, took me too long to figure out. Taking away an inventory from those build signs would have made it easier. I was going to 100% this game. But the grind late game made me give up. It's do-able, but it isn't fun at that point. I would love to see major future update/DLC or improvements happen to this game. But until then I'll probably call it satisfied, and stop here. Regardless. For the price, the content, the story, the humor, this game was amazing. I thought it was going to be a cheap time-killer simulator that saturated the steam market but no, I saw the hidden [spoiler]Dev Room[/spoiler] and you guy put some heart and soul into this game. I recommend it 110%.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got shot at by a cannibalistic duck with a shotgun. and chopped down metal trees. 10/10
If "chopping trees" as an activity in an of itself sounds appealing to you, this game is for you
Great game, thank you to the Devs. One thing I noticed is Bober never had any missions for me. Kind of odd but I didn't care.
Fun game! It has some interesting and fun mechanics. I'd say its worth the price. I recommend it.👍
Nach mittlerweile 18 Stunden bin ich immer noch begeistert von Chop Chop Inc. 😂 Ich liebe einfach die ganzen Easter Eggs und Anspielungen auf Filme, Serien und die Popkultur. Man läuft durch die Gegend und entdeckt ständig irgendwelche kleinen Details, bei denen man sich denkt: „Nein… das haben die jetzt nicht wirklich eingebaut.“ 😂 Genau diese ganzen Kleinigkeiten machen für mich einen riesigen Teil des Charmes aus. Ich habe definitiv noch lange nicht alles entdeckt und freue mich schon darauf, herauszufinden, was die Entwickler noch alles versteckt haben. 18 Stunden drin und immer noch am Entdecken – genau so muss ein Spiel für mich sein. ❤️ Klare Empfehlung! 👍
I played the demo before the release and it captivated me with its wacky style and energy; I can highly recommend the full game, but try the demo first. Some people bounce off the very same style and energy. At its core, the game is a bit of a grind: chop trees, assemble something, sell it, and repeat. But in fact, there are so many side quests and so many places to explore you'll definitely get your money's worth just discovering the funny world the developers put together. Highly recommended, especially for a chill evening winding down from work. No time pressure, no quick-time events, just enjoy. Pro tip: get your strength up as soon as you can to the point where you can pick up a whole log. It really saves a lot of time not having to wait for the tree to fall. Does that sound ridiculous? It is! But in the best way.
Normally games like this I'll spend a couple hours on. and once I stop playing after that first session I put it down and dont go back even if I liked it. for no reason I had an itch to complete this one. I enjoyed it. chilled no stress. a few little comedic things. DUCKS ARE EVIL
I love this game its full of fun goofy stuff that makes no sense but its great.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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