
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay game but very bare bones game got it cheap from a bundle so happy with what paid for it but could of been much better game with some more work on it.
76块说实话性价比并不高,可玩性一般,但我是1折买的那还能说什么呢(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Charles
stupid game
Choo-Choo Charles stands out because it takes a very simple idea—"what if Thomas the Tank Engine was a giant man-eating spider?"—and builds an entire game around it with surprising confidence. It's not universally considered a masterpiece, but it became a cult favourite for several reasons. What makes it so memorable 1. An instantly iconic villain Charles is one of those monsters you recognize immediately. The combination of a steam locomotive, spider legs, and a creepy face is bizarre enough to be funny, but also genuinely unsettling. That unique design made the game go viral long before many people played it. 2. Constant tension Unlike many horror games where you explore buildings, you're often riding your own train across an island. At almost any moment, Charles can appear on the tracks behind you. Hearing the whistle and seeing him gaining on you creates a unique kind of suspense. 3. The train progression is satisfying You collect scrap to upgrade: -Speed -Armor -Damage This creates a rewarding gameplay loop where each trip lets you venture a little farther from safety. 4. Open-world structure Instead of a linear horror experience, you're free to explore the island, meet eccentric NPCs, complete missions, and choose your route. It feels like a small sandbox where you're constantly balancing risk and reward. 5. Horror mixed with humour The premise is so absurd that it never becomes relentlessly oppressive. It manages to be: -Creepy -Funny -Exciting That combination appeals to a much wider audience than pure psychological horror. Why it became such a viral hit The game was developed primarily by a single developer, Gavin Eisenbeisz. People were impressed that one person created: -An open-world map -Train combat -AI enemy encounters -Voice acting and quests -A memorable monster That "solo developer" story generated a lot of goodwill. It also became hugely popular with YouTubers and streamers because every Charles encounter creates dramatic, unscripted moments. Watching someone panic as a giant spider-train suddenly appears is entertaining even if you've never played the game yourself. Where it falls short Not everyone loves it. Common criticisms include: The game is relatively short (around 3–5 hours). Side quests can become repetitive. Combat is fairly simple. NPC interactions are functional rather than deeply developed. Once you've fully upgraded your train, some of the tension fades. Overall If you're looking for a polished AAA horror game, you may find Choo-Choo Charles a bit rough around the edges. But if you enjoy creative indie games with memorable concepts, it's easy to see why it earned such a passionate following. A fair summary would be: Concept: ★★★★★ Atmosphere: ★★★★☆ Gameplay: ★★★★☆ Story: ★★★☆☆ Replayability: ★★★☆☆ Its biggest strength isn't that it reinvents horror mechanics—it's that it commits wholeheartedly to one unforgettable idea and executes it with charm and personality.
Choo-Choo Charles es un juego que tiene su encanto tanto en su premisa (deschavetada) como en su ciclo jugable. Una experiencia cortita con un mapa que se presta para ver una que otra curiosidad. Culminando con el respectivo enfrentamiento final, que eso si, supo ofrecer un espectáculo a la altura de sus propias ambiciones. Simple pero efectivo. Aunque claro, todo esto es siendo muy permisivo dado su naturaleza de origen de desarrollo indie. Porque en contraposición si tiene algunas (muchas) cosas que arreglar como la optimización, algunos crasheos, mecánicas como el sigilo el cual esta totalmente mal hecho y como cereza del pastel: que el juego no se cierra. No sé que onda, pero cuando le picaba a salir del juego, el mismo no finalizaba sus procesos, con el propio Steam diciendo que AUN estaba ejecutando el juego e intentando forzar su cierre (toco recurrir a reiniciar el PC en todas las sesiones que jugué). Así que como dije, siendo permisivos con esto... Puedo decir que, en lo que es el juego por si solo, es un experiencia curiosa y entretenida.
- Charles apareceu pouco (na minha opinião) - O humor é bom. - Armas e melhorias são boas. - Missões são medianas. - Atmosfera e ambiente são ótimos. - Inimigos são engraçados. - MIL VEZES MELHOR QUE GARDEN OF BANBAN. Nota: 7/10 (Feito por um só cara, impressionante.)
Its a game you should only ever buy on sale. I had a great time when I played it and personally really enjoyed the final fight with Charles. The game had a decent amount of suspense and I enjoyed most of the little quests even if a lot of them were very basic. BUT this game being priced at $20 a majority of the time is beyond crazy. Its a very simple game and is about 2 hours of walking around collecting the same items over and over with the occasional stealth segment and is extremely easy to complete and even easier if you know what your doing. Should be priced at $5 at most. (I personally bought it on sale for $2 and for that price its reasonable) (Good first horror game for a younger kid).
Ох что бы вы без меня делали
Love the horror atmosphere
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.7M | 13.8K | 49% | $24.99 | |
| $7.6M | 17.1K | 61% | $19.99 |